-
Content Count
841 -
Joined
-
Last visited
-
Medals
Everything posted by Derbysieger
-
I'm an Arma player and for me it's business as usual. Some of the challenges are quite hard but they're all doable I think. I beat two Patrol missions yesterday and one Base Assault challenge this evening. Some Helicopters are more usefull than others. I prefer the ones with many rockets (S5 or S8 variants). For rockets I usually select manual fire. If you're up against a helicopter make sure you always fly at a higher altitude than the enemy helicopter and that your gunner can target that thing with his gun (especially if flying the Mil Mi-24P). You don't need many hits to bring them down but you can't take much either. For guided missiles I would recommend you give your gunner the targets manually, don't use tab lock. You can reconfigure your controls to your liking but default you select your gunner with "F2", then press "2" (not numpad) and select your target with "2", "3", "4" etc., then fire the missile. Note that the AI doesn't seem to target static defenses with missiles (at least I didn't manage to get my gunner to target AAA defenses with missiles). Armored vehicles like APCs and tanks work fine. I use the gun against infantry, static defenses and light armor, the rockets against armored vehicles and static defenses. I usually spare the missiles for real threads like T72s. Those beasts can be a pain in the *** and I would stay as far away from them as possible. Cheers PS: None of the challenges I played is bugged. Well, at least there are none that make the missions impossible to beat. I encountered only one minor bug: You can find it on this screenshot:
-
Take On Helicopters - User video thread
Derbysieger replied to zoog's topic in TAKE ON HELICOPTERS - GENERAL
Hind over Chernarus, killing some APCs Sadly PiP absolutely kills my framerate on this map. So I'm flying at ~20fps here (~27-30fps when not recording) which makes the heli harder to control -
Flight dynamics (important issues)
Derbysieger replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
I took the time to make a short video of the no-torque problem on the medium helicopter: I apply absolutely no pedal and it just goes straight up in the air when I increse collective - no torque at all. I don't know why that is and how to provide BIS with useful feedback on this matter. A complete reinstall of TOH didn't solve the problem. I'm lost honestly ... Hopefully this gets sorted out fast. On the light heli torque is noticeable. With collective halfway raised it takes about 15 seconds for the first 360° turn - spinning increases over time (pilot+copilot in the heli). I think it could be a bit more but maybe that's realistic - I'm no pilot so I don't know. And the anti-torque rotor seems really effective - even at high speeds. Otherwise it handles well I think. The heavy model doesn't handle that much different than the light heli apart from beeing more sluggish which is really weird I think. Also it needs less pedal input than the light when empty (only pilot and copilot) From those two models (not counting the med heli because of the bug) the light FM feels best but not as good as the new Hind. I think we can congratulate BIS on this FM. I'm really impressed! Derby -
Some objects from Arma2
Derbysieger replied to roguetrooper's topic in TAKE ON HELICOPTERS - SUGGESTIONS
I'd say wait for the Take on Arma patch ;) -
I have to say the flight model feels excellent! I just love the way this beast handles! For me it overweights the obvious shortcomings on the HUD, and the non-functional RWR. It's just so much fun to fly this thing. Big thank you for delivering such an excellent FM! Now there is hope that you can fix the obvious problems with the FMs for the other helis ;)
-
Take On Helicopters: Rearmed - Official at last
Derbysieger replied to jedra's topic in TAKE ON HELICOPTERS - GENERAL
massively broken imo. The Hind is really good I think - the light, medium and heavy model on the other hand feel wrong (some more some less).- 76 replies
-
- arrowhead
- compatibility
-
(and 3 more)
Tagged with:
-
Installation Problem With Take on Helicopter HIND!
Derbysieger replied to omchydro's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
I had the same error first - then I noticed I mistook a 5 for an S. Make sure that you fill in the correct activation key. -
Take on: Hinds - Install Error
Derbysieger replied to RodrigoMF_BR's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
It should include Hinds. You probably need to install the DLC seperately. Did you download a second .exe (Take_On_Helicopters_Hinds-Setup.exe)? And why 64€?? O_o Where did you buy it? Sprocket has the Bundle listed for 49.99€ ... -
Take On Helicopters - User video thread
Derbysieger replied to zoog's topic in TAKE ON HELICOPTERS - GENERAL
As promised: Video of the Mi-24 Mk.III -
Same for me. I love the SuperHind btw. It's awesome. I really like the flightmodel and the general feel of the helicopter. Engine Sounds are awesome and FLIR is really cool but could need a bit more contrast and brightness. I tried to fiddle with the ingame settings and my monitors settings but it's still not what I'd like to see. When you zoom in as a gunner (like you do in Arma 2 for FLIR) it's ok but the screens in the Helis are not. The screens in the cockpit definately need more love. Also what about nosewheel steering? Then there are some things I'm absolutely not happy with: 1. The permanent radar is annoying - give us an option to disable it. 2. Sights/HUD not being collimated is dissapointing 3. Rocket sounds are awful! Especially when fired in groups. The sound isn't that great to start with but when you fire more than 2 rockets the sound gets out of sync. Not nice. I first thought it was an issue with soundsettings but it's not. It's still very fun to fly and the Hind is certainly my new favourite in TOH!
-
It is brutal and I like it. As said before I'm slowly getting there. Take off is harder than landing (for me at least). My advice: be very gentle on collective and pedals and you will learn to control this beast. Once you build up enough speed it's very easy to fly. The Hind handles a bit like an aircraft at high speeds. And this bird is really fast. I didn't try the TTs yet (which reminds me - I still have to fly your TT pack^^). Only fooling around in the editor with various birds. I'm out Cheers
-
I'll see what I can do. I doubt it will be today since I only have about 20mins left before I have to go but I will certainly make a video. Maybe even later today when I'm back. Depends on how late it's going to be.
-
Rotor turns clockwise and torque induced yaw is significant in hover and at slow speed. I'm slowly getting the hang of it and enjoying it. Flying around as gunner is also fun. Where you look is where you shoot
-
Wow those things are not easy to fly. Feels like a completely new thing.
-
It's live!
-
Did something go wrong, BIS? Sprocket offers download but sprocket.exe does nothing and with manual download there is only 1.35KB Take_On_Helicopters_Hinds_Setup.exe for download available
-
Flight dynamics (important issues)
Derbysieger replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
Don't imagine :p the changelog only states that RTD 4.0 is now integrated, no word about vortex ring state. I think they would have mentioned it if VRS was integrated... -
Flight dynamics (important issues)
Derbysieger replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
As far as I know there wasn't a word about vortex ring being implemented yet or did I miss something? -
Behind the scenes: http://www.facebook.com/arma3official
-
patch 104 something broken?
Derbysieger replied to strawman's topic in TAKE ON HELICOPTERS - GENERAL
Nothing wrong with them as far as I'm concerned. FM got updated but if anything they're easier to fly ... -
Flight dynamics (important issues)
Derbysieger replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
+1 I hope they can really nail the FM in the future -
definately the weapon of choice against pirates ... [/sarcasm] So what's the lifetime of that thing?
-
Time Trials: Death Valley
Derbysieger replied to Derbysieger's topic in TAKE ON HELICOPTERS - GENERAL
gz ;) I never bother with trim in the light heli but if it helps, why not. In case you want to try a time trial that is more about control than high speed I recommend Cool Runnings. IMO it's the best of all ten TT's. I wish there were more TT's like that (sharp turns etc). It seems difficult when you first look at it but once you figure it out it's great fun. -
As you might have noticed, I've been flying a lot of time trials this week. I usually don't have any problems beating gold after a few runs but there is one particular time trial I struggle to beat for a few days now and I've been trying to beat it for the last hour: Death Valley. So I wonder, has anyone beaten it? And if yes, how did you do it? I need to squeeze out one more second. That doesn't sound difficult but trust me it is. Death Valley takes the light heli literally to and beyond its limits. I'm constantly flying at dangerously high speeds (up to 160knots!!). I have the feeling you need an absolutely perfect run to beat it. IMO the easiest TTs are Dam Course (really easy, I beat gold time on the first attempt) and Cool Runnings which seems tricky at first but once you know how to fly through the first turns it's quite easy. Cheers
-
Time Trials: Death Valley
Derbysieger replied to Derbysieger's topic in TAKE ON HELICOPTERS - GENERAL
Thanks ;) I flew TT10 many times before I was able to pull that off. What makes this TT extremely difficult is that you have to fly at the absolute limit. If you look at the speed you can see I was flying at more than 140knots for the most part of the TT (sometimes over 160knots). If you raise the collective only a little too much you immediatly loose control. It's hard to explain how I manage to fly that fast but I will try anyway: 1. NEVER (!) fully raise the collective. If you do that at ~140knots you will loose control (retreating blade stall). You should be able to reach ~140 knots with max ~70-80% collective. 2. Recenter your joystick after every input. In the fast TT's like Dances with Trees, A Bridge Too Far or Death Valley it can be several inputs per second over the whole course. Others like Dam Course are more relaxing. 3. Work with the collective and listen to the sound the helicopter makes (turn music off). For example: As soon as the sound gets deeper be very careful when you raise the collective. If the sound is changing in a way that you can clearly hear this fap fap fap from the rotor blades and it feels like you cannot fly any faster or, worst case, you're already loosing speed, it's too late. Lower the collective immediately to at least retain control of the heli - you won't finish in time anyway If you want to beat TT's start with TT09: Dam Course. It's by far the easiest TT. Just fly around 130knots and you should be able to make it.