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Hello everyone, Courtesy of the author Grave, a little Ace3 compat for the weapon's mod JCA - P226 (Workshop link). Can be played with or without Ace3. Default ballistic muzzle velocities according to Advanced Ballistics ICAO muzzle velocities (15°C, 1013.25 hPa, 0%). Default ballistic airFriction based on Advanced Ballistics ICAO ballistic coefficients and drag models with the ACE3 tool by Ruthberg. ACE3 "mass" according to manufacturers' datas. ACE3 values according to the Sig Sauer P226: 4.4" barrel 15rd magazine (U.S. Navy SEALs P226 MK25). Add M17 9x19mm +P Sig Sauer NATO 124gr FMJ (Full Metal Jacket) according to Sig Sauer 2024 datas: 365m/s (1198fps) barrel length 4.0". Add M17 9x19mm +P Sig Sauer NATO 124gr JHP (Jacketed Hollow Point) according to Sig Sauer 2024 datas: 365m/s (1198fps) barrel length 4.0". Add M1153 9x19mm Sig Sauer NATO 147gr JHP (Jacketed Hollow Point) according to Sig Sauer 2024 datas: 300m/s (985fps) barrel length 4.0". Add "ACE_ScopeHeightAboveRail" from ACE3 "checkScopes.sqf". Github repository for more information. Tested Single Player only (no MP), all feedback welcome. Download: Link Steam Workshop Link Mega License : Arma Public License Share Alike (APL-SA) Credits : - Grave for his amazing mod and his kind authorization. - ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. - CBA Team. - Bohemia Interactive and the Arma3 community.
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Hello everyone, Courtesy of the author Grave, a little Ace3 compat for the weapon's mod JCA - MP5A5 (Workshop link). Can be played with or without Ace3. Default ballistic muzzle velocities according to Advanced Ballistics ICAO muzzle velocities (15°C, 1013.25 hPa, 0%). Default ballistic airFriction based on Advanced Ballistics ICAO ballistic coefficients and drag models with the ACE3 tool by Ruthberg. ACE3 "mass" according to manufacturers' datas. ACE3 values according to the Heckler & Koch MP5, barrel length 225mm (8.858"). Add 9x19mm +P Sig Sauer NATO 124gr M17 FMJ (Full Metal Jacket) according to Sig Sauer 2024 datas: 365m/s (1198fps) barrel length 4.0". Add 9x19mm +P Sig Sauer NATO 124gr M17 V-Crown JHP (Jacketed Hollow Point) according to Sig Sauer 2024 datas: 365m/s (1198fps) barrel length 4.0". Add "ACE_RailHeightAboveBore" from ACE3 "checkScopes.sqf". Github repository for more information. Tested Single Player only (no MP), all feedback welcome. Download: Link Steam Workshop Link Mega License : Arma Public License Share Alike (APL-SA) Credits : Grave for his amazing mod and his kind authorization. ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. CBA Team. Bohemia Interactive and the Arma3 community.
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Hello everyone, Courtesy of the author Grave, a little Ace3 compat for the weapon's mod JCA - P320 (Workshop link). Can be played with or without Ace3. Default ballistic muzzle velocities according to Advanced Ballistics ICAO muzzle velocities (15°C, 1013.25 hPa, 0%). Default ballistic airFriction based on Advanced Ballistics ICAO ballistic coefficients and drag models with the ACE3 tool by Ruthberg. ACE3 "mass" according to Ace3 and manufacturers' datas. ACE3 values according to the Sig Sauer P320 Compact: 3.9" barrel 15rd magazine (US Army Sig Sauer M18), (3D model SIG Sauer P320 RXP Compact by Michael Egorov). Add M1152 9x19mm 115gr FMJ (Full Metal Jacket) according to Sig Sauer 2024 datas: 361 m/s (1185fps) barrel length 4.0" ± 1/16" (± 3.9375", 4.0625"). Add M1153 9x19mm 147gr JHP (Jacketed Hollow Point) according to Sig Sauer 2024 datas: 300m/s (985fps) barrel length 4.0" ± 1/16" (± 3.9375", 4.0625"). Add "ACE_ScopeHeightAboveRail" from ACE3 "checkScopes.sqf". Github repository for more information. Tested Single Player only (no MP), all feedback welcome. Download: Link Steam Workshop Link Mega License : Arma Public License Share Alike (APL-SA) Credits : Grave for his amazing mod and his kind authorization. ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. CBA Team. Bohemia Interactive and the Arma3 community.
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JCA - Gen 4 Weapons Compat Ace3
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone, a little update with an accurate 14.5" barrel length for the JCA SR10. Not a big change, just some little adjustments. Download: Link Steam Workshop Link Mega A nice day 🙂 -
JCA - Gen 4 Weapons Compat Ace3
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I kept the default config with a 13" barrel and twist 10" but the author just told me that the 3D model has a 14.5", probably an upper from KAC : https://www.knightarmco.com/14711/shop/complete-uppers/sr-25-complete-uppers/sr-25-upper-receiver-kit-cc-14-5-m-lok It's correct for the SR25, 20" barrel. So, little update soon. 🙂 RHS has correct military MK11 and EC variant 3D models. They are just configured as civilian versions with ACE3. -
Hello everyone, Courtesy of the author Grave, a little Ace3 compat for the weapons' mod JCA - Gen 4 Weapon Family (Workshop link). Can be played with or without Ace3. Default ballistic muzzle velocities according to Advanced Ballistics ICAO muzzle velocities (15°C, 1013.25 hPa, 0%). Default ballistic airFriction based on Advanced Ballistics ICAO ballistic coefficients and drag models with the ACE3 tool by Ruthberg. ACE3 "mass" according to manufacturers datas. ACE3 values according to the Knight's Armament Company Mk 11 MOD 0 20" barrel twist 1:11.25", SR10 14.5" barrel twist 1:10". ACE3 values according to the M4A1/A4 11", 14.5" barrels twist 1:7". 5.56x45mm ammunition from ACE3 Ghitub: "B_556x45_Ball", standart 5.56x45mm NATO ball (SS109 / M855). 7.62x51mm ammunition from ACE3 Ghitub: "ACE_762x51_Ball_Mk316_Mod_0" according to Sierra datas: 7.62mm HPBT MatchKing 175gr, ASM G1 BC 0.496 between 2800 fps (853m/s) and 1800 fps (549m/s) converted to ICAO G1 BC 0.489. Add 5.56x45mm ammunition Dual Purpose underwater subsonic (zeroing 100m recommanded). Add 7.62x51mm ammunition Subsonic Lapua 200gr B416 ICAO G1 BC 0.518. Add AtragMx presets and accurate mRad reticle calibration. Add "ACE_ScopeHeightAboveRail" from ACE3 "checkScopes.sqf" for all optics. Add "ACE_railHeightAboveBore" from ACE3 "checkScopes.sqf" for all weapons. Github repository for more information. Tested Single Player only (no MP), all feedback welcome. Download: Link Steam Workshop Link Mega License : Arma Public License Share Alike (APL-SA) Credits : Grave for his amazing mod and his kind authorization. ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. CBA Team for the Debug Reticle Script. Bohemia Interactive and the Arma3 community.
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JCA - M115A3 Compatibility Ace3
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With ACE3, the effective zeroing distance is on the range card and only on the range card. Since my first compats, the scopes are configured with an "ACE_ScopeZeroRange". It's very useful with very specific reticles like this one. That means the zeroing will be always the same (100m with JCA scope) even if the player changes the vanilla discreteDistance, intentionally or accidentally, with the both ACE3 ballistics, default and advanced. That has no effect on the bullet trajectory since ACE3 3.12 if i remember correctly (big effect with the 3.11). To be honest, i hesitated to use the sub folder like the ACE3 compats. Perhaps i will do an update with it. Yes, already done, just needs some tests. And many thanks for your comment. 🙂 -
Hello everyone, Ten years later, a sequel to the RHA Armorplates mod by x3kj who shared as free few RHA plates for test. My version uses the same p3d model. I'm not 3D modeler, i just tried to be rigorous with the thickness according to the Bohemia's armour.bisurf and armour_plate_xxmm.bisurf (data_f \ penetration). No texture, icon or pom-pom girls, it's very basic and designed to work for test in-game only and can be found under Props / Things / Targets in the Editor. This version includes the most common thickness used for small calibers: 3, 5, 7, 10, 12, 16, 18, 23, 30, 80 mm and an Editor's mission for each one. I highly recommend to use the official tool arma3diag_x64.exe (Arma3 Dev branch) for that. Formula used for "caliber" calculation which gives very good result in-game: Bohemia Wiki. Github repository for more information. As the original mod by x3kj, nothing binarized, feel free to modify and share. All feedback welcome. Download: My version: link Mega Original RHA Armorplates version by x3kj: link Mega Good test and a nice day. 🙂
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Hello everyone, Courtesy of the author Grave, a little Ace3 compat for the weapon's mod JCA - M115A3 (Workshop link). Can be played with or without Ace3. Default ballistic muzzle velocities according to Advanced Ballistics ICAO muzzle velocities (15°C, 1013.25 hPa, 0%). Default ballistic airFriction based on Advanced Ballistics ICAO ballistic coefficients and drag models with the ACE3 tool by Ruthberg. ACE3 "mass" according to manufacturers datas. ACE3 values according to the Accuracy International AWM .338LM L115A3 27" barrel twist 1:11. .338 LM ammunition according to Lapua Scenar 250gr GB488 datas. Add .338 LM AP485 Armor Piercing according to Lapua datas. Add .338 LM API526 Armor Piercing Incendiary according to Lapua datas. Add AtragMx presets and accurate mRad reticle calibration. Add "ACE_ScopeHeightAboveRail" from ACE3 "checkScopes.sqf". Add "ACE_railHeightAboveBore" from ACE3 "checkScopes.sqf". Github repository for more information. Tested Single Player only (no MP), all feedback welcome. Download: Link Steam Workshop Link Mega License : Arma Public License Share Alike (APL-SA) Credits : Grave for his amazing mod and his kind authorization. ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. CBA Team for the Cartridge Ejection Effect and the Debug Reticle Script. Bohemia Interactive and the Arma3 community.
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R3F Armes compat ACE3 with new reticles
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone, a little update for the new R3F Armes 3.7.4 : [v1.8] : release 2022/03/11 Add ACE3 default and advanced ballistics compatibility for the updated @R3F Armes 3.7.4: HK416F, HK416A5, FN MINIMI, HK MP7A2 and PGM ULTIMA RATIO according to manufacturers datas. Add an AP 4.6x30 DM 11 according to the RUAG documentation (docs folder). Add an AP 12.7x99 HC SX according to the RUAG documentation (docs folder). Add a Hornady subsonic 9x19 147gr for the HK MP5SD3 (Hornady and Strelok Pro datas). Add a Lapua subsonic 7.62x56 200gr for FRF2, HK417 and SCARH (Lapua and Strelok Pro datas). Add 5.56, 7.62 and 12.7 tracers and dim tracers ammunitions ("tracerScale", "tracerStartTime" and "tracerEndTime" according to Nammo datas, times of flight from Strelok Pro). Add a Schmidt&Bender MilDot CC reticle for the 1-8x24 PMII ShortDot Dual CC according to the S&B documentation (docs folder). Improve all "airFriction" calculated with the ACE3 Ruthberg generate_airfriction_config tool according to the advanced ballistics values (airFrictionAnalysis.txt in docs folder). Improve 4.6x30, 9x19, 5.56x45, 7.62x51 and 12.7x99 "caliber" with the BI "*.bisurf" (data_f\penetration), the official Arma 3 penetration formula and the official Arma 3 Diagnostics Exe ("Shots") according to FN Herstal, General Dynamics Ordnance and Tactical Systems, MEN, Nammo and RUAG datas. Improve 4.6x30, 9x19, 5.56x45, 7.62x51 "hit" according to the NIJ Body Armor Classification. Update AtragMx presets (calibrated with Strelok Pro). Update the stringtable.xml (translations). Update SCROME J8 / J10 and S&B MDR-T6 reticles. Update all mass according to ACE3 (will be eventually necessary to check loadouts). Update the commented config.cpp (docs folder). Download : - Link STEAM WorkShop - Link MEGA Many thanks to the R3F team for this great update. A nice day and take care of yourself. 🙂 -
United States Marine Corps_lite
Laid3acK replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello massi, a proper job as usual, congrats for your release. Just a little thing: the srifle_mas_usm_EBR_F is inherited from the DMR_02_base_F, the .338 MAR10, and configured with the .338 magazineWell (MAR10_338). So the 7.62 M110 has an inappropriate .338 magazine. The "M14_762x51" would be better for your 7.62 M110. -
Project Infinite compat ACE3
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone, a tiny update according to the last Ace 3.14 features (Overheating, Vehicle Damage) for the beautiful stand alone TRG42 by Bnae. Change Log : [v1.1] : release 2021/10/23 Add ace_vehicle_damage_incendiary to the SWISS P .338 API 263gr according to the ACE_338_Ball_API526 value. Add ace_overheating_closedBolt to the TRG42 according to the Overheating Framework. Download : - Link STEAM WorkShop - Link MEGA Congrats to the Ace team and all contributors for the big job on the 3.14. [EDIT] : Just forget to update the commented config.cpp included in the docs folder, nothing else changes. -
Hello everyone, Courtesy of da12thMonkey, a basic Ace3 compat for the beautiful RKSL Attachments v3.02, especially for the Schmidt & Bender 3-12 and 5-25 respectively with P3L and P4FL reticles calibrated according to the official S&B documentations (included in the docs folder). The S&B 3-12 is configured as a PM II/LP Double Turn to fit with the optic used in the French Forces. This little addon requires CBA, ACE3 and RKSL Studios - Attachments v3.02. Can be play with or without Ace3. Tested Single Player only (no MP), all feedback welcome. Download : Link STEAM WorkShop Link MEGA Credits : RKSL Team, particularly da12thMonkey, for his kind authorization. ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors. CBA Team for the Joint Rails Compatibility and the Debug Reticle Script. Bohemia Interactive and the Arma3 community License : Arma Public License Share Alike (APL-SA)
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Project Infinite compat ACE3
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone, i added a specific Ace3 compat for the beautiful stand alone TRG42 by Bnae and works only with it. RUAG Match ammunitions avalable : .338 Lapua Magnum SWISS P Ball FMJ 251gr, AP 260gr, API 263gr and Subsonic 300gr. I tried to configure the API and AP (also FMJ and Subso hopefully) damage and penetration as they should be IRL, so something around 10 - 12mm at 500, 600 meters with the RHA "armour_plate_12mm.bisurf", the official Arma 3 penetration formula and the official Arma 3 Diagnostics Exe ("Shots"). With a caliber=2; the vanilla .338 penetration seems to be a little overpowered, higher value with the .338 LM SWISS P AP caliber=1.310861; Probably not perfect with third mods ... It won't be possible to destroy a tank or an armored vehicle like the NATO Hunter (30mm), CSAT Ifrit and AAF Strider (23mm) but these ammos should do the job against pickup for example. This compat is a compromise with real values (muzzle velocities, ACE_ammoTempMuzzleVelocityShifts) and RUAG documentations (docs folder). The TRG42 is fully compatible with CBA, all "mass" according with Ace3, AtragMx presets calibrated with Strelok Pro. The required Bnae scopes are configured as the AiO compat : Leupold Mark 4 LR/T 16x40 (elevation 140 MOA, 40,7 Mil) and March 8-80x56 values according with manufacturer's datas. Download : - Link STEAM WorkShop - Link MEGA Have a nice day and take care of yourself. -
Is there any way to remove the annoying interaction icon off the middle of the screen
Laid3acK replied to SPC.Spets's topic in ARMA 3 - QUESTIONS & ANSWERS
Sorry, i just seen your notification. Yes, exactly the same thing that this one.