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ArmAddict

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Everything posted by ArmAddict

  1. Description: A pretty straight forward mission, move into the village and clear it of any enemy forces. I may expand on it in the future to make it a little more original. Contains two pbo's, 1 for singleplayer and one for multiplayer. Features: Room Clearing Loadout at Briefing Squad Size Tactics ACE Wounds Revive Requires: Tora Bora by Chill US Army Rangers by Massi ACE 2 CO Core ACE 2 CO Extras CBA Download Link: http://www.mediafire.com/?ctovb81zmcjt7u8 Armaholic mirror: - Clean Sweep SP & Co-09 (@) v2.0 Also please post any issues or suggestions. Thanks.
  2. ArmAddict

    KAMAZ pack , version 1.0

    ...KFOR!!! Nice work Tankis!
  3. I seem to be having issues with my init.sqf. When I start the mission, both offline and online, nothing that is written in the init.sqf happens. It doesn't initialize until after I start the mission. Here is my init.sqf: All help is appreciated!
  4. sxp2high, I had everything you told me to change but for some reason when I copy and pasted the code here it removed the spaces. I also have the game set to show script errors but It doesn't show any when I start the mission. The init.sqf still doesn't seem to be launching until after I leave the map screen.
  5. ArmAddict

    MBG_Killhouses

    Nice looking MOUT site. Looks great Mondkalb
  6. Hey all, I'm looking to upgrade my PC (Which is very low end right now, can barely run ArmA II, or any other game for that matter, on normal settings). I plan on building an entire new PC. I've picked out all the parts, now I would just like some feedback. Also note that I'm not looking to spend much more than I already am (About $725 with shipping) on the parts I've chosen. Processor: AMD Phenom II X6 http://www.newegg.com/Product/Product.aspx?Item=19-103-851&SortField=0&SummaryType=0&Pagesize=10&PurchaseMark=&SelectedRating=-1&VideoOnlyMark=False&VendorMark=&IsFeedbackTab=true&Keywords=%28keywords%29&Page=1 Motherboard: Gigabyte GA-970A http://www.newegg.com/Product/Product.aspx?Item=N82E16813128519 DVD Drive: ASUS 24x DVD Burner http://www.newegg.com/Product/Product.aspx?Item=N82E16827135204 HDD: Western Digital 500GB http://www.newegg.com/Product/Product.aspx?Item=N82E16822136795 Graphics Card: Sapphire Radeon HD 6870 1GB http://www.newegg.com/Product/Product.aspx?Item=N82E16814102925 PSU: Rosewill RD450-2-DB 450w http://www.newegg.com/Product/Product.aspx?Item=N82E16817182022 RAM: G.SKILL Ripjaws Series 8GB DDR3 http://www.newegg.com/Product/Product.aspx?Item=N82E16820231311 Case: Cooler Master Centurion 534 http://www.newegg.com/Product/Product.aspx?Item=N82E16811119106 I have also read over the feedback for these items and everyone seems to like them. Let me know what you think. Also note this is my first build, so please excuse any stupid mistakes that I may have made.
  7. ArmAddict

    Fox '09s US SOF pack 2005

    Awesome! Can't wait to try these out!
  8. ArmAddict

    Binkowski's WIP thread

    10th Mtn FTW! Looks awesome Binkowski.
  9. Those U.S. troops look pretty BA. Good work!
  10. Mission Description: U.S. Navy SEAL's are sent to Isla Duala to attack and secure a pirate stronghold. Features: ACE Wounds Revive Custom Loadouts Briefing Tasks & Task Hints Fireteam Tactic Based Requirements: ACE 2 CO Core ACE 2 CO Extras CBA Isla Duala Paramilitary Units Navy SEAL's Thanks: Blackfox34 for the idea The BI Community BIS for a great game! :) Download: Mediafire Link: http://www.mediafire.com/file/vq3wcbo4qvytk66/Coop_09_Safe_Seas.zip Armaholic mirror: Operation Safe Sea's Co-09 (@) Installation: Drag the .pbo into your ArmA II MPMissions folder. Notes: Updates will come as necessary. I put a lot more effort into this mission than any of my previous ones, I hope you enjoy it. Please post any errors, problems, suggestions here and I'll respond ASAP. Thanks!
  11. ArmAddict

    Operation Safe Sea's Coop 09

    :D Thanks man! I've been working on some stuff for Lingor. Hope to get it released soon.
  12. Thanks a lot IceBreakr! Great map too BTW.
  13. ArmAddict

    Russian Pacific Ocean Marines

    I have Combined Operations. Sorry I didn't clarify.
  14. Can you provide the faction classnames?
  15. ArmAddict

    Coop 09 Rifle Sweep

    My apologies for that. The link should be fixed.
  16. Description: A U.S. Army squad needs to clear the town of Ravanay then search and destroy any weapons cache's in the town. Features: Squad size tactics Custom loadouts Realistic loadouts ACE Wounds Requires: ACE 2 CO Core ACE 2 CO Extras CBA Download: http://www.mediafire.com/?da2ob3ba7zuu2n2 Armaholic mirror: - Operation Rifle Sweep Co-09 (@) Please post any issues here and I will respond/resolve at my earliest convenience. Thanks and enjoy!
  17. ArmAddict

    Coop 09 Clean Sweep SP/MP Mission

    Update What's New: Added Preset Loadouts Download: http://www.mediafire.com/?410o9ai54i20li9
  18. Description: Another fairly straightforward mission. Move to an enemy controlled village and capture an enemy warlord. This is a stealth mission, so I've included SD weapons and SD Stanags in the weapon selection. This also includes a separate pbo for singleplayer. Features: Loadout at Briefing Team Size Tactics ACE Wounds Revive Stealth Requires: Tora Bora by Chill US SFOD 1 Delta by Massi ACE 2 CO Core ACE 2 CO Extras CBA Download Link: http://www.mediafire.com/file/ki67hl7pcwc7vs5/Swift_Justice.rar Armaholic mirror: - Operation Swift Justice SP & Co-04 (@) v2.0 Note: I did test the mission a few times, and I'm still not 100% sure if the extraction works properly. Please notify me if you have any problems.
  19. Update What's New: Added Preset Loadouts Download: http://www.mediafire.com/?poao7m48cxcokcc
  20. ArmAddict

    Russian Pacific Ocean Marines

    I just attempted to use these units in game and I crashed while loading. My ArmA2OA.rpt shows that there was an error loading the soldier.p3d and a mass of skeleton related errors.
  21. In the editor I have given a unit an ACE rucksack. When I test the mission, the ruck is auto-filled with medical supplies. I've tried using this command: [_unit, "MAG", "ACE_morphine", -1] call ACE_fnc_RemoveGear; to remove the medical gear in the ruck but it doesn't seem to work. Any help is appreciated. This link contains information on the command I'm using: http://dev-heaven.net/docs/ace/files/sys_ruck/fnc_RemoveGear-sqf.html#ACE_fnc_RemoveGear
  22. Here you go: http://www.mediafire.com/file/97xdwm3szass4do/SwiftJusticWIP.zip Note: I'll be on vacation until Friday so I won't be able to do anything with the mission. I can still reply to threads though.
  23. I've attempted using a trigger to empty the ruck after the mission starts, but it still doesn't seem to work.
  24. Exact Code: ---------- Post added at 08:13 AM ---------- Previous post was at 08:06 AM ---------- I just tried your suggestion Demonized but no luck. I think the problem might be that the wounds module is being initialized after my script (using a script to give the unit gear and initializing it via the units init box). Is there any way to make the wounds module initialize before the script?
  25. ArmAddict

    Community Map?

    I would really like a map based strongly on Afghanistan.
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