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ArmedBoy

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About ArmedBoy

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core_pfieldgroups_3

  • Interests
    playing guitar, listening music
  • Occupation
    C/C++ programming
  1. ArmedBoy

    exThreads

    Hi, i got a Q9650, should i set parameters like cpuCount or exThreads?
  2. Hi guys Right now i'm using nvidia drivers 197.45 with GTX275 on arma 2 v1.07. Anyone know if there are better drivers? Can i update to the leatest or roll back to some older? I heard the latest 257.21 really sucks with arma 2?
  3. At last i tried the removeWeapon trick but sadly, the ah64 miss the target in a shameful way. Maybe, the combat with rockets(where the driver manages the fire direction) is not so well implemented. Thank you.
  4. Thank you, i was thinking about it, the only boring thing is that - as you said - i have to add/remove other weapons, each time the AH64 fires something. I was searching for a more natural implementation but i will try it. Another thing i noticed is that also the driver gives attack/target orders, so i don't know if this behaviour depends from an order issued by the driver to the gunner. The last question i got is: Is there a method to overwrite for some units, the "core" scripts/fsm defining some combat behaviour(like formation, danger etc), with custom written scripts?
  5. Hi all! I'm writing a very simple fsm script used by some vehicles(ah64d in this case), for choosing wich weapon the vehicle must use to attack enemy targets. I have an array that contains a list of targets the vehiacle can engage. At a specific time the apache must process this array, choose the more convenient target(eg. first a tank and then a soldier), approach and attack it by using the weapon i want(eg. M230 for soldiers or fixed MGs, FFAR for ligth tanks etc). The script seems to run correctly(i debug it by displaying informations like: name, type etc. of the chosen target), but the apache seems to ignore my switching weapon commands, engaging the given targets using the weapon he wants(mostly hellfire). this is the sample code i use for targeting/weapon switching: could someone tell me what i'm doing wrong? MOD: Using gunner _ah64 selectWeapon "FFAR_Launcher" the apache load the FFAR and slowly approaches the enemy target, but at the last second, he switches to Hellifire missile and destroys the enemy, without using the FFAR.
  6. ArmedBoy

    Aiming troubles

    Thank you for the answer, usually i use arma iron sigths but sometimes i acquire the target and fire using hold breath zooming. The last strange thing happens when i show the ingame map. In this view by double clicking one tool eg. clock, or compass, i can enlarge it, as you know. Sometimes it is difficult because if i place the mouse pointer exactly over one tool, the cursor still select the map as the tool wasn't there. To select one of them i have to place the cursor slightly on top of the tool so that the cursor falls on the map, but now i can select it. It's not a serious problem, but i would know if it happens only to me. Thanks a lot
  7. Hi all, i'm a big fan of bistudio games(probably like most of you ;)) and after played the first arma some years ago, today i bought arma 2, installed, patched to 1.05 and tweaked to match my hardware configuration. The game is awesome and everything seems to work properly, except one thing. With some rifles, when i shoot, the bullet hit at below-right of the crosshair. Here there is an image that explains all Note that this happens only when i use the 'hold breath' key for zooming without scope. If i use the red dot scope, i hit with the maximum accuracy. Note also that there is no dispersion. In the image, i fired 5-6 shots and the decals are very close, as you can see i hit almost at the same point. The problem is that the crosshair is in another place, but not too far. Do you think that someting has triggered fade? The cd key is ok because i play online without problems. Anybody can help me? I have another question about the game controls: When i start a mission, the player run by default, and i have to double press the shift key to switch to 'walk'. There is a method to set to walk by default instead of run?
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