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Everything posted by giallustio
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Known bug, it will be fixed in the next release! Thank you for reporting!
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Greetings from @lennard
- 1273 replies
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- 13
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Awesome stuff! Keep up the good work buddy!
- 61 replies
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Thank you very much for reporting it!
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Still no hands anim. It's just a default one (placeholder)
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Another wip screen: We would like to thank Jaki for his donation! We can substantially speed up the creation's process with his gift!
- 1273 replies
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- 16
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Some more work on it! Cargo animation added! http://imgur.com/a/NgDQv
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Lodu has just finished to create a new toy!
- 1273 replies
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I'll think about it, i still need to fix and inprove few things
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We're looking for mission makers tho ;)
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@b.a.verrecus Yes thank you! I hope you won't find any :P
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Make a list and send it to me please. With "broken" what you mean exactly?
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Hotfix released!
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It's not possible sadly Yes!
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Yes! It won't be a problem with the next BI patch apparently
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We already have all those rifles in game, so I don't really know what you could assist with since probably we're not gonna re-model a weapon when we can add something new. As a side note, we had some bad experience with historians, not really sure why, probably because what Bed said, and reading your posts, it seems logic that the team declined your help
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Where to start; ARMA2 core, OA, BAF or PMC?
giallustio replied to kronovan's topic in ARMA 2 & OA - GENERAL
It's a long time now, so I could be wrong, but OA has some of these. Op. Harvest Red is an infantry campaign mainly, it has some warfare missions at the end tho. In Eagle Wing you start as an apache pilot if you wanna give it a try Never played PMC\BAF, do they have a campaign? -
AI spawning function
giallustio replied to 2RGT Niko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah sorry, i'm not at my pc. _wp is an array, the index is the second element. Btw: https://community.bistudio.com/wiki/Waypoint_types#Destroy -
AI spawning function
giallustio replied to 2RGT Niko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_wp = _groupname addWaypoint [getPos attack, 0]; And remove _groupname setCurrentWaypoint [_groupname, 0]; Give it a try. Or: _groupname setCurrentWaypoint [_groupname, _wp]; -
AI spawning function
giallustio replied to 2RGT Niko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"spawn1" is the marker name. If you pass it to the fnc, you need to use a local var. _marker = _this select whatever; If you use "marker", it will look for the marker called "marker" which doesn't exist in this context -
AI spawning function
giallustio replied to 2RGT Niko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Because i read the wiki: https://community.bistudio.com/wiki/params -
AI spawning function
giallustio replied to 2RGT Niko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
gruppo1 = createGroup EAST; [gruppo1,"spawn1"] call spawngroup; ------- ["spawn1"] call spawngroup; spawngroup = { params ["_marker"]; _gruppo = createGroup EAST; "Terrorista1" createUnit [getMarkerPos _marker,_gruppo,"this allowFleeing 0",random 1, "Private"]; etc.... -
AI spawning function
giallustio replied to 2RGT Niko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why do you create the group outside of the fnc? Do you need it for something specifically? Is TerroristaN a cfg entry? You need to use local variable inside fnc in this case (e.g. _marker and not marker) -
Plans, yes. It's already optional
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