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Zockerocker93

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About Zockerocker93

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    Rookie

core_pfieldgroups_3

  • Interests
    ArmA , Softair-battles...
  • Occupation
    still pupil

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    Male

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  • Biography
    Hardly more than a Mission Editor
  1. Zockerocker93

    Bad vehicle type on magazines in script.

    I found the cause of the error: I am an idiot... I passed 4 arrays in the params to my function weapons, items, magzines, backpacks. But the function that calls it passed them in weapons, items, backpacks, magazines order. Thus Magazines and Backpacks where mixed up and both are not compatible to the respective other addCargo function. Sorry that I wasted your time - thanks you :)
  2. Hi, I have a script that will addmagazineCargoGlobal to some ammocrate. But I try with simple magzine types (eg. 30Rnd_65x39_caseless_mag) and for some reason suddenly I get error message when playing that sais Bad Vehicle type "30Rnd_65x39_caseless_mag". I don't know what causes this and I can't see how I have a typo and it happens for many other magazines too. I have recently installed tanks DLC and it did not happen before. The same code works perfectly when I put it in init line of the ammo box. anyone have the same problem
  3. Hi, I wonder if there is a way to add custom unit configs to a mission without having to load mods. What I would like for my mission is for example modify the displayname of a Blufor Grenadier or it's equipment. Or maybe add a new unit with specific equipment that I can then spawn with createVehicle command in my mission. Maybe in Description.ext? Is there a way? Reason is I don't want to write a mod that I would have to upload to the server only to add new unit configs (no new models, textures or so).
  4. Zockerocker93

    Getting weird shadow glitches

    I had this bug (using Nvidia GeForce GTX 750 Ti). I Updated tu Driver version 365.19 using the 'reinstall' option of Nvidia. The problem is fixed now for me -> maybe you can try to upgrade by unistalling your drivers before...
  5. HI In my mission the player should take a laserdesignator and laserbatteries from an ammocrate. the next waypoint should only be showen if the player has got a laserdesignator. what do i have to write in the waypoint´s statements?
  6. Maybe it may help to set the driver/gunner´s behaviour to "Combat". in a script or the init line of the vehicle write: vehiclename setbehaviour "Combat"
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