saltatormortis
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Everything posted by saltatormortis
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How does one turn off the thermal or IR image in the in-gunner PIP?
saltatormortis replied to pappalitto's topic in ARMA 3 - BETA DISCUSSION
without scripting no name setPiPEffect [effect, optionalParam1, ..., optionalParamN] 0: normal (HDR) 1: NV 2: TI 3: Color correction 4: Mirror -
cant you combine strg + mousewheel or havnt they introduced more advanced mouse commands? i think thats the better way if they introduce that. then can you use the mouse keys like everyother key on your keyboard
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Object spawning in the ground
saltatormortis replied to deadbeat's topic in ARMA 2 & OA : MODELLING - (O2)
get the object in the positiv Y(up) axis everything below the 0 from the Y axis will sink into the ground. -
Extensiveness of Scripting in the Alpha
saltatormortis replied to Horner's topic in ARMA 3 - BETA DISCUSSION
tryed to look after this?: [h=1]-setPiPEffect -isPipEnabled -disableCollisionWith -enableCollisionWith[/h] -
Alpha modding, what help will we get?
saltatormortis replied to slatts's topic in ARMA 3 - BETA DISCUSSION
i would like to see a section only for completed Modding tutorials or atlast a sticky because the most tuts are getting drowned by the questions and im hoping for improved modding examples or even better an db -
Request for revision of the "Supporters Editon" offer
saltatormortis replied to Von_Emmy's topic in ARMA 3 - GENERAL
+1 even if i have to pay the bucks that the DLC costs more -
i think the reason for the lesser use of the DDE is because the users that want to pay more for the game invest with more pleasure in the supporter edition. the others stick with the lightest version.
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Pilots/Passengers sunk into seats
saltatormortis replied to theofficiallou's topic in ARMA 2 & OA : MODELLING - (O2)
best solution is showed here! it shows how you create a custom animation and place a proxy with visible animation in O2 for simple placing if you dont want to make a custom animation then you have to make a try and error system (im not shure if a arma restart is needed or a mission abort to the editor is enough ) -
my most important test: - cqb playability - ai cqb - grenades gameplay (player lock, precision, physics) - modding like hell (get many infos as possible) - grass/ bush ai visibility Test
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If i buy Alpha ARMA 3 on the website...
saltatormortis replied to drakedaeron's topic in ARMA 3 - GENERAL
i think its handled like in arma 2 native sounds and your language for the Text -
true words my friend an alpha or an beta isnt the full game and its a job not fun and gaming
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If i buy Alpha ARMA 3 on the website...
saltatormortis replied to drakedaeron's topic in ARMA 3 - GENERAL
arma3.com/buy the other answers language unknown(mostly english/native voice) -
i like the new one.. but ill like to see an 3rd option in the settings: - passive closequater crosshair explaned simple: the crosshair will be acticated if you aim/hit within 2 meters at an object
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Fully working building structure in game process..?
saltatormortis replied to meshcarver's topic in ARMA 2 & OA : MODELLING - (O2)
i think you will get no real responses on this thread! you don't even have the patience to scan the sticky thread titles. Mondkalb's "How to create an Addon from scratch" is the second. even the Thread Arma2 YouTube tutorials would help you. and for a bonus i point you to the arma 1/2 Sample Models PS nice model -
Arma 3: Community wishes & ideas- DISCUSSION
saltatormortis replied to Maio's topic in ARMA 3 - GENERAL
i like the way its done by dsly i think the moving ball from vbs is more percise than the 3 ball variant its looking natual and realistic because you can thew a granade close pretty percise the arc with the arrow is natural but maybe dont match into the game maybe we can use the ball only its enoth display if its eg hit the wall -
configuring models from google sketch up to arma 2?
saltatormortis replied to wero's topic in ARMA 2 & OA : MODELLING - (O2)
so im no fan of 1000 words (if another man has written it already) credits go to mondkalb: http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial if this is not helping there is a thread open about doors: http://forums.bistudio.com/showthread.php?140111-Issue-with-Door-Animations -
configuring models from google sketch up to arma 2?
saltatormortis replied to wero's topic in ARMA 2 & OA : MODELLING - (O2)
i dont know a direct way but theres the free tool Blender and it can export to arma files http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models.php and for exporting from blender: http://forums.bistudio.com/showthread.php?105516-Blender-import-export-plugins -
Making tents act like ammo crates
saltatormortis replied to Z0MBiE's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
there was a thread only a few days ago... and they shoud have solved the problem.. http://forums.bistudio.com/showthread.php?139369-Gearbox-Issue -
Gameovercast Gamescom 2012 exclusive interview... questions?
saltatormortis replied to radarhead's topic in ARMA 3 - GENERAL
how does BI handle the crossing between water/air? -
Arma 3: Community wishes & ideas- NO DISCUSSION
saltatormortis replied to Maio's topic in ARMA 3 - GENERAL
improve the vehicle control i mean keep the 3 speed system but give the player to modify each speed individual this means while holding W you can scroll up to increase your acceleration -
Ragdolls = In .... Realistic wounds ???
saltatormortis replied to guiltyspark's topic in ARMA 3 - GENERAL
i think i remind myself they talked in the last german interview (the underwater one) a littlebit over the wounding system -
Arma 3: Confirmed features | info & discussion
saltatormortis replied to Maio's topic in ARMA 3 - GENERAL
the weapon rest is a good feature but it can be made automatic. ill like the advance to: - weapon rest against tily walls to peak permanent with bipod - press a key to lean against the bipod and rotate around it (or automatic for walls) -
@J-Guid a soldier looks never good.(dirt in the face, grass on the head, the only clean thing is his gun) You have to forget what you see in TV to get a real thing, combat roll :-D you need the most stable stand and this is the most stable stand test this with a partner let him push you with a broom while in this stance... and try other stances that come into your mind.. smokie makes an exelent job keep on going (cant wait the first E3 cams)
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Will ARMA3 feature realistic tank armor?
saltatormortis replied to yarxie's topic in ARMA 3 - GENERAL
there will be a better/improved armod system.. even the presentation brings the thing about it (destruction of the vehicle engine) liberation Ironfront uses the existing Arma 2 engine. There is nothing special about it. this means a search in the BIwiki brings a result: http://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#HitPart -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
saltatormortis replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
did you think about a teleporting solution? i think its the easyest