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Posts posted by Rich_R
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We’re doing a mission on Sunday and will try the mod with six people and see what happens. But sure if it’s still acting up would love to test it with you!
thanks!
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Hey Cup creators!
I tried to join the CUP Tracker over the last three days but I can't get a confirmation email to login so I'll throw the concern here if that's ok.
The Wasp isn't completely spawning in the editor. When first putting it down, it looks like this;
If I rotate it 90 degrees (through the object menu not with the mouse) most of its there, just the elevator is missing as seen below;
This was with only CUP, ACE and CBA running.
Tried the different versions (pre-stocked with aircraft as well as the empty version shown above)
Interestingly enough, a Wasp already saved in the mission is unaffected.
Thanks for the amazing mod and all your hard work!
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1 hour ago, ampersand38 said:It looks like the direction it's calculating is reversed somehow? Can you try making sure you've got the latest code? Maybe try saving `fn_dismount.sqf` to your testing mission folder and just running it with `execVM "fn_dismount.sqf"`.
https://github.com/TFT8/addons/blob/master/tft_dismount/functions/fn_dismount.sqf
We’re using the Steam Workshop version. -
Same here.
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7 hours ago, oksman said:Any thoughts on replacing the Arma 2 buildings etc with the new Arma 3 Contact DLC buildings? Basically upgrading all the maps using A2 buildings etc?
In light of 16AA's addon for it 😃
This question is answered quite firmly in the CUP Terrains thread. -
1 hour ago, dave_beastttt said:Server config folder / Users / configName / configName.Arma3Profile
Make sure weaponCrosshair=0;
Thanks for this!
There doesn't appear to be either a users folder let alone the cfg file. This strikes me as strange, however, I chose custom for the difficulty level before starting the mission and that seemed to solve. Quite frankly I was surprised the ACE settings didn't cover this as it seems to cover so much else...lol
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I'm hoping someone can help me with this. I have a server with streamline servers. We use ACE so I've managed to customize much of the appearance of Arma 3 using the mission profile settings.
But I cant get rid of the weapon crosshairs! Very annoying. The server didn't appear to have a server.armaprofile.cfg file. Are they still used? I created one and put it in the root of the server but it didn't seem to work.
Its been a while since running a server and any help would be appreciated.
Thanks!
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On 10/7/2019 at 1:14 PM, Devastator_cm said:tfar beta has frequency setup for short and long range radios as in built functionality. You can set it easily over eden editor without any script
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Thanks for the quick response!
In regards to scripting, we included the following in weapons config,
class FAA_SPAR_01_blk_F: rhs_weap_m4a1 { _generalMacro = "FAA_SPAR_01_blk_F"; displayName = "M4A1 Rifle"; class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "optic_Hamr"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = "CUP_acc_ANPEQ_15_Top_Flashlight_Black_L"; }; class LinkedItemsMuzzle { slot = "MuzzleSlot"; item = "CUP_muzzle_snds_M16"; }; class LinkedItemsUnder { slot = "UnderBarrelSlot"; item = "rhsusf_acc_grip1"; }; }; };
To add all the accessories onto the rifle at the start (ignore the rifle name, this originally used the Spar but obviously changed over to the RHS M4). Would this do it?
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There should be a key to toggle Track IR on and off. Not sure what it is but a quick look in Track IR should tell you;)
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Created a mission in which regardless who took one particular slot (the first one on the list of slots) they couldn’t see the others flashlight/laser or hear the weapon being fired.
I took the slot at first, he couldn’t see the light/laser etc. My friend took the slot and I couldn’t see his.
Pretty sure we were running the same mods and I know I was running the same as the server.
Any ideas?
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Like this maybe?
Does the channels at least. I would think the stereo options would be a more personal choice.
Second link with a google search 😉
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Thanks for the quick reply.
I worked out the issue, the satcom and any of the additional antennas need to be added to the backpack manually. Once I did that through virtual arsenal, it work perfectly!
Thanks !
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Thanks for this, great work!
Using the Whip Antenna and can't seem to find the option to place the sitcom. According to the original mod the 'place sitcom....' should appear on the ACE menu. This is what I see
The extend whip antenna option is under the equipment tab and there are radio options under radio, but no satcom.
Thanks!
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Talk about persistence. Through operations and back problems the man continues on!!
Hope you feel better soon and thanks for all the hard work. If you pull this off you have to know it’ll be one of the most used mods out there 🙂
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6 hours ago, Dedmen said:"Last Position" does that mean Arma was place 24 last year?
Thats how I read it.
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Couldn't see the story online, but Arma 3 made number 42. Not bad for the age of the game. Didn't see Squad in there. but it was a only a quick read of the article.
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Awesome!!!! Thank you!!!
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12 hours ago, Von Quest said:I use vanilla (no ACE3), and the Straight Line works great for me.
Great to hear! What are the keys to draw a straight line in Vanilla not using the Dev Branch?
Thanks!
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Reviving this thread for a quick question and troubleshooting.
I'm guessing the straight line never made it out of Dev branch (yet?)
When using the ACE method of drawing along the Map Tool the cursor seems to bounce about making the ability to draw a straight line more luck than judgement. I've included a quick video of pressing ctrl+left clicking along the edge of the map tool. Any feedback or suggestions would be appreciated.
https://www.dropbox.com/s/niad432q1gjia5a/ArmA 3 2019.08.03 - 09.48.27.01.mp4?dl=0
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Whenever I come across a post like this, I think of the billboard in the middle of a desert. Why is it here and who is it aimed at?
if these are vanilla boats I would put your question here
https://forums.bohemia.net/forums/forum/153-arma-3-troubleshooting/
if they are boats from a particular mod maybe in the thread of the mod?
good luck with your issue!
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Full disclosure, played about twenty minutes into the campaign and laid a bunch of stuff out in the editor....
I love it! Not to sound like a fanboy but the quality of the terrain and the assets is incredible. Sure ppl will say the work was done in DayZ but the original assets rock as well.
The little time in the campaign shows me BI is trying to make this a little different and it’s refreshing. @seacaptainjim Gave some great examples.
Nicely done BI!!
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Community Upgrade Project - CUP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Okay! Tested this again on Sunday and it worked perfect, even with a ton of other mods running. Just to make sure, I waited another day and tested it again and it worked just fine! Even tried it on two different maps!
Perfectly fine.
Arma being Arma I guess, Sorry for the alarm ☹️