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Toastmaker

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About Toastmaker

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  1. Hi guys, my theme: Laptop "lagg" issues.. I'm testing arma 2, arma 2 oa and the demoes on a laptop right now. System specs: - Intel core i3 processor 330M 2.13 GHz, 3MB L3 cache; - Ati Mobility Radeon HD 5650, up to 2746MB hypermemory - 4GB ram I am not overclocking or anything. My problem right now is that no matter how much i turn the graphic settings up or down there allways is some kind of constant lag throughout the game. It's as if you're playing a video on a DVD player which every 2 seconds kinda slows down the video and then releases it at full speed again. Sounds strange I know, had the same issue on a different laptop and with a different game a couple of years ago. Any suggestions or smart advice?
  2. Toastmaker

    Game Crash

    hm.. I had a cpu and ram "speedometer" running during the game a couple of times and both never got more then 50% used. For the GPU i don't have any speedometer so it's hard to figure out if that's the cause I guess.. No other tricks I could try?
  3. Toastmaker

    Game Crash

    ok. I'll try that at least. but thanks so far!
  4. Toastmaker

    Game Crash

    huh? how can i fix it then? ^^
  5. Toastmaker

    Game Crash

    I'm using version 1.52. Now i was able to actually play for 5 minutes until the crash. Well I'll post the RPT in a few minutes. ---------- Post added at 03:07 PM ---------- Previous post was at 03:03 PM ---------- ===================================================================== == C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe == "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" ===================================================================== Exe timestamp: 2010/06/26 01:06:32 Current time: 2010/10/03 17:03:22 Item str_disp_server_control listed twice Updating base class ->RscText, by ca\ui\config.bin/RscSplashText/ Added texture headers from file "ca\air_e\texheaders.bin" Added texture headers from file "ca\animals_e\texheaders.bin" Added texture headers from file "ca\ca_e\texheaders.bin" Added texture headers from file "ca\characters_e\texheaders.bin" Added texture headers from file "ca\desert_e\texheaders.bin" Added texture headers from file "ca\l39\texheaders.bin" Added texture headers from file "ca\misc_e\texheaders.bin" Added texture headers from file "ca\missions_e\texheaders.bin" Added texture headers from file "ca\modules_e\texheaders.bin" Added texture headers from file "ca\plants_e\texheaders.bin" Added texture headers from file "ca\roads_e\texheaders.bin" Added texture headers from file "ca\rocks_e\texheaders.bin" Added texture headers from file "ca\signs_e\texheaders.bin" Added texture headers from file "ca\structures_e\texheaders.bin" Added texture headers from file "ca\takistan\data\texheaders.bin" Added texture headers from file "ca\takistan\data\layers\texheaders.bin" Added texture headers from file "ca\tracked_e\texheaders.bin" Added texture headers from file "ca\weapons_e\texheaders.bin" Added texture headers from file "ca\wheeled_e\texheaders.bin" Added texture headers from file "ca\zargabad\texheaders.bin" Checking texture headers done - ok = 5667, failed = 0, patched = 0. Exe version: 1.51.71083 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 01CEC594 graphics: D3D9, Device: ATI Mobility Radeon HD 5650 , Driver:atiumdag.dll 8.14.10.716 resolution: 1135x640x32 Addons: CACharacters_E in ca\characters_e\, CAWheeled_E_Volha in ca\wheeled_e\volha\ CAWeapons_E_KORD in ca\weapons_e\kord\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ CAWheeled_E_stryker in ca\wheeled_e\stryker\, CASounds_E in ca\sounds_e\ CAAir2 in ca\air2\, zargabad in ca\zargabad\ CA_Animals2_Chicken in ca\animals2\birds\chicken\ CAWheeled_E_LandRover in ca\wheeled_e\lr\, CAFonts in ca\uifonts\ CAWeapons_Colt1911 in ca\weapons\colt1911\, CAWheeled3 in ca\wheeled3\ CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E_ZU23 in ca\weapons_e\zu23\ CA_Missions_BattlefieldClearance in ca\modules\bc\, CA_E in ca\ca_e\ CAAir2_ChukarTarget in ca\air2\chukar\, CA_Missions_E_SecOps in ca\missions_e\som\ BI_SRRS in ca\modules\srrs\, CAAir3 in ca\air3\, CARocks_E in ca\rocks_e\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CA_Modules_ARTY in ca\modules\arty\, CA_Animals2_WildBoar in ca\animals2\wildboar\ CAWeapons_E_TOW in ca\weapons_e\tow\, CARoads2Bridge in ca\roads2\bridge\ CATracked2_T34 in ca\tracked2\t34\, CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ CAWeapons_E_M14 in ca\weapons_e\m14\, CAWheeled_E_V3S in ca\wheeled_e\v3s\ CAAir_E_AH64D in ca\air_e\ah64\, Shed_wooden in ca\buildings2\shed_wooden\ CAWeapons_E in ca\weapons_e\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CARoads2Dam in ca\roads2\dam\, CAWheeled2_LADA in ca\wheeled2\lada\ CA_Modules_E_OO in ca\modules_e\oo\, CA_Missions_SecOps in ca\missions\som\ CAAir2_F35B in ca\air2\f35b\, CA_Anims_Char in ca\anims\characters\config\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAWeapons in ca\weapons\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\ CAWeapons_E_SPG9 in ca\weapons_e\spg9\, CA_Missions_Armory2 in ca\missions\armory\ CALanguage_missions in ca\languagemissions\, CAWeapons_E_M16 in ca\weapons_e\m16\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\ CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\, WarfareBuildings in ca\misc3\wf\ CATracked2_BMP3 in ca\tracked2\bmp3\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CA_L39 in ca\l39\, CAAir2_UH1Y in ca\air2\uh1y\, CA_Dubbing in ca\dubbing\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CAStructures_E_HouseK in ca\structures_e\housek\ CAWater2_seafox_EP1 in ca\misc_e\seafox\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CAWeapons_E_Javelin in ca\weapons_e\javelin\, CAAnimals in ca\animals\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\ CAWheeled_E_TT650 in ca\wheeled_e\tt650\ CA_Modules_E_Functions in ca\modules_e\functions\, CA_AH64D in ca\ah64\ CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Modules_DynO in ca\modules\dyno\ CAStructures_E_HouseL in ca\structures_e\housel\, CARoads_E in ca\roads_e\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CAAir in ca\air\, CA_Modules_E in ca\modules_e\ CAWeapons_E_M136 in ca\weapons_e\m136\, CAStructures_E_Ind in ca\structures_e\ind\ CA_HighCommand in ca\modules\hc\, CAWeapons_E_M240 in ca\weapons_e\m240\ CA_Animals2_Rabbit in ca\animals2\rabbit\ CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAAir_E_Halo in ca\air_e\halo\ CATracked_E_BMP2 in ca\tracked_e\bmp\, CAStructures_Wall in ca\structures\wall\ CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CAWheeled_E_MTVR in ca\wheeled_e\mtvr\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ CA_Animals2_Goat in ca\animals2\goat\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CAWater2 in ca\water2\ CA_Animals_E in ca\animals_e\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\, CA_Modules_E_Gita in ca\modules_e\gita\ CATracked_E in ca\tracked_e\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ CAData_ParticleEffects in ca\data\particleeffects\, CA_Modules in ca\modules\ CATracked2_T90 in ca\tracked2\t90\, CATracked2 in ca\tracked2\ CAWeapons_AK in ca\weapons\ak\, CAWeapons_E_AK in ca\weapons_e\ak\ CA_Modules_ZoRA in ca\modules\zora\ CA_Animals2_Anim_Config in ca\animals2\animconfig\ CACharacters2 in ca\characters2\, CA_Modules_Coin in ca\modules\coin\ CAStructures_E_Wall in ca\structures_e\wall\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ Warfare2_E in ca\warfare2_e\, CAWeapons_E_scar in ca\weapons_e\scar\ CAWeapons_E_M47 in ca\weapons_e\m47\, CA_Modules_UAV in ca\modules\uav\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CARoads2 in ca\roads2\, CAWeapons2 in ca\weapons2\ CA_Modules_Alice2 in ca\modules_e\alice2\, CA_Modules_clouds in ca\modules\clouds\ CAData in ca\, CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CAWeapons_E_RPG18 in ca\weapons_e\rpg18\, CAWheeled_E_s1203 in ca\wheeled_e\s1203\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ CAWheeled_Pickup in ca\wheeled\datsun_armed\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, CAAir_E_UH60M in ca\air_e\uh60m\ CA_AIR_E_Su25 in ca\air_e\su25\, CAWeapons_E_Strela in ca\weapons_e\strela\ CA_Heads in ca\characters\heads\, CAAir3_Su34 in ca\air3\su34\ CA_Modules_Alice in ca\modules\alice\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CAWheeled2_V3S in ca\wheeled2\v3s\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CAWheeled3_M1030 in ca\wheeled3\m1030\, CAAir2_C130J in ca\air2\c130j\ CA_Missions_FirstAidSystem in ca\modules\fa\, CAAir_E_CH_47F in ca\air_e\ch47\ CAA10 in ca\a10\, CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ CA_Modules_StratLayer in ca\modules\strat_layer\, CAStructures in ca\structures\ Warfare2 in ca\warfare2\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ CAWeapons_E_ksvk in ca\weapons_e\ksvk\, CAWeapons_E_G36 in ca\weapons_e\g36\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ CAMisc_E_WF in ca\misc_e\wf\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CATracked_E_M113 in ca\tracked_e\m113\, CAWater2_seafox in ca\water2\seafox\ CAWheeled2_MTVR in ca\wheeled2\mtvr\, CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\ CAWeapons_E_M2StaticMG in ca\weapons_e\m2\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ CAUI in ca\ui\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CAStructures_E in ca\structures_e\, CALanguage in ca\language\ CAAir_E_AH6J in ca\air_e\ah6j\, CAMisc2 in ca\misc2\, CATracked in ca\tracked\ CAAir_E_An2 in ca\air_e\an2\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ CA_Anims_E in ca\anims_e\, CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CA_Modules_Silvie in ca\modules\silvie\ CAWheeled_E_BTR60 in ca\wheeled_e\btr60\, CAAir_E_A10 in ca\air_e\a10\ CAWeapons_E_Metis in ca\weapons_e\metis_at_13\, CAWheeled_E in ca\wheeled_e\ CAAir_E in ca\air_e\, CAMisc3 in ca\misc3\ CAWheeled_Offroad in ca\wheeled\hilux_armed\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CAWheeled_E_ATV in ca\wheeled_e\atv\ CA_Modules_Functions in ca\modules\functions\ CA_Modules_E_DynO in ca\modules_e\dyno\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\, Arma2_Ka52 in ca\air2\ka52\ CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ CATracked_E_ZSU in ca\tracked_e\zsu\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAWeapons_Warfare_weapons in ca\weapons\static\ CA_Anims_E_Wmn in ca\anims_e\config\wmn\ CAStructures_E_Mil in ca\structures_e\mil\, CAweapons_m107 in ca\weapons\m107\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CA_SoundsMissions_E in ca\soundmissions_e\ CA_Modules_Animals in ca\modules\animals\, CA_Animals2_Sheep in ca\animals2\sheep\ Ind_Tank in ca\buildings2\ind_tank\, CAAir_E_C130J in ca\air_e\c130j\ CATracked_E_T34 in ca\tracked_e\t34\, CAWeapons_ZU23 in ca\weapons\zu23\ CAWeapons_DMR in ca\weapons\dmr\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CASigns_E in ca\signs_e\, CA_AIR2_Su25 in ca\air2\su25\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CA_Anims in ca\anims\ CA_Editor in ca\editor\, CAMisc in ca\misc\, CAWheeled_E_Ural in ca\wheeled_e\ural\ CA_Dubbing_E in ca\dubbing_e\, CA_DubbingRadio_E in ca\dubbingradio_e\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\ CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, Desert_E in ca\desert_e\ CA_Support in ca\modules_e\ssm\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ CAWeapons2_RPG18 in ca\weapons2\rpg18\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CALanguage_missions_e in ca\languagemissions_e\ CAWeapons_E_Stinger in ca\weapons_e\stinger\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWeapons_E_STATIC in ca\weapons_e\static\, CAMusic_E in ca\music_e\ CAStructures_E_HouseA in ca\structures_e\housea\ CAWheeled_E_LADA in ca\wheeled_e\lada\ CA_Anims_Wmn in ca\anims\characters\config\wmn\, Takistan in ca\takistan\ CA_Animals2_Dogs in ca\animals2\dogs\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ CAweapons_ksvk in ca\weapons\ksvk\, CA_Modules_E_UAV in ca\modules_e\uav\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CATracked_E_T55 in ca\tracked_e\t55\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ CA_Missions_E in ca\missions_e\, CAweapons_E_m107 in ca\weapons_e\m107\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CAStructures_A_CraneCon in ca\structures\a_cranecon\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAWeapons_E_D30 in ca\weapons_e\d30\, CA_Modules_Marta in ca\modules\marta\ CAAir_E_MI8 in ca\air_e\mi17\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CATracked_E_T72 in ca\tracked_e\t72\ CAStructures_E_HouseC in ca\structures_e\housec\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CAAir_E_Mi24 in ca\air_e\mi35\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAWeapons_Kord in ca\weapons\kord\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ CAStructures_E_Misc in ca\structures_e\misc\ CACharacters_E_Head in ca\characters_e\heads\, CALanguage_e in ca\language_e\ CAMisc_E in ca\misc_e\, CA_Modules_E_Weather in ca\modules_e\weather\ HALO_Test in ca\air2\halo\, CAWeapons_E_AGS in ca\weapons_e\ags30\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CABuildings in ca\buildings\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CACharacters in ca\characters\ CA_Animals2 in ca\animals2\, CASounds in ca\sounds\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\, CAWheeled in ca\wheeled\ CAWheeled2 in ca\wheeled2\, CAWheeled2_MMT in ca\wheeled2\mmt\ CAWheeled3_TT650 in ca\wheeled3\tt650\ Mods: expansion Distribution: 1487 Version 1.51.71083 Fault address: 01CEC594 05:00D8D594 C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe file: intro world: Desert_E Prev. code bytes: 01 BE F3 72 E8 EC CE 01 0F A2 83 E0 DF C3 90 90 Fault code bytes: 89 A8 8D 04 9C 94 01 68 8D D5 D8 01 C3 90 90 90 Registers: EAX:6E93FDE9 EBX:2465FC84 ECX:00000000 EDX:729C9DA4 ESI:28015C00 EDI:2465F800 CS:EIP:0023:01CEC594 SS:ESP:002B:029EF7D0 EBP:029EF7E0 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 ======================================================= note: Minidump has been generated into the file C:\Users\Black Mamba\AppData\Local\ArmA 2 OA\arma2OA.mdmp
  6. Toastmaker

    Game Crash

    yeah... Right now the game crashes each time i click continue in the campaign overview window; right before the actual game starts.
  7. Toastmaker

    Game Crash

    Yeah I'm sure, sadly enough, cause a windows window pops up stating that there has occured a problem and windows is searching for a solution, which it can't find and eventually wants me to close the program. It's damn sad cause the little I've tested of the game looks awesome and I really want to fix this bloody issue..
  8. Toastmaker

    Game Crash

    I have no program for monitoring temperature, you know one? Doesn't show in my task manager. It doesn't feel overheated when i touch the cover. No outstanding commands in the text that I can see. The game's running on patch 1.52, don't know if that has anything to say though. ---------- Post added at 12:56 PM ---------- Previous post was at 12:51 PM ---------- btw it also crashes in the menu, not only when playing. Only have to click on t he campaign button and it goes down sometimes..
  9. Toastmaker

    Game Crash

    funny thing is I cand find the appdata folder by going the c/user/, just doesn't appear in my list. I know it's there cause i can search for files in the folder and find them.. ---------- Post added at 12:36 PM ---------- Previous post was at 12:33 PM ---------- well, now i've searched for the files and found them. How can i open/ check if anythings wrong?
  10. Toastmaker

    Game Crash

    No addons, no overclocking nothing. Dunno if I have errors in Client RPT, where can i check? System specs: Intel core i3 330M 2.13GHZ 3MB L3 Cache ati mobility radeon had 5650, up to 2746MB 4GB ram 500GB HD btw. i checked the topic crash to desktop and put those files in a rar but didn't help that either..
  11. Toastmaker

    Game Crash

    Hi guys Sorry for spamming the forum with my first post but I'm desperate, yeah I know.. My game crashes to desktop at random and I can't find a fix for the problem. I've searched the forum and also browsed through the issue tracker but all that gives me is a Headache.. My OS is windows 7 and the game runs fine except the random crashes.. Anybody here who could give me a quick hint or help?
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