sgtice
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Everything posted by sgtice
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Any chance of stream lining the inventory management in the description.ext so we can add multiple items on one line. Along with being able to copy/paste from the arsenal into the description.ext to speed up more complex load outs for missions?
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Deleted default profile data lost all other profiles MPMissions
sgtice posted a topic in ARMA 3 - TROUBLESHOOTING
As the title reads I tried to delete some of the files in my default profile, specifically Username.ArmA3Profile & Username.vars.ArmA3Profile. Upon doing so all of my other profiles MP missions were deleted, some of which go back about 5 years or took a lot of work. I'm trying to figure out how to get the info back, seeing as my MPmissions folder for my custom profile seems to have been deleted or relocated. I can search for some of the folders within, but it tells me they aren't there anymore. -
Deleted default profile data lost all other profiles MPMissions
sgtice replied to sgtice's topic in ARMA 3 - TROUBLESHOOTING
I deleted 2 files from the default file, the MPmissions in the directory are for missions that I download from someone else. Deleting 2 of the default profile which I do not use deleted everything, my control presets, arsenal, missions on all my profiles. -
Deleted default profile data lost all other profiles MPMissions
sgtice replied to sgtice's topic in ARMA 3 - TROUBLESHOOTING
Just found out not only did I lose my Missions that I had been working on for the last 5 years or so I also lost all the work i've done in the arsenal for my missions. This is just great. How deleting 2 profile data files can delete everything, even on other profiles. Thanks Bohemia. -
Deleted default profile data lost all other profiles MPMissions
sgtice replied to sgtice's topic in ARMA 3 - TROUBLESHOOTING
That's the first thing I did, it didn't go to the recycle bin at all. I sent the 2 profile files to the recycle bin but my MPmissions files are gone for no apparent reason. -
Vcom AI V2.0 - AI Overhaul
sgtice replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is anyone having a problem with the AI getting "jerky" turning left to right in quick succession during a fight or while trying to move. Looks weird/they become ineffective. They usually move a foot if i'm lucky due to the behavior/then go prone. I've tried turning off everything besides Vcom & then putting CBA/ACE on with it, same result every time. -
Kunduz, Afghanistan [10km] v1.20
sgtice replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was really hoping for the hills to still be in at this point. Little disappointed they all got removed from the north end. -
Switching weapons on the move
sgtice replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Magazines seem to disappear with this on, might be a timed thing or after using them a number of times. Primarily noticed it when mashing the switch weapon keys [Actions 17/18] after a while I can't reload even if i'm not binding my reload key in combination with something else. Hitting reload just causes a magazine to disappear from my counter/vanish into thin air. I see someone already posted about it. -
Kunduz, Afghanistan [10km] v1.20
sgtice replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unless things have changed since A2: PR, there will not be any AI in ArmA 3: PR, thus I doubt that will happen. -
Uninstall ZoneAlarm if Alpha not starting
sgtice replied to ckount's topic in ARMA 3 - TROUBLESHOOTING
From what they told us in the feedback tracker ZA needs to update it's registry. -
Define frontline for me if you wouldn't mind in great detail. Your girlfriend is going to play, great. Don't try and force this down our throats. Bug kill made a very good point about why most people don't want to see it & why this is stupid at best. There's no need to put a lot of man power, resources & money into implementing female models when the community can mod it in if they so please. Women are not held to the same standards as men & thus to reflect that in-game would take some tweaking, then people would whine it's not balanced. Not to mention a multitude of other problems. The benefits do not outweigh the problems it puts forward. Go back to the start of the feedback tracker & read through the large mass of notes about it. No one justified why the devs should waste time implementing it, it dosen't make a difference compared to adding things which would benefit the game. All I saw was the same aesthetic & equality whining repeatedly throughout the thread. Which is what I suggested numerous times in the feedback tracker Kumeda, but no one seemed to read that part. But what I really want is someone to PM me & explain how adding females into ArmA III has anything to do with 1955 and female equality.
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Done that, aware of doing that. Problem is I don't have admin & the only thing I can think of which is preventing me from getting the Alpha to run is possibly ZA, which I can't do anything about without admin. Which I have no control over.
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Haven't got mine to load since 5 hours after the Alpha came out.
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Uninstall ZoneAlarm if Alpha not starting
sgtice replied to ckount's topic in ARMA 3 - TROUBLESHOOTING
Not working for me, all i've got is Forcefield. -
Long ago in a time long forgotten... that idea was kicked to the curb & labeled as low priority by the Devs.
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How do i make an empty vehicle have its lights on/engine on at mission start?
sgtice replied to WMike20052's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just tried to turn the lights on an empty vehicle like that, seems it dosen't work. -
FSM Support Systems
sgtice replied to Desrat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This would all be done by the AI thus not allowing for a player to use the cargo drop side with a player controlled vehicle I take it? -
That many people may be working on DayZ directly, but it's on the ArmA III engine. So without the engine the game dosen't exist thus resources being poured into getting DayZ done. We've been left in the dark for 6 months Dallas so don't try to defend them. There should have been a real update even if it's just a paragraph on what they're working on. On a side note: I'm not personally familiar with greek law, but it may not have anything about a speedy trial in it. They're not in America.
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Any chance of seeing the lite version having a download link in the OP again? Managed to find it after a lot of searching around on google, seems that there aren't that many non player required editor updates around.
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May have been the EU addon. Dren, is there any way to get the construction site added, could of sworn you had this at 1.3 at some point, i'll shoot you a PM.
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Bump. The idea is to create an unordered list with the objectives. Which is what BIS has done in some of the campaign missions. Updated OP with new code.
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Been a while since i've been able to log in. Anyways I was trying to look into child tasks since I finally found the term for it. OFPEC seems to have no descriptions/examples on how to use it. The Wikis version is probably out of date & the description didn't help me after 2, nearly 3 hours of messing with it (Rearranging, rewording, testing, etc.) So does anyone know how to do a child task For anyone not familiar with what that is; http://community.bistudio.com/wiki/createSimpleTask It means that when you create a Parent Task (player = createsimpletask "______"; That another task will appear underneath it with an indent. While most people don't use them i'm trying to experiment & add to my knowledge of what can be done with the briefings. Not to mention it is nice to not create 50 parent tasks, it helps organize things a little better with a varied amount of tasks. So if anyone does know how to get it working, please chime in. Almost forgot to mention I have gotten it to pop up as a parent task a few times, but it has never gone underneath the parent with an indent as it should. Here's should I ended up with in my briefing after getting frustrated; tskobj_2 = player createSimpleTask ["Objective 2"]; tskobj_1 = player createSimpleTask ["Objective 1"]; tskobj_3 = player createsimpleTask ["Sub", tskobj_1];
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Help needed on AI Direct Speach Text
sgtice replied to tromac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
From my understanding were you able to get the AI to read or "Speak" without using a custom sound by using a blank file? -
ArmA III will have PhysX 3 ArmA 2 does not have PhysX. Problem?
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Your ignorance is amazing. Most foreign countries have kids learning nglish during elementary school. They probably translate it due to the fact it's much more comfortable to read in their native language.