glowbal
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Medals
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Medals
Everything posted by glowbal
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Combat Medical System
glowbal replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ACE wounds is not compatible with this. It needs to be disabled. Everything else from ACE works just fine. -
Combat Medical System
glowbal replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Combat Medical System Progress Update - 12/01/2013 It's been a while since we last released a progress update. A lot has happened since and to be honest, it might be to much to all put into one progress update. Therefore, we will only cover a small part in this and talk about this in a bit more detail. Displaying of Wounds It's important to know which wounds someone has, in order to treatment correctly. In most occasions, the wounds will be clearly visable to the eye and you will be able to see those straight away. While you are in the examine dialog, you will always see the most up to date wounds of the person you examine. Though, these are only the visual representation. If there is something else wrong with a person, the medic needs to check for signs of this specificly. This will be covered in a future update. Treatment Since there are so many treatment options, some doing rougly the same, others having very different effects, we sorted them by catagory. This means that if you press the option Bandage, a pop-up will appear with all possible bandage options. On the right, the red numbers are displaying how many items you currently have, that you can use for that specific action. If you have 0 on your person, the red number will display 0, with four, 4, etc. Playability While our goal is to make a mod that is realistic and correct with regards to the medical aspects, we also do not forget about the player, usability and gameplay. For myself personally, those are the same, if not higher, priority as the former. Keeping all these things in mind, we are constantly asking ourselfs if someone can be done differently, easier, or more streamlined. The feedback we are getting from our small group of testers has proven invaluable in this regards. Overall Progress In the past month, we have made very fast progress. We went from something that was just a concept, to something playable and functioning. Because of this, we are hoping to be able to show you some more in the near future. We are not yet at alpha stage, but if all goes well, we will be soon. If you are interested in keeping an eye on our progress, you can find our roadmap here. -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
unit getvariable "gbl_arrested" True when unit is arrested, false when not. this getvariable "GBL_isControllingObject" returns the unit that the "this" is moving/controling. -
Thank you LJ! Awesome work and much appriciated! I will try it out as soon as I get home again.
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Post here all what you know about implementation of the headless client in missions
glowbal replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
For those interested: isHC = false; if !(Isdedicated) then { _hcCheck = ppEffectCreate ["filmGrain", 2005]; if (_hcCheck == -1) then { isHC = true; } else { isHC = false; }; }; With thanks to Wolffy.au as well. No need for any ties to names or slot anymore. Simply run this in the init and check if isHC is true in your script. Only tested with side messages so far, haven't played an actual script it with. -
Confirmed, same here.
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jsrs_yakb.pbo is missing a signature file. All others are good and work fine. Edit: That is on the signatures/keys only download btw. I did not try out the other one (yet). Edit2: Also on the full download, just checked.
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Thank you LJ. I will try them out on our server right now. Edit: I downloaded a jsrs_distance_c.pbo with key only download as well. I assume this did not get updated?
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GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
L.w. key is no longer set. Instead you need to assign a key yourself. Details are in the documentation. -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not yet. I am preparing a new update currently, it will be implemented in that version, among other requests. I noticed something like this once in my testing as well recently, though it hadn't been reported by any of my testers. I shall look into it. -
Combat Medical System
glowbal replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not at the moment. We are hoping to release some kind of progress update soon. Whatever this is next month or next week, I cannot say. What I can say however, is that progress has gone very well indeed and I'm rather pleased with what we have currently, though it's far from finished still. -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Advanced Interaction Version 0.8 BETA I finally managed to finish version 0.8. This update comes with significant changes and a lot of improvements. The largest of this being the introduction of the Field Rations Module. Field Rations Module Notes: The left windows key has been changed and instead you now have to assign a key yourself in your controls (useraction 19). Details are available in the documentation. AIM is required on both the client and server. It should be ACE compatible, however it has not been tested without ACE! Download Requirements: Arma2:CO, CBA Future plans: Improve search functionality (buildings and persons) Overhaul all dialogs in AIM Improve effects for FRM Special thanks to Highhead, K. Singleton & J. Gordon for helping out with testing this version, as well as Highhead for including AIM support in MSO 4.55 ----------- GBL Items For those who only want to download the items, these are available here: Download -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Release is unfortunally not when I had hoped. But progress has been made! For the time being, a small update; This is the Field Rations Module, of which I had shown a few concept videos a while ago. It currently is in testing phase and is far from finished. I have decided to include this in AIM, but it will be optional! You can turn it on or off as you wish, independantly from the other modules. Main while, I have overhauled a lot of parts in AIM and am still working on some structural changes to make expansion on features easier (and make it easier to fix things!). This also resulted into some nice changes/improvements. More on this all later! Oh, I will mention, I have taken most of your requests/suggestions and implemented those in the next version. -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It will be possible in the next update, which is currently being tested. -
This is a work in progress thread on my interaction scripts for civilians. It currently consists out off three parts, Arrest, Search and Talking. Everything is currently Alpha state and is nowhere near where I want it to be yet. While it's been laying around for a bit already, I have decided to futher develop it and hopefully share with the rest of the community. Everything will be multiplayer compatible. This old video shows the basic concept: More to come soon!
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GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ACE Handcuffs are compatible. Just make sure you don't use the ACE handcuff option (through ACE interaction menu). Everything is (should) be fully ACE compatible. -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To disable for a specific AI unit: this setVariable ["gbl_disable_interaction", true]; This only disables the interaction with a unit. I will see if I can include a possibility to disable AIM for only a specific player. Additional orders are on the list, but low priority. Certainly a nice feature for in the future. ---- I haven't forgotten about the hotfix needed for the respawn error. There are a few other things I also have to implement as soon as possible as well, some feature requests from my community that are needed for a campaign we are going to play etc. Hopefully I will be able to push out an update before next weekend. Sorry for the delay. -
Post here all what you know about implementation of the headless client in missions
glowbal replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
This is btw from some tests I was running on the HC. Just so I could see what was going on with the HC. I however wasn't able to connect the HC to any other server as local. Is it supposed to be that way? Also, when switching over locality of the AI, all AI seem to be frozen in place. Though I assume I've done something wrong in the script? -
Combat Medical System
glowbal replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Combat Medical System - Progress Update video 2 Everything you see in this video is still work in progress. Nothing is finished or at its final state. The red numbers behind bandage, for example, is the amount of items you have, that are needed to perform that specific action. You can see it change after bandaging, for example. The animation for treatment as you see in the beginning of the video will only show up if the person you examine is unconscious or.. not really responding anymore. Otherwish, the animation as seen in the last part of the video shows up. A small overview of what has been done since the last progress update video: - Improved wound assignment - Implemented Blood Pressure and Blood circulation - Unconscious state - Bandaging, drugs management, direct pressure - Blood + Plasma IV for in vehicles, Saline IV for in the field - Dragging, carrying - Created a bunch of items - Audio We are currently working on implementing additional treatment options, effects and a few other features. I hope we are able to show you more of this soon! -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was planning on doing that yesterday, but I got caught up in some other activities. Today, I don't think I will manage, as it's my brithday. It's a very simple fix, just need to test it before I put it up. There is some script hidden in there which has every AI in your area cluster around you. Things like that, you mean? :P -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It is on a shelf right now, getting dusty. I will pick it up again in the future. For now I'm working on the Combat Medical Systems. For the time being: For the spotter, I believe if you place a vehicle right next to where he spawns, he will take it and drive off with the vehicle. Or he might just run away on foot. He will return to the nearby area after a certain amount of time. Note that they might cause some performance issues, so don't use to many at the same time I guess. That said, I used them in COOP games with 60+ players with no issues. -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Must have missed that one. I will get a hotfix out this weekend. -
Combat Medical System
glowbal replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We have a CBA dependancy. -
GBL Advanced Interaction
glowbal replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Advanced Interaction Modules Version 0.6 BETA Change log: - Improved interact with Person when moving a suspect - minor improvements to most code - Enabled stance system - Small changes to talk to Person Included pbo's are: gbl_advanced_interaction.pbo, gbl_functions.pbo, gbl_items.pbo, gbl_ammobox. v2 Key provided. Download Advanced Interaction Requirements: - gbl_items.pbo (included), gbl_functions.pbo (included), CBA, A2:OA GBL Items & Ammobox Version 1.1 Chance log: - Added MRE's (including models) Credits: - Myself - Some graphics by Deadman - Models by Donny Included .pbo's are gbl_items.pbo and gbl_ammobox.pbo. v2 Key provided. Download gbl items ----------------------------------- Both addons have gotten an updated key, since there were some issues reported with the previous one. Any issues, please report in this thread! -
Combat Medical System
glowbal replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any animations or effects are not implemented yet. But those are low priority at the moment anyway. Headshots already don't necessary kill. Same with shots in the chest, those might kill you instandly as well, but of course less chance of it happening as when you make a headshot. But like Rye said, it still needs to be tested. Also, any values and settings still need to be tweaked. Currently, the important things are getting the basic system there. Wounds, damage, examining, healing/threatment, etc.