DAP
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UPDATE Current version: 1.01 Changelog: Wanzers updated (to version 1.04) New weather script (RandomWeather script from Meatball) Added new weapons and items in VAS Pilot restrictions (Heavy weapon not allowed, only pilot coverall and pilot helmet allow to operate Wanzer) All links updated. -FM-OP-THUNDER.7z"]DOWNLOAD
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Kyojun is good, but how about this badass? :D
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VeteranMod demo release
DAP replied to dead kennedy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
PATCH 0.27B Changelog: Updated first aid system Updated visual effects ( tracers , explosions , sparks ) Updated FGM-148 "Javelin " Updated ammoboxes Updated localization Added LCC for USMC small arms (except M240 ) Added additional groups ( types of camouflage ) Added bulletproof vests Added portable radio Added specific variable for disabling random weapons for Afghan guerillas : Variable "VTN_GUERILLA_NORANDOMWEAPONS". Can be defined as a global or local for one unit (this setVariable ["VTN_GUERILLA_NORANDOMWEAPONS", true]). Fixed sights of small arms and vehicles Fixed melee system Fixed optics for binocular B15 Fixed "indestructibility" of Tunguska Fixed russian specnaz gear Other minor changes and fixes This patch require installed patches 0.25B and 0.26B DOWNLOAD -
And still no planes. No, new vehicles it's cool, but air above Altis is empty. And no any transport airplane. Or cargo ships. It's look funny, especially because of all events in game occur on island. How did they get there? Teleport?
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You can recruit friendlies in HQ. Enemies hiding in towns and forests. Fly around and they will show themselves :)
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You save game in MP or in SP? Because in SP all fine for me.
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Return to question about ragdoll control. Is this possible?
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UPDATE Current version: 1.75 Changelog: Fixed: Disappearing IEDs Fixed: Some insurgents camps on Altis placed in empty fields Added: New server option: weather (default value - random) Added: More weapons and items (SMG, handguns, silencers, optics, NVGoggles) Changed: Increased insurgents skills Changed: VAS updated to 2.1a All links updated. DOWNLOAD
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UPDATE VERSION: 1.03 CHANGELOG: MOD CORE: Fixed: Dogs not moving after load saved game Fixed: killed a zombie > become criminal Fixed: Multiplied radiation damage in MP Fixed: Multiplied psy damage in MP Changed: Decreased size of health indicators Changed: Health indicators now optional (set specific variable to unit: "DAP_STALKER_NOINDICATORS") MISSIONS: Fixed: killed a military > become criminal Added: Tent now save your inventory after death Added: server option: enable\disable health indicators NOTE: All in one archive (all addons and missions included in one archive) WARNING: STALKER MOD requires only ARMA2: CO. Beta patches can cause bugs and glitches, so I reccomend do not use any beta patches. FULL DOWNLOAD DOWNLOAD PATCH 1.01 DOWNLOAD PATCH 1.02 DOWNLOAD PATCH 1.03
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Actually.. possible :) It called co37_* because of BIS, which in some reason (don't ask me why) remove "Team" type from game types in mission header.
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UPDATE Current version: 1.55 Changelog: Insurgents don't throwing grenades Changed vehicle lifting (vehicle can be lifted from 15m instead of 10m in 1.50) Insurgency on Altis: added engineers in each squad Insurgency on Altis: added two MH-9 Hummingbird Insurgency on Altis: two empty UH-80 Ghost Hawk replaced with two CH-49 Mohawk Insurgency on Altis: increased number of insurgents All links updated.
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OK :) Only in SP. You MUST do it :) Then you will able to place tent and use it as mobile respawn point. Also in patch 1.03 tent will be save your gear after death. Only in SP. When you sleep :) Use flashlight :) Better way - 24/7 dedicated server. While mission on dedicated server is online, your current state always saves each 5 seconds and after your rejoin this state will be restored. Hmmm. I was thinking, that I already fixed this bug. I need check it.
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Stop the planet, I want get out :) Really, crazy people. And what more funny - they want money for this. No, really. They want get money for free content. As Muhin. So I want say to them: look, where is yours Muhin now?
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+100500. Nice work, Rocket. Now Arma is not war sim. It is zombie sim.
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Yes, need some help with this. Exactly about magazines for all weapons :)
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This convoy travels on random roads of Altis. You can easily find him with drones :) Still no squadplay? :D
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UPDATE VERSION: 1.02 CHANGELOG: MOD CORE: Fixed: AI don't shoot at zombies Fixed: animation for anti-rad injections Changed: Medkits has no effect, if player got heavy dose of radiation (use anti-rad). Added: health and radiation indicators MISSIONS: Added: more camps Changed: tent now save your current loadout after death NOTE: All in one archive (all addons and missions included in one archive) WARNING: STALKER MOD requires only ARMA2: CO. Beta patches can cause bugs and glitches, so I reccomend do not use any beta patches.
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I found cause of this bug. Zombied stalkers just.. was too armored :D Too thick skin :D And AI thinks, that small arms with small caliber can't be effective :) Fixed in next patch.
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Here is he:
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Check Init.sqf. There is string, which set unlimited bolts for player. UPDATE VERSION: 1.01 CHANGELOG: Fixed: zombies and bloodsuckers marked as friendly, and when player kills them, it can cause rating decreasing Changed: decreased attack radius of wild dogs Changed: size of compass and watch Updated both missions. NOTE: All in one archive (all addons and missions included in one archive) WARNING: STALKER MOD requires only ARMA2: CO. Beta patches can cause bugs and glitches, so I reccomend do not use any beta patches.
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In archive you can find two missions. Both missions can be played in SP and MP (5-10 players, persistent world). Trading, quests and secrets included. Explore dangerous world of the Zone. And try to survive there.
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UPDATE Current version: 1.50 Changelog: Changed missions names Added IEDs on Altis Added vehicle lifting All links updated.
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It is most dangerous mutant :) Grimwald, I saw your videos :) One small hint - you can find free medkit on second floor of building in start camp :)