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Newborn

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Posts posted by Newborn


  1. Myke;1772710']Well' date=' let's say it this way: ArmA 2 is designed to run on PC's that will be build in about 5 years and probably 90% of the actual community will play it until then and even more. BIS games and aftersale support are designed for longetivity so is the community. A lot of people are here since the glorious OFP:CWC days.

    I don't want to fool you. The community is by far smaller than of any other Blockbuster games. But those games tend to come and go faster than a hookers customer.

    If you could compare "any other shooter" with ArmA 2, then the other shooter are the cheap disco while ArmA 2 is the VIP lounge. Hard to get in but once in you don't want to leave.

    Welcome aboard.[/quote']

    signed :-)


  2. Hi 56th DJPineapple,

    i`ve had a similar problem. i guess you`ve got a serial given to you by the customer in a email or in your acc information on the website.

    normaly when you start the game you get a message from securom to fill in the serial and register the game if that doesn`t work try this one:

    download newest patch and install into your directory. then start the game.

    don`t know why but if the game is patched you can play without register.

    by the way this is the way to play asap. the right way is to write a email to your customer and or securom with your issue. but it will take a while to get answear from them.

    cya @ Takistan

    kr newborn


  3. I am not new at all but i´ve got a question about commanding in Benny Warfare i come from the PvP sceene and have no idea how to solve the problem.

    When i start a mission the vote commander screen appears then i choose that i become commander ... that works fine after a while i get the message that i`m commander

    i start building the base but if i create the HQ nothing appears on the battlefield is theire something i have to attend ???

    a little help would be realy nice :-)


  4. i use a template script for the respawn but i have got the problem that the vehicle spawn in other directions.

    the azimut at the start is for example 0 and after the respawn it spawns with 180.

    i attached the script file has anyone an idea about this ???

    _vehicle = _this select 0;

    if (isServer) then

    {

    _spawntime = _this select 1;

    _side = _this select 2;

    _destroyedOnly = _this select 3;

    _initLine = _this select 4;

    _initLine = format ["%1; this disableTIEquipment true", _initLine];

    _startpos = getPos _vehicle;

    _type = typeOf _vehicle;

    _inside = 0;

    _tseconds = 0;

    _meters = 0;

    _eventdone = 0;

    _eventnumber = 0;

    _zonesize = 5;

    _identityPos = "";

    {

    _identityPos = format ["%2-%1", _x, _identityPos];

    } foreach _startpos;

    _vehicle setVariable ["RESPAWN_IDENTITY_POS", _identityPos];

    _wait = 1;

    while {_wait == 1} do

    {

    _inside = 0;

    _tseconds = 0;

    _meters = _vehicle distance _startpos;

    //if ((_meters <= _zonesize) && (_eventdone == 0)) then

    //{

    // _eventnumber = _vehicle addEventHandler ["HandleDamage", {false}];

    // _eventdone = 1;

    //};

    //if ((_meters > _zonesize) && (_eventdone == 1)) then

    //{

    // _vehicle removeEventHandler ["HandleDamage", _eventnumber];

    // _eventdone = 0;

    //};

    if ((!alive _vehicle) && (!isNull _vehicle)) then

    {

    sleep _spawntime;

    deleteVehicle _vehicle;

    _vehicle = _type createVehicle _startpos;

    _vehicle setPos _startpos;

    _vehicle setVariable ["RESPAWN_IDENTITY_POS", _identityPos];

    if (_initLine != "") then

    {

    _vehicle setVehicleInit _initLine;

    processInitCommands;

    };

    _eventdone = 0;

    };

    if (!(_destroyedOnly)) then

    {

    if (((_meters > _zonesize) || ((getDammage _vehicle) != 0)) && (!isNull _vehicle)) then

    {

    _people = crew _vehicle;

    _inside = {_x isKindOf "Man"} count _people;

    while {(_tseconds <= (_spawntime * 4)) && (_inside == 0) && (alive _vehicle) && (!(isNull _vehicle))} do

    {

    sleep 1;

    _people = crew _vehicle;

    _inside = {_x isKindOf "Man"} count _people;

    _tseconds = _tseconds + 1;

    };

    if ((_inside < 1) && (alive _vehicle) && (!(isNull _vehicle))) then

    {

    deleteVehicle _vehicle;

    _vehicle = _type createVehicle _startpos;

    _vehicle setPos _startpos;

    _vehicle setVariable ["RESPAWN_IDENTITY_POS", _identityPos];

    if (_initLine != "") then

    {

    _vehicle setVehicleInit _initLine;

    processInitCommands;

    };

    _eventdone = 0;

    };

    };

    };

    if(isNull _vehicle) then

    {

    private "_i";

    _i = 1;

    while {_i == 1} do

    {

    {

    if (!(isNil {_x getVariable "RESPAWN_IDENTITY_POS"})) then

    {

    if ((_x getVariable "RESPAWN_IDENTITY_POS") == _identityPos) then

    {

    _i = 0;

    _vehicle = _x;

    };

    };

    } foreach vehicles;

    sleep 0.25;

    };

    };

    sleep 1;

    };

    };


  5. ok guys this is very tough for me cause i am not a real good scripter !!!!

    i have a mission template and changing some things on it !!! i had the idea to set the main base on a carrier. but i can`t spawn the units theire.

    i am able to spawn vehicles but the units seem to spawn on the same position as on land although i set the initline to

    this setPosASL [getPosASL this select 0, getPosASL this select 1, 17];

    is theire any idea you have about this is it probaply possible to disable that function by script ???

    greetz newborn


  6. Hi all i´ve got a problem to place units on the Podagorsk Carrier. on other maps it works with this initline

    for self placed

    this setPosASL [getPosASL this select 0, getPosASL this select 1, 17];

    or this one for already placed like Utes one

    this setPosASL [getPosASL this select 0, getPosASL this select 1, 15.5];

    but how can i place the units on the Thorne Carrier at Podagorsk

    a little help would be great :-)

    thx a lot


  7. Hi all,

    it`s the first time i am making a mission without any templates so i have a question about the descreption file. I want to put two soundcfg`s together but it doesn`t work for me it looks like that

    class CfgSounds

    {

    sounds[] = {steam};

    class steam

    {

    name = "steam";

    sound[] = {"launch\steam.ogg", db+10, 1};

    titles[] = {};

    };

    };

    {

    sounds[] = {Landing};

    class landing

    {

    name = "Landing";

    sound[] = {"Sounds\Landing.ogg", 1, 1};

    titles[] = {0, ""};

    };

    };

    does anyone know how i have to put it together or what it has to look like ???

    many thx greetz


  8. i open this post for that persons who want to find high performance Publicservers !!!

    my first tip is :

    visit http://dao.nu to participate in the Berzerk community or visit the Servers 178.63.21.198:2350 for Berzerk or 178.63.21.198:2300 for Warfare gaming both have outstanding i7 performance with 8 gb ram Kingston 9905458-011.A00LF

    enjoy your stay ;-) cya at the Battlefield

    look this examples of the gameplay

    http://www.youtube.com/watch?v=Nx6Lm4pHoQU

    http://www.youtube.com/user/freemarine#p/u/4/YkIgMl85pb4


  9. Hi ,

    i use opa with the beta patch 72197. I only tested the F-16 with one soldier on the island of Panthera i wanted to exclude my mission.sqm any idea ???

    thx for helping !!!

    Moin ich schreib jetzt einfach mal deutsch also hab nochml alles getestet ich bekomme das ding nicht ohne fehler zum laufen die engine will mir erzählen das ich die mission nicht spiellen kann weil die glt missile box config fehlen würde aber dem ist nicht so !!! die ist vorhanden in der modordner methode und bei allen andren adds ghet das auch bestens nur da nicht !!! oder muss ich die woanders rein packen ? ich kriege echt noch plack so nen wirkliches schönes add und ich bekomme es nicht hin ! Ach ich habe sowohl Arma2 als auch Arrowhead installiert

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