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Everything posted by b00tsy
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Minimum/default distance is 6k. You can set it to 25k if you want at the service point, and back to 6k. You can set object distance manually to any distance.
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Hi Numrollen, as the mission states it is a dynamic full map mission with persistent AI. Meaning that you will have a lower fps then playing a smaller mission with some spawning AI. The way this mission plays out it is not possible to create with spawning AI. Well in theory it's possible, but that would be a huge amount of work to get the same gameplay (it's not as simple as adding some spawning AI through a script), I already spend much time and effort in it. The mission is pretty optimized already and contains minimal amount of AI (and waypoints) for a map wide mission (unpbo and see for yourself). AI attacking the airbase and even crashing on the runway is part of the dynamic mission, shit happens in this mission. You don't get 'çounter attacks', but you will get attacked anywhere on the map and the base will get attacked as well. There are a lot of (guarded) static targets if that what you mean with 'clay pigeons', but it also has some moving targets like a convoy and a tank platoon. I do not have a garbage collector running, it would not make that much difference really, the lower fps is due to AI pathing and nothing else. I have added AI cache module, but that module does not do much other then unrender AI and objects, it will not disable pathing of unrendered AI (maybe BIS can work on that). The defualt view distance is 6k, which is a good default distance for air missions (lock range depends on view distance). Also a bit of empty decorations and vehicles on the base does not dip the fps much/noticeably. The few ammo boxes on the base is just as extra, it's a sandbox mission so if you want to change gear you can, it's all up to the player. And I scripted (wip) my own service points, because thats how I learn and get better at scripting, instead of relying on other peoples work. You can always play this mission in SP which will give you better fps, or in coop deal with it and kill some AI which will increase the fps over time :) The low fps is mainly in the beginning of the mission. And remember, in the end it is not my fault that Altis can't handle a bit of AI on the 270²km map, I've been minimalistic as it is with the AI. My 'Morning Wipeout' mission from ArmA 2 contains double amount of AI and waypoints and a heavy decorated base yet with better fps, so amra 3 made AI even more resource heavy (it seems). Anyway, this is how I made the mission and it will stay this way with persistent AI. I may add garbage collecting to see if it makes any difference, but my bet is that it does not matter.
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Hi remus, I have an update of this mission ready, just need to look over a couple more things. I'll see if I have some time to finish it today/tomorrow. Though in recruit mode you should be able to save unlimited times already, I haven't disabled that. The upadated version does contain more auto-saves!
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Yw :)
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Maybe one out of 500 that plays a workshop mission acually comments and bothers to rate a mission. Speculation, but It is possible that a lot of old ArmA2 mission makers don't bother with ArmA3 missions, because the crowd that plays it has changed and want different kind of arcade friendly missions. Personally, I don't bother spending 100+ hour on creating a mission anymore either, unless it is a mission that I actually create for myself and decide to share it on the workshop. What I am trying to say is that the general crowd does not show much or any appriciation for the effort of mission makers and thus it is flooded with missions from 12 to 16 year olds that have a different perspective on mission making (saying it friendly).
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Thanks for the feedback. I haven't had the time yet to update the mission so there are auto-save points missing later on in the mission. Depending on your difficulty setting you should be able to save manually (normal setting is unlimited saves). I personally have no problems destroying the choppers by using a satchel at every chopper. The same for the radio tower, 1 or 2 satchels will destroy the tower. At all main locations are explosives boxes with satchels! And as for the friend that you could not find, you probably did not stop at the marked position at the garage so the trigger of the 'friend' did not activate, you need to stop at the arrow when refueling. I will make that more full proof when I work on the mission again. I'll see if I have some time this weekend :)
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The jet looks great, it will be fun flying it! Though NATO would get a jet too??
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Simplest way to record gameplay video?
b00tsy replied to Barabara's topic in ARMA 3 - QUESTIONS & ANSWERS
Nobody mentioned Evolve yet. https://www.evolvehq.com/welcome Works well with ArmA and it can also stream to Twitch. -
I can't get the respwan working either so far. Triwd it with the module in the game master interface, tried it with adding the seperate respawn module, tried it by defining it in description.ext, but still nada respawn.
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Well I was not sober when I set it up last night, but I think I did it that way and had all options working :)) It tried the game master first with my player ID as owner and that worked and Then as admin and it worked also. I do seem to have a problem with respawning, but that might be because I have tested it only as 1 player so far (or because I have added respawn properties to the description.ext).
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You could just place them all if you are not sure what the individual zeus modules do, just sync them to the main 'game master' module. You only have to setup the curator (owner) of the game master module to have it functioning and sync that module to the unit that plays the game master.
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Arma 3 Zeus - Gameplay Reveal Livestream - Submit your questions!
b00tsy replied to royaltyinexile's topic in ARMA 3 - NEWS
Does the Zeus modules override the respawn from the Description.ext? Do I still need to define it in the description?- 55 replies
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How do you disable the gamemaster overlay during the game like it was done in the livestream? When I play as game master I can not disable the interface so far i've tried. And in the module I have to set the overlay/interface to forced on, or I will not see it nor can I activate it. P.S, Zeus is running real smooth and it works very intuitive!
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whats the point of that? armaholic has enemies? Let them ddos money grabbing corporations instead.
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I saw the stream and start to like it more and more, but I am mostly thinking about the '3D editor'!! I would love to see this being transformed in an official 3D editor purely for placing objects and building custom bases etc. As I understand now, the Zeus editor only works when the module is placed on the map so the 3D editor does not stand alone apart from the game mode.
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Would be nice already to have wind effects and feel the side guts when landing a plane/chopper, but yea it's not very really realistic. It is nontheless still fun though flying in ArmA!
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Scrollable stances, now that would be something.
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Or the funnier variant. They do the 'ugh' thing 3 times, then run for 10 meters and go heal them selfs in open terrain (all AI have first aid kits by default) so they can do the 'ugh' an other 4 times before they go horizontal.
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All fine and dandy, but the majority of arma players are not the realism fanatic VBS fan crowd (anymore). So high chance practice will be a different thing then what it all could be. Public MP is unbarable as it is already compared to lets say 2009/2010. I hope BI will at least make an official 3D editor out of it and implement the new weather features into the editor!
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With casual I meant more the option to dumb down a mission, even if thats not intended. I am jumping the gun abit I admit, because we have not even tried Zeus out yet. It is a bit my fear though, that arma is being changed to please the masses, not rational thinking of me I know. My motto is more like 'if it is to hard for you then get better at it', Zeus as it appears gives the option to make things easier on the go and theoretically make it into a run&gun fest if the game master wants to. I am probably being paranoid about it :)
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Ahh I see, well thats good then, cheers. :)
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Will there also be a way to disable Zeus from being used in custom missions by mission makers? If I create/design a mission to be played in a certain way and with the content I added, what would be the point if anyone can Zeusify it on the go?
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Above the desks of the devs and the CEO hangs a neon sign that is flashing the words 'wider audience' and 'casual gameplay'.
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Well there is no point in speculating, we will just have to wait and see. I am curious though at who they are aiming at with the big new thing, the old arma fans or the new mass of casual gamers. Time will tell :>
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The 'realismnatics' are the small minority now. Like the sabeltooth tiger that got extinct...