washoutswe
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Okey, finally figured it out, I had to bind some controlls to the FOB builder, so the mission included is a basic base with nothing really inside it. So I create a FOB here or anywhere in the terrain. Respawn creates at the new FOB. Something my fellow friends request is Virtual Arsenal- is it possible to add it somehow to the FOB construction? Also at the sample mission there are different respawn areas, are there anywhere where normal players can spawn vehicle/weapons at?
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Arma 3 tools - deogg not installed? - futuratop.bat
washoutswe replied to liridonx92's topic in ARMA 3 - TROUBLESHOOTING
I had the same problem, even tho I got the latest version from the free tools, so I made a copy of the deOgg64.dll and renamed it to deOgg.dll -
VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
washoutswe replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really great terrain with very nice detail, like to walk in the woods, drive on the dirt roads and like the bumping feeling. The Altis houses don't bother me, feels good to me. Nothing more really to say then Wow! We were 16 players last night playing a more then 3 hour coop mission, here is a fellow friend who streamed it all.. First part Second part -
How to take screenshots?
washoutswe replied to xman1's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Hope they can implant the screenshoting way as in VBS2, wich you can take screenshots with or without UI, and they saves in the VBS2 Other Profiles\Username\Screenshots, great quality, also nice if you don't want any UI also. -
VBS2/3 Discussion thread - the one and only
washoutswe replied to Placebo's topic in ARMA 3 - GENERAL
DiI91jZGLHA -
VBS2/3 Discussion thread - the one and only
washoutswe replied to Placebo's topic in ARMA 3 - GENERAL
No new terrains in 1.50 :( But as OChristie said, he seams to know the tools, so it just to pop out some ;) -
VBS2/3 Discussion thread - the one and only
washoutswe replied to Placebo's topic in ARMA 3 - GENERAL
OvyVSOG_kBo F-15! http://i826.photobucket.com/albums/zz186/washoutswe/vbs2/20110913_205407-3d.jpg http://i826.photobucket.com/albums/zz186/washoutswe/vbs2/20110913_205438-3d.jpg 20Km Viewdistance over Sarahani http://i826.photobucket.com/albums/zz186/washoutswe/vbs2/20110913_210608-3d.jpg http://i826.photobucket.com/albums/zz186/washoutswe/vbs2/20110913_210734-3d.jpg -
VBS2/3 Discussion thread - the one and only
washoutswe replied to Placebo's topic in ARMA 3 - GENERAL
Hägglunds BvS10, also in green color.. http://i826.photobucket.com/albums/zz186/washoutswe/vbs2/20110912_205032-3d.jpg http://i826.photobucket.com/albums/zz186/washoutswe/vbs2/20110912_205016-3d.jpg -
VBS2/3 Discussion thread - the one and only
washoutswe replied to Placebo's topic in ARMA 3 - GENERAL
Just a quick look at 1.5 and Advanced wounding and amputations.. look foward for more vids.. Oe-JDBS4bZ8 -
I've been modelling in SketchUp7, and textured my object. Then I export to .3ds format and import to Oxygen2, model come in fine, but the textures are all messed up when previewing in Buldozer. (All textures paths are OK and so..) I've tried to import the .3ds file to another 3d program, and the textures are all fine there. What is going wrong with Oxygen2? Thx