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Everything posted by Joe98
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Equipment removal script
Joe98 replied to nicomach's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Instead of remove weapon it is: this removeEquipment "GPS" ( or what ever it happens to be). I have not found a "Remove all equipment" so you need a separate comand for each item of equipment. All the commands go in the int line of the soldier. There is no need to type a fresh command for each soldier. Instead use Copy and Paste ctrl C and ctrl V . "V" for Paste sounds weird but works. . ---------- Post added at 03:05 PM ---------- Previous post was at 03:04 PM ---------- Or make one soldier and then use copy and paste and make lots of copies of that soldier. . . -
How can i put a timer in the mission?? (time limit in order to complete it)
Joe98 replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How to add a timer to your missin without writing a complex script: http://www.thefewgoodmen.com/thefgmforum/showthread.php?6768-Simple-How-to-add-timer-to-your-mission. . -
15 months at 30 days a month x 1/2 hour per day makes 225 hours. I don't play every day so maybe 180 hours or so. .
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And I then went on to suggest a change. How do you feel about that change. .
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Why take your eyes off the screen? I have a programmable keyboard Logitech G110. This has 12 extra keys down the left side. The keys are numbered G1 – G12. And there are 3 sets of menus so that in effect I have 36 extra keys. I can use some of the keys without taking my eyes off the screen. The top left key: Select Team Red The top right key: Select Team Blue The bottom left key: Go Prone Steal mode Diamond Formation The bottom right key: Go prone Line formation Weapons free To use the other 10 keys I (mostly) have to take my eyes off the screen. These have orders such as: All clear-Stand up-staggered formation And the other keys have various other orders Imagine, in-game if the right hand side of the screen had 3 columns of buttons grouped in groups of 6. Each button can be programmed by the player as he sees fit. Then with one press of an on screen button a player can order: Team Red Go prone Form Line Suppression fire Mortar team Fire “there†Team Blue Move to the left Thats one mouse click without taking the eyes off the screen. . .
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In the editor, when you give a soldier a rank that the rank shows on the soldier's icon. . .
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Some people always play in first person mode, I prefer to play in 3rd person mode. In third person mode, hold down Ctrl and move the mouse left and right and your character is looking to the left and right as he is patrolling/driving what ever. .
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1. Yes its available on Steam. 2. About 6 months ago. . .
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The manual and the tutorials are incomplete. The manual talks about the Action Menu ( press spacebar ) when it should say select menu "6" to do that thing. Menu "6" is very useful. I had the game 6 months and had read the manual 3 times and gone through the basic tutorials a half dozen times - before I found - by accident - the usefullness of menu "6". . .
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PMC has a fabulous map! It also has new weapons and new characters. The only add-on I have ever wished for in any game is new maps. . .
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If they were 2 separate games and they both cost $100 each then BAF is better. Both are very cheap and both are great! Get Reinforcements ( both in one package). .
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Joe98 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
In the read-me it says: 1.60 brings Arma 2 from 1.05 - 1.60 So I suspect you need to install 1.05 first. . -
Most strangest, funny or wierdest things that has happened to you in arma 2
Joe98 replied to bestrangerdx's topic in ARMA 2 & OA - GENERAL
I was patrolling the outskirts of a village in Takistan and some enemy appeared about 50 meters away. I took cover behind a small rock. Unable to move I lobbed a grenade. The aiming point was to my front and there were no trees to my front. The grenade started to fly forward then flew backwards and to my right and detonated just near me! I wondered later if an enemy bullet might have struck the grenade! . . -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Joe98 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I recently bought Combined Operations. So what is the correct installation sequence? Install Arma 2 Install patch 1.05 Install Operation Arrowhead Install Reinforcements Install patch 1.60 . -
Regarding mortars. In real life it keeps their heads down. But in the game, the enemy seems to get scared or get killed. They don't appear to "keep their heads down" as such. . .
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Aircraft Controls Question
Joe98 replied to aardvark892's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Actually I know nothing about flying and I cannot fly the helicopters or aircraft in the game. Have played around with keyboard settings to no effect. Sometimes I want my aircraft, now flying north, to turn a bit without changing altitude. Sometimes I want my helicopter, to move forward without changing altitude. Looking for a crash course in Arma2 flying! . . -
Basic command: Walk...where is it?
Joe98 replied to bullman's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
But if you give them the "safe" order that uis very dangerous as there could be enemy around. . . -
Are you a wargamer? I doesn't matter whether you are commanding 3 men, 3 teams, 3 squads, 3 platoons 3 companies its basically the same. Use heavy weapons to plaster the ground, Group 1 assaults through, Group 2 in reserve to follow up the assault and Group 3 provides rear guard or else fire support from a long distance or maybe provides some other thing as the case may be. . .
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Basic command: Walk...where is it?
Joe98 replied to bullman's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I too have found this. When you order members of your team to move over there, they always run. There does not seem to be a "patrol to that spot" order. . . -
. . The various patches to date are all very confusing. I understand that this is a beta patch and the final patch has not yet been released. Imagine a person bought a new computer today and installs: 1. Arma 2 as a stand-alone game. Will 1.60 be the only patch he needs? 2. Operation Arrowhead as a stand-alone game. Will 1.60 be the only patch he needs? 3. Operation Arrowhead and Reinforcements. Will 1.60 be the only patch he needs? 4. Combined Operations. Will 1.60 be the only patch he needs? 5. Combined Operations and Reinforcements. Will 1.60 be the only patch he needs? .
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Help With Editor
Joe98 replied to Powermaniac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thats because you have used the Wizard to make some mini-missions. Its a mini editor. To do what you want you need to use the full game editor. Select "Single Player" > "Editor". . -
No it won't "fix it". Arma 2 and Arma 2: Operation Arrowhead are 2 separate games. When people make new scenarios, maps or what-ever, sometimes the content includes stuff from Arma 2 which does not appear in OA. As a result it will not work for those of us who only have OA. Liik carefully and you will find that were designed all all the stuff is from OA - and that will work for you ( and me). . .
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About 30 years ago I saw some late night movie. A fellow drove into a small town that he had not been to before. At was almost dark and somebody ran across in front of his car and the car hit him! Our hero stopped but there was no injured person to be found. He went to the police to report it. The next morning the car was inspected and some flesh was found. It was human flesh but strangely it was dead flesh! It has been dead for quite some time! There had been a hit and run months ago so the police questioned him but advised him to remain in a hotel and not to leave town! A few creepy things happened and he found that after dark he was under threat from zombies! With an explanation for that dead flesh he went to the police to find that they too were zombies! He rushed to get away but strangely the zombies were not after him. One tried to befriend him. Only then did our hero realise that he was dead and he too was a zombie! Aaaaaaaarg! . . . If there are to be zombies in the game they need to be modelled to correct Army / Marine specifications to accuratly reflect real life ones. . .
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How to deploy static guns?
Joe98 replied to SandMan13's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Regarding the M252 mortar Place yourself on the map first, then place other soldiers and finally place the mortar. That places him last in the list and easy to find in a hurry. A fire mission is 4 rounds. You can order 3 fire missions then the mortar runs out of ammo. To stop it running out of ammo you need to add ammo. In the int line type this: {this addMagazine "8Rnd_81mmHE_M252"} forEach [1,2,3,4,5] You have now added 5 magazines, each of 12 rounds You can add as many magazines you wish, just keep going after "5". You can instead add smoke rounds. If you add smoke rounds you cannot order "Smoke" or "HE" Instead place 2 mortars on the map. One has HE rounds and the other smoke. . . -
Following the comments about Arma 3, I generally get the feeling it will not interest me! . .