gilb
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Everything posted by gilb
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Iron Front in Arm3 LITE - preview versions
gilb replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would really like to see https://en.wikipedia.org/wiki/SU-76 cause it was the second most produced tank in WW II . Only a suggestion . -
Is Bohemia going to add in CTI as an official game mode?
gilb replied to bradford342's topic in ARMA 3 - QUESTIONS & ANSWERS
This is the most important point for me not playing Arma anymore i played cti's since ofp times and i think its a shame they are still missing (arent supported well ) . -
Is there anything you can tell us about this video or it's creator ?
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Nice to hear that there's work in progress here , very nice indeed . Here are the links . Mg34 and Panzerfaust 30 (Panzerfaust is in the crate at arround 0:16) : RWh982-0PVY Ptrd41 @ 0:45 yGDZ8gCA9ks
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i recently saw a few weapons in youtube videos ,MG34,Panzerfaust 30 , Ptrd41 , are these already in game or additional addons and where can i find them ?
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Benny BECTI. RHS escalation and Takistan/Chernarus
gilb replied to Revichev's topic in ARMA 3 - USER MISSIONS
Dito Did you run into problems making this ? -
Do you think it´s possible to rewrite your Sari BeCti for the Iron Front in Arma 3 Mod ? (not by you if you don´t want to, just in general )
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1. Ai way finding enhancement . 2. Ai precision adaption 3. Infantry Damage adaption (it simply isn´t cool to have to empty a quarter mag to ground an enemy under 200m) 4. better Vehicle Dmg system and now the really important things 1. proper documentation of scripting commands and their possibilities 2. A whole moding tool suite specially tailored for A3 .
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I have a question regarding coordinates in this mod . i hope i can make my point clear although english isnt my native language . Ok lets start , in classic arma we have a single map lets say altis and this map lies in upon a x,y,z matrix . By using the coordinates you can spawn in objects and so on and ai is able to travel the map . in your new and fascinating enviroment we can have multiple maps , will ai be able to navigate for example when ordered to move from continent A to B ? Or will my cpu explode after the way finding routines ran an hour without finding a solution (just kidding) ;) thank you
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i´m not , i think they turned their back on us . so many good old developers have gone . for expample when have you last heard of Benny,Gnat
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I think the biggest obstacle would be the armor systems . Just a thought , would it be possible to purge the old inv44 armor systems from the inv44 model configs and implement the iron front armor system . perhaps .kju could answer me that just to get things a little more straight in my head . thx alot ;)
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maybe that was epic . in my opinion the most epic mission in invasion 44 was the Benny edition Warfare 2.073 mod by Hannibal . and i hope and pray that in some distant future we will see something similiar for ifa.
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anyone in contact with the modders to ask for a lifesign ?
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thx for the info edit above .
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Hi Are there any plans to implement currently not present but important weapons into this mod ? Why i ask this , i´d like to see the most common weapons in the game . If you have an opinion regarding the importance or unimportance of a listed weapon/vehicle feel free to let us know . For example . Germany : 8,8 cm Flak 36 http://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 PzKpfw V Panther http://en.wikipedia.org/wiki/Panther_tank (edit . already available ) MG 34 http://en.wikipedia.org/wiki/MG_34 can you tell me if the PanzerFaust http://en.wikipedia.org/wiki/Panzerfaust is working ? Soviet Union PTRD-41/PTRS-41 http://en.wikipedia.org/wiki/PTRD SU-76 http://en.wikipedia.org/wiki/SU-76 Ilyushin Il-2 http://en.wikipedia.org/wiki/Ilyushin_Il-2 thanks for your answers . :)
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@ Kju Thank you very much for your answers . ;)
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Hello Iron Front Revival Team First of all i want to thank you for your hard work building this mod . But I have a few question that you might or might not be able to answer . Please dont get me wrong nothing of the following should be understood offensive or as criticism . 1. Kju wrote that one goal of this mod is to achieve a good compatiblity with explicitly said Invasion 1944 . That brings up many other Questions . 1a. The Sides Problem . In I44 Germans are Opfor , in IFRmod they are Blufor . 1b. The Armour and Penetration System . I44 uses a unique Pen System , so does IFR , i already checked them for compatibility they are not . 2. If Problem 1b could be solved by disabling IFR Pen system then how can compatibility be achieved while not being able to add or modify content of given vehicle addons ? 3. The Arma III PhysX Lod Layer how is it possible to add this data in future content ? These are just a few questions that come to my mind , perhaps you do have additional ones . What i am trying to do is , i d like to get a more insight point of view of the problems youre dealing with . My final goal will be if these things can be solved to build a warfare based on both IRFmod and I44 . thanks in advance (and please remember this is not meant to be offensive) .
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Frozen Skies:War In The East
gilb replied to Freelancer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thats very good news that this project is started . Its a real coincidence last week i pondered if i do the same because i felt the missing of a Russian WW II mod got to be cured . Perhaps I can help you a little bit with your mod . I am just starting to learn Oxygen2,Blender etc maybe we can work together . My experience with Arma 2 starts from its release on , most time played Warfares and Ace related content . I have good knowledge of historic Russian Units and Weapons from WW II Tabletop Games where i play them . I strongly recommend that you focus on Russian units at first and try to achieve a cooperation with Invasion 1944 mod . I am german too . -
thx a lot for working on this , cant wait the result.