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Laid3acK

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Everything posted by Laid3acK

  1. Hello, an update to fix my splendid mistakes : [v1.431] : release 2020/04/14 - Fix some "unknown author" and incorrect Eden Editor optic sights items. Download : - Link STEAM WorkShop - Link MEGA Sorry for the inconvenience.
  2. Hello, little update : [v1.43] : release 2020/04/09 - Add a (dummy) bubble level to the military SCROME J10 as the real one. - Add a LRPS fake S&B 3-12x50 P3L reticle (double turn) used by the french special forces. - Fix the Hensoldt reticle calibration. - Update the J8/J10 Mildot, 22x MilR, 25x P4LF/P3L and the CQB 8x reticle calibration. - Minor update for the AtragMx presets and P4FL reticle reworked. Download : - Link STEAM WorkShop - Link MEGA Many thanks to the CBA Team, particularly to commy2 for his very useful debug reticle script. Take care of yourself. 🙂
  3. Laid3acK

    Payer position on map vbs3(arma 3)

    If i remember correctly, somewhere in the options.
  4. Sorry, i just understand your question, you're talking about the @ace_compat_r3f to the ACE optionals folder, right ? No, you don't need this @ace_compat_r3f and it's not recommended to use the both at the same time. My apologies again for my misunderstanding.
  5. Hello, you can play with or without ACE as your convenience.
  6. Hi, another tiny update : [v1.42] : release 2020/02/27 - Fix the Nightforce NXS 5.5-22x56 Mil Dot calibration. - Add the Schmidt & Bender 5-25x56 PM II P3L reticle used by the french Air special forces CPA 10. Download : - Link STEAM WorkShop - Link MEGA Have a nice day. 🙂
  7. Laid3acK

    @LevElite : mini clean Hud mod

    Hello, new version. Description and links at the first post. Have a nice day.
  8. Hello, just to share and just for fun because it's a very simple and basic mod which i used since a long time ago, for my single player party. Tested alone as Single Player only (no MP), all feedback welcome. Description : LevElite improves the vanilla Veteran difficulty level with no more bullets, magazines, grenades count, no more icon at the center of the monitor, includes a proper mildot calibration with the LRPS, AMS and Kahlia sniper scopes (1 Mil = 1 meter at 1000 meters), and subsidiary restores the Ghillie suit NATO icon in the Arsenal and the inventory. My apologies for my splendid english, have a good game. Download : - Link STEAM WorkShop - Link MEGA !!! Alternative version LevElite Light which keeps the interaction icons (but not Door icon) !!! Download : - Link STEAM WorkShop - Link MEGA Licence : Arma Public Licence (APL)
  9. Laid3acK

    Project Infinite compat ACE3

    Hello all, tiny update : - RK95 ballistics and AtragMx preset updated according with ACE3 3.13.0 (mainly the RK95 muzzle velocity for the both ballistics and the Drag Coef Table). Download : - Link STEAM WorkShop - Link MEGA Happy new year. 🙂
  10. Hello, tiny update : [v1.41] : release 2019/05/11 - Steam Mod picture reuploaded. - SCROME J10 and J8 MilDot updated. Download : - Link STEAM WorkShop - Link MEGA Have a nice day. 🙂
  11. Hi all, an another little update for the R3F compat ACE3 : [1.4] : release 2019/10/22 - MRT Accessory Functions added for all R3F lampes and pointeurs items with a low luminosity level (default R3F), a high luminosity level (default vanilla Arma3) and the Ir laser, can be managed with the CBA Weapons Options (CONTROLS - CONFIGURE ADDONS). - R3F SCROME J8 and J10 illuminated MilDot reticle added with "la mini Chemlight à l'arrache dans la bonnette" effect. - A ZEISS fake : HENSOLDT 4-16x56 FF scope, used by the RAID (Recherche, Assistance, Intervention, Dissuasion), a special french Police counter terrorism unit. - Minor changes and fix. Download : - Link STEAM WorkShop - Link MEGA Tested alone as Single Player only (no MP), all feedback welcome. Good shot. 🙂
  12. Hello all, a little update for the R3F weapons pack by the R3F team : [v1.3] : release 2019/10/07 - Compatibility with the CBA Joint Rails for the R3F scopes, silencers and front rail items. - Partial compatibility with the BI's magazineWells and third mods' magazineWells (when possible with CUP, NIArms, RHS ...). - Ballistics improvement: initSpeed according with the Advanced Ballistics muzzle velocities at the normal conditions, all rifles and pistols have their own MVs now, the HK417 12" hasn't got the same MV than the 20" for example. - Dispersion reworked if necessary according with the new MVs. - Missing bipods icon in the inventory fixed. - Animated rechamber bolt action added with the FrF2, TAC50 and PGM Hécate 2, can be managed with the CBA Weapons Options (OPTIONS - ADDONS OPTIONS). - Proper cartridge ejection effect added with bolt action rifles. - mass, inertia, aimTransitionSpeed and dexterity updated according with the last BI values. Many, many thanks to the ACE3 Slack guys, especially Blutze and dahlgren for their help about the magazineWells functionality, the CBA team and commy2 for the Weapon Animations Framework and the great cartridge ejection effect, and toadie2k for the free anims from her AWM Source Material. Download : - Link STEAM WorkShop - Link MEGA As usual, tested alone as Single Player only (no MP), all feedback welcome. Good game. 🙂
  13. Same request here. Your work is very interesting, have you the possibility to share your PBOs with Google Drive, Dropbox or Mega for example ?
  14. Hello all, just a little word about the Lee-Enfield ballistics, i took as reference the military .303 British Mk VII cartridge (174 grains) and its velocity "2440 fps +/-50 fps at 30 yards with a standard deviation of no more than 40 fps" from the book "The Accurate Lee Enfield" by Stephen Redgwell. The "airFriction" and "initSpeed" have been also updated according with the Advanced Ballistics values. So, the IFA3 Lee-Enfield has exactly 743 m/s (2440 fps) at the normal conditions with AB enabled and the default ballistic at 27.4 m (30 yards) in-game with approximately identical bullet drops up to 1200 meters (max gap 0.1 mRad or 1 click) : Range Cards in-game with the both ballistics. The No.32 scope elevations come from different sources, this one in particular for the vertical elevation. I was a little bit surprised with the 84 MOA before zeroing, i kept this converted value in mRad for AB but i think it's maybe 84 cliks, 42 MOA (12 mRad) or 44 IPHY (Inch Per Hundred Yard), the unit of the first No.32 versions more coherent with the .303 ballistic at 1000 Yards (approximately 914 m), the final value of the range BDC turret. But because it's just speculation, if somebody has a better reference, i will be happy to update this value, with the El Tyranos authorization of course. :) Many, many thanks to the IFA3 team for this beautiful mod and a thought for all WW2 heroes on this special day.
  15. Hi all, an another quick update for the R3F weapons pack by the R3F team (links above) : [v1.2] : release 2019/05/16 - Compatibility with the CBA Joint Rails for all R3F scopes. - Fix the 5.56 Minimi silencer class name after the Arma3 1.92 update. - Fix the line thickness of the S&B P4FL reticle. - Add a new server key. - Add two missions by Ruthberg for testing the ballistics with the Eden Editor (included in the "docs" folder). - Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude - Add the OB50 reticle.
  16. Laid3acK

    NIArms Release Thread

    I think all players with some RL shooting practice know that, we know the BI's 2D and 3D scopes system is a big game play compromise. So why not a sort of artistic 3D effect with 2D reticles, but when a scope is compatible with ACE, the reticle should be calibrated correctly. A reticle isn't only a nice draw at the center of the monitor, it's also a tool. I Mil should be 1 meter at 1000 meters in-game, whatever the choice of the zoom factor, or this compatibility has no sens. 🙂
  17. Laid3acK

    NIArms Release Thread

    Hi @toadie2k, i just tried your @NIArms Core and and the ATACR 1-8x24 rifle scope, i'm a little bit surprised with the calibration of this FFP Mil reticle in-game. If we check the NF documentation and the FC-DM subtensions, we can see, for example, C = 10 Mil. But we have approximately 16.6 Mil actually in-game if i'm not mistaken, the graduation is too bigger than necessary. Same for the Field of View, the theoretical FOV at 8x and 100 meters for this scope is 4.4 m (ATACR specifications), we have something around 6 meters in-game. But i know a reticle calibration isn't something easy to do, especially with first focal plane reticles, and a little bit boring sometimes. 🙂 And maybe you play with custom FovTop and FovLeft values ? Anyway, congrats for the releases and thanks a lot for your works. 🙂
  18. Laid3acK

    Project Infinite compat ACE3

    Hi HBAOplus and thanks for your comment. About the SMA mod, i don't play with it. Honestly, an ACE3 compat makes sens with marksman and sniper rifles, if i remember correctly, SMA has a big collection of high quality assault rifles, not sure a compat will be very useful. But, maybe you might do your own, it's not that complicated, there are some configs in the ACE3 guitub, the RHS one for example. Generally, it's just a copy / past of the ACE3 ballistics values or others references. And secondly, as you see, i ask always the permission to the authors, i don't know about the SMA rights if a mod is possible.
  19. Laid3acK

    Project Infinite compat ACE3

    Hi ladies and gentlemen, a little ace3 compat update for the great Project Infinite All in One by Bnae (links just above) : Version 1.1 : 2019/04/25 - fixes the scope icon in the inventory with the Lee-Enfield and the RK95 rail. - improves the R1 Red Dot accuracy: POA=POI at the default pistol discreteDistance 50 m. - fixes and improves some AtragMx presets mistakes. - adds Drag Coef Table for the RK95 and the Lee-Enfield. - updates all rifles dispersion with the ACE3 process. - improves the Lee-Enfield ballistics with an accurate "2440 fps at 30 yards" in-game from the book "The Accurate Lee Enfield" by Stephen Redgwell. Have good shoots and a nice day.
  20. Salut Tyra, i'm not really an expert about WW2 sniper rifles but i just noticed a weird barrel length with the Lee-Enfield scoped, it should be around 640 mm, not 210 (maybe the Lee-Enfield skeleton barrel length ?) Also, with the Lee-Enfield bullet, the the .303 British, you have chosen a part of the ACE_762x67_Ball_Mk248_Mod_0. Why not but the result could be better with something like that : ACE_caliber=7.92; ACE_bulletLength=31.166; ACE_bulletMass=11.2752; // 174 grains ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19}; ACE_ballisticCoefficients[]={0.493}; ACE_velocityBoundaries[]={}; ACE_standardAtmosphere="ASM"; ACE_dragModel=1; ACE_muzzleVelocities[]={748, 761, 765}; // muzzle velocity 764 m/s at 21°C, 756 m/s at 15°C (2440 fps +/-50 fps at 30 yards with a standart deviation of no more than 40 fps - The Accurate Lee Enfield by Stephen Redgwell) ACE_barrelLengths[]={508.0, 609.6, 660.4}; // barrel length 640 mm airFriction=-0.00085112; typicalSpeed=761; I have some values for the scope No32 too, but i'm not sure the IFA3 players will be happy because this 3x optic sight has only an elevation of 10 IPHY (Inches Per Hundred Yards) which means approximately 2.8 mRad, if i'm not mistaken. I was mistaken, it's a BDC turret 0 - 1000 yards (0 - 10 x 100 Yards). The total elevation seems to be 84 MOA, approximately 24 mRad.
  21. Laid3acK

    Scope Mod A3

    In the ACE3 optionals folder, for the BEAST only : @ace_compat_sma3_iansky
  22. Hello, just a quick update after the R3F weapons pack v3.6 release, a big thanks to the R3F team, links just above : - Add Glock 17 Gen5 ACE entries. - Add MLR reticle for the NXS 3.5-15x56. - Add Mil-Dot reticle for the NXS 12-42x56. - Add MiL-R reticle for the NXS 5.5-22x56 : real LRPS designation. - Add P4FL reticle : LRPS fake. - Add CQB reticle : DMS fake. - Add translation (stringtable.xml). - Fix the R3F faction pop-up when the R3F weapons pack is played alone. - Update the 9mm bullet Hit and the pistols dispersion. - Update the OB50 view : NVG only, this optic sight can't be used with high luminosity condition IRL. Here the excellent mission by Ruthberg, very useful to test the ballistics : https://drive.google.com/open?id=1tkkkYgQe56kJhSTdd_CZHqks5xjmx0-3 - Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude Have a nice day and a good game and, as usual, all kudos to the ACE3 Team and all contributors.
  23. Laid3acK

    UIcorrections Suite

    New BI DLC, new dependencies. No mystery or ACE3 conspiracy. ;)
  24. Normally, that should work in-game, i made it for the R3F mod, located at the end of the GunList : I don't know exactly why your preset doesn't work, maybe a typo somewhere ? Here the config in the ace ghitub : https://github.com/acemod/ACE3/blob/master/optionals/compat_r3f/CfgWeapons.hpp#L476
  25. Laid3acK

    RHS Escalation (AFRF and USAF)

    Hello RHS team and big thanks for your work and this release. I noticed something weird but i don't know if it's a "bug" or intentional : with the RHS mod only (without another mods), when i try the M24 SWS in the editor for example, the M24 150x flash hider and the M24 suppressor 3D models appear in-game only if RHSUSAF and RHSAFRF are launched together. With RHSUSAF alone, the 3D models are not present in-game in the first and third views, the effects yes. Not really a big problem, eventually an issue in your bug tracker is necessary ?
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