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Everything posted by FSF_TargetZero
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N'Ziwasogo A3 terrain (Released)
FSF_TargetZero replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome map Makhno ! -
Thank you !
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Without TPWCAS. Regards,
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With 6.0.1 I have the bug "debug mode tells me that one unit is damaged from start" and AI is alerted/throw grenade. And I cant download 6.0.2, the file http://www.uploadlux.com/l-lHztKrSNKn looks like the 6.0.1 (version number in Init_UPSMON.sqf and UPSMON.sqf Version = 6.0.1 ). Edit: finaly it works with this file http://www.uploadlux.com/l-1sXoVugTEi which is exactly the same version number 6.0.1 in Init_UPSMON.sqf and UPSMON.sqf but it looks like the good one). Please could you check and fix (update version number in files, add correct names to the links) ? Thanks for your work. Regards,
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Operation FrenchPoint 3.2
FSF_TargetZero replied to tigerforce's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good work ! -
FSFLauncher A3 Edition
FSF_TargetZero replied to GOS ToF's topic in ARMA 3 - COMMUNITY MADE UTILITIES
The best launcher anyway ;) -
[Dr_Cox1911] Hostage Script
FSF_TargetZero replied to Dr_Cox1911's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It doesnt work in Multiplayers, my whole group spawned on the hostage location :( You need to run hostage teleport only server side and not client side by using IsServer condition. In captive.sqf one mate made this modification and it works on dedicated server: -
[Dr_Cox1911] Hostage Script
FSF_TargetZero replied to Dr_Cox1911's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cool script thank you Cox. I'll test it in my next mission. Does it work in MP ? -
Massive desyncs?
FSF_TargetZero replied to Freddan962's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got problems too with the fillCrate.sqf v0.2 script, it works in singleplayer but the ammobox is burning in multplayers :p I'm looking for an easiest way for players to rearm with an all-in-one crate. -
Thanks :)
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Radeon 7970 released - ARMA 2 Performance Gains
FSF_TargetZero replied to Rouen58's topic in ARMA 2 & OA - GENERAL
Same problems for me with Saphire Radeon HD 7970 3Go Dual-X. I got white dots in trees in ArmA 2, it's ugly. Wasting hours to test ATI drivers ... and the best for ArmA 2 (and ArmA 3) is beta 13.2 v6. But it still some dots in trees (but it's much better). Whats a shame for a 300€+ graphic card :( -
For teamplay reasons, i would like only medic can revive. How does it work ? BTC_who_can_revive = ["Medic"]; or maybe BTC_who_can_revive = ["B_medic_F"]; //for west medic ?
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Must have script for all ArmA's generation ! But "Paraiso city" on the first screen doesn't sounds like ArmA 3 ... it sounds like Armed Assaut lol :)
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I appreciate your work since 2001 and I followed all the releases of OFP/ArmA, all extensions and DLC. Congrats for this release. That is the right way to go ! Keep the pressure. Im waiting the SDK and more content which are both going to follow.
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Island Panthera for ArmA 2
FSF_TargetZero replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks IceBreakr ! -
Scud launcher scripting MP compatible
FSF_TargetZero posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Dear ArmA mission editors, I call the script with a TRIGGER "BLUFOR PRESENT" in activation: null = [scud1,180] execVM "ScudScript.sqf" // SCUD LAUNCH SCRIPT // [HC] Rob // Modifications [F.S.F] TargetZero _scudID = _this select 0; _TTL = _this select 1; _sDriver = assignedDriver _scudID; _scudLtrue=false; sleep 1; //DEBUG CODE //sleep 1; //hint format["Driver is %1", _sDriver]; //sleep 0.5; //hint format["Time is %1", _TTL]; sleep 0.5; // LAUNCH MISSLE LOOP while {(alive _scudID) and (!_scudLtrue)} do { sleep _TTL; [WEST,"base"] sidechat "The SCUD IS ARMING!!!"; _scudID action ["scudlaunch",_scudID]; [WEST,"base"] sidechat "You have only a few seconds take it out NOW!"; sleep 10; if (alive _scudID) then { _scudID action ["scudStart",_scudID]; [WEST,"base"] sidechat "We're too late, god help us all"; playSound "lancementscud"; _scudLtrue=true; BIS_Light01 setPos[(getPos _scudID select 0), (getPos _scudID select 1), 5]; BIS_lightEmitor01 = "#lightpoint" createVehicle getpos _scudID; BIS_lightEmitor01 setLightColor [1, 1, 1]; BIS_lightEmitor01 setLightBrightness 0.1; BIS_lightEmitor01 setLightAmbient [1,1,1]; BIS_lightEmitor01 lightAttachObject [_scudID, [0, 0, 0.1]]; sleep 30; deleteVehicle BIS_lightEmitor01; }; }; // DRIVER or VEHICLE Destroyed if (!alive _scudID) then { _scudID action ["scudCancel",_scudID]; [WEST,"base"] sidechat "Good job, the scuds have failed"; }; I need some help with this scud's launcher script. It works locally but i didn't test it on a dedicated yet, and i still have 2/3 problems: - The light appears at the same place even if there are multiple scud launchers, - I dont know if the "playsound" will propagate to all clients ? - I dont know if the "sidechat" will propagate to all clients ? - Is it MP friendly ? I would like to play this mission with 2-3 scuds and 30-35 players on dedicated server. To improve this script's effect, i used an Ariane 5 sound recording that i can share with you: Ariane 5 launch recording for great SCUD launching effect (.ogg file). Thx for your help and advices guys. -
Unit exclusion in Trigger / Trigger without airunits
FSF_TargetZero posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I would like to exclude units BLUFOR from TRIGGER BLUFOR PRESENT in my coop. Trigger without airunits: Condition: this && player isKindOf "Land"; It works in SP, is it enough for MP ? Edit: found on another post, Condition: { !(_x isKindOf "Air") } count thisList > 0 Trigger without a BLUFOR AI named man2 Condition: this && !(man2 in thisList); It doesnt work. Any suggestion plz ? -
Dedicated server performance
FSF_TargetZero replied to Sibolo's topic in ARMA 2 & OA - Servers & Administration
Server.cfg persistent=1; // If 1, missions still run on even after the last player disconnected. This option impacts high performances. -
Kunar_Province20km
FSF_TargetZero replied to ebanks129's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
+1 great island I like it I'm working on a MP coop mission on Kunar Province but I got 2 errors with mikebart's Vegetation it looks like some vegetation is missing ? I launched Opx and mb_weg anyway but still got errors ... ?! Cannot load texture mikebart\mb_veg\mb_cluttergrass2_no.paa Cannot open object summplants\bush\b_prunus.p3d -
Why is this game not more popular?
FSF_TargetZero replied to LockDOwn's topic in ARMA 2 & OA - GENERAL
I dont want to pay for commercial tv ad's. I dont want to play with kevin, peter or bill 14 years old. Best ad is word of mouth. We must promote ArmA2 :rolleyes: -
Thank you for your update :D Does it work with WarFX ? I would like to try both addon.
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BAF is better, more content.
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ShackTac Fireteam HUD (STHUD)
FSF_TargetZero replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This addon will save your time when leading one group. -
OFrP French Army Mod v3.1
FSF_TargetZero replied to Wiki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OFRP is back yes ! :D -
Great addon ! I recommend it :D