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FSF_TargetZero

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Everything posted by FSF_TargetZero

  1. FSF_TargetZero

    N'Ziwasogo A3 terrain (Released)

    Awesome map Makhno !
  2. FSF_TargetZero

    UPSMON for arma3

    Thank you !
  3. FSF_TargetZero

    UPSMON for arma3

    Without TPWCAS. Regards,
  4. FSF_TargetZero

    UPSMON for arma3

    With 6.0.1 I have the bug "debug mode tells me that one unit is damaged from start" and AI is alerted/throw grenade. And I cant download 6.0.2, the file http://www.uploadlux.com/l-lHztKrSNKn looks like the 6.0.1 (version number in Init_UPSMON.sqf and UPSMON.sqf Version = 6.0.1 ). Edit: finaly it works with this file http://www.uploadlux.com/l-1sXoVugTEi which is exactly the same version number 6.0.1 in Init_UPSMON.sqf and UPSMON.sqf but it looks like the good one). Please could you check and fix (update version number in files, add correct names to the links) ? Thanks for your work. Regards,
  5. FSF_TargetZero

    Operation FrenchPoint 3.2

    Good work !
  6. FSF_TargetZero

    FSFLauncher A3 Edition

    The best launcher anyway ;)
  7. FSF_TargetZero

    [Dr_Cox1911] Hostage Script

    It doesnt work in Multiplayers, my whole group spawned on the hostage location :( You need to run hostage teleport only server side and not client side by using IsServer condition. In captive.sqf one mate made this modification and it works on dedicated server:
  8. FSF_TargetZero

    [Dr_Cox1911] Hostage Script

    Cool script thank you Cox. I'll test it in my next mission. Does it work in MP ?
  9. FSF_TargetZero

    Massive desyncs?

    I got problems too with the fillCrate.sqf v0.2 script, it works in singleplayer but the ammobox is burning in multplayers :p I'm looking for an easiest way for players to rearm with an all-in-one crate.
  10. FSF_TargetZero

    =BTC= Revive

    Thanks :)
  11. FSF_TargetZero

    Radeon 7970 released - ARMA 2 Performance Gains

    Same problems for me with Saphire Radeon HD 7970 3Go Dual-X. I got white dots in trees in ArmA 2, it's ugly. Wasting hours to test ATI drivers ... and the best for ArmA 2 (and ArmA 3) is beta 13.2 v6. But it still some dots in trees (but it's much better). Whats a shame for a 300€+ graphic card :(
  12. FSF_TargetZero

    =BTC= Revive

    For teamplay reasons, i would like only medic can revive. How does it work ? BTC_who_can_revive = ["Medic"]; or maybe BTC_who_can_revive = ["B_medic_F"]; //for west medic ?
  13. FSF_TargetZero

    Urban Patrol Script

    Must have script for all ArmA's generation ! But "Paraiso city" on the first screen doesn't sounds like ArmA 3 ... it sounds like Armed Assaut lol :)
  14. FSF_TargetZero

    Congratulations Bohemia Interactive!

    I appreciate your work since 2001 and I followed all the releases of OFP/ArmA, all extensions and DLC. Congrats for this release. That is the right way to go ! Keep the pressure. Im waiting the SDK and more content which are both going to follow.
  15. Dear ArmA mission editors, I call the script with a TRIGGER "BLUFOR PRESENT" in activation: null = [scud1,180] execVM "ScudScript.sqf" // SCUD LAUNCH SCRIPT // [HC] Rob // Modifications [F.S.F] TargetZero _scudID = _this select 0; _TTL = _this select 1; _sDriver = assignedDriver _scudID; _scudLtrue=false; sleep 1; //DEBUG CODE //sleep 1; //hint format["Driver is %1", _sDriver]; //sleep 0.5; //hint format["Time is %1", _TTL]; sleep 0.5; // LAUNCH MISSLE LOOP while {(alive _scudID) and (!_scudLtrue)} do { sleep _TTL; [WEST,"base"] sidechat "The SCUD IS ARMING!!!"; _scudID action ["scudlaunch",_scudID]; [WEST,"base"] sidechat "You have only a few seconds take it out NOW!"; sleep 10; if (alive _scudID) then { _scudID action ["scudStart",_scudID]; [WEST,"base"] sidechat "We're too late, god help us all"; playSound "lancementscud"; _scudLtrue=true; BIS_Light01 setPos[(getPos _scudID select 0), (getPos _scudID select 1), 5]; BIS_lightEmitor01 = "#lightpoint" createVehicle getpos _scudID; BIS_lightEmitor01 setLightColor [1, 1, 1]; BIS_lightEmitor01 setLightBrightness 0.1; BIS_lightEmitor01 setLightAmbient [1,1,1]; BIS_lightEmitor01 lightAttachObject [_scudID, [0, 0, 0.1]]; sleep 30; deleteVehicle BIS_lightEmitor01; }; }; // DRIVER or VEHICLE Destroyed if (!alive _scudID) then { _scudID action ["scudCancel",_scudID]; [WEST,"base"] sidechat "Good job, the scuds have failed"; }; I need some help with this scud's launcher script. It works locally but i didn't test it on a dedicated yet, and i still have 2/3 problems: - The light appears at the same place even if there are multiple scud launchers, - I dont know if the "playsound" will propagate to all clients ? - I dont know if the "sidechat" will propagate to all clients ? - Is it MP friendly ? I would like to play this mission with 2-3 scuds and 30-35 players on dedicated server. To improve this script's effect, i used an Ariane 5 sound recording that i can share with you: Ariane 5 launch recording for great SCUD launching effect (.ogg file). Thx for your help and advices guys.
  16. Hello, I would like to exclude units BLUFOR from TRIGGER BLUFOR PRESENT in my coop. Trigger without airunits: Condition: this && player isKindOf "Land"; It works in SP, is it enough for MP ? Edit: found on another post, Condition: { !(_x isKindOf "Air") } count thisList > 0 Trigger without a BLUFOR AI named man2 Condition: this && !(man2 in thisList); It doesnt work. Any suggestion plz ?
  17. FSF_TargetZero

    Dedicated server performance

    Server.cfg persistent=1; // If 1, missions still run on even after the last player disconnected. This option impacts high performances.
  18. FSF_TargetZero

    Kunar_Province20km

    +1 great island I like it I'm working on a MP coop mission on Kunar Province but I got 2 errors with mikebart's Vegetation it looks like some vegetation is missing ? I launched Opx and mb_weg anyway but still got errors ... ?! Cannot load texture mikebart\mb_veg\mb_cluttergrass2_no.paa Cannot open object summplants\bush\b_prunus.p3d
  19. FSF_TargetZero

    Why is this game not more popular?

    I dont want to pay for commercial tv ad's. I dont want to play with kevin, peter or bill 14 years old. Best ad is word of mouth. We must promote ArmA2 :rolleyes:
  20. FSF_TargetZero

    J.S.R.S. 1.5

    Thank you for your update :D Does it work with WarFX ? I would like to try both addon.
  21. FSF_TargetZero

    BAF or PMC?

    BAF is better, more content.
  22. FSF_TargetZero

    ShackTac Fireteam HUD (STHUD)

    This addon will save your time when leading one group.
  23. FSF_TargetZero

    OFrP French Army Mod v3.1

    OFRP is back yes ! :D
  24. FSF_TargetZero

    ASR AI Skills

    Great addon ! I recommend it :D
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