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giallustio

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Everything posted by giallustio

  1. giallustio

    Faces of War [WW2]

    Known bug, it will be fixed in the next release! Thank you for reporting!
  2. giallustio

    Faces of War [WW2]

    Greetings from @lennard
  3. giallustio

    Enhanced Trenches

    Awesome stuff! Keep up the good work buddy!
  4. giallustio

    Faces of War [WW2]

    Thank you very much for reporting it!
  5. giallustio

    Faces of War [WW2]

    Still no hands anim. It's just a default one (placeholder)
  6. giallustio

    Faces of War [WW2]

    Another wip screen: We would like to thank Jaki for his donation! We can substantially speed up the creation's process with his gift!
  7. giallustio

    Faces of War [WW2]

    Some more work on it! Cargo animation added! http://imgur.com/a/NgDQv
  8. giallustio

    Faces of War [WW2]

    Lodu has just finished to create a new toy!
  9. giallustio

    Faces of War [WW2]

    I'll think about it, i still need to fix and inprove few things
  10. giallustio

    Faces of War [WW2]

    We're looking for mission makers tho ;)
  11. giallustio

    Faces of War [WW2]

    @b.a.verrecus Yes thank you! I hope you won't find any :P
  12. giallustio

    Faces of War [WW2]

    Make a list and send it to me please. With "broken" what you mean exactly?
  13. giallustio

    Faces of War [WW2]

    Hotfix released!
  14. giallustio

    Faces of War [WW2]

    It's not possible sadly Yes!
  15. giallustio

    Faces of War [WW2]

    Yes! It won't be a problem with the next BI patch apparently
  16. giallustio

    Faces of War [WW2]

    We already have all those rifles in game, so I don't really know what you could assist with since probably we're not gonna re-model a weapon when we can add something new. As a side note, we had some bad experience with historians, not really sure why, probably because what Bed said, and reading your posts, it seems logic that the team declined your help
  17. giallustio

    Where to start; ARMA2 core, OA, BAF or PMC?

    It's a long time now, so I could be wrong, but OA has some of these. Op. Harvest Red is an infantry campaign mainly, it has some warfare missions at the end tho. In Eagle Wing you start as an apache pilot if you wanna give it a try Never played PMC\BAF, do they have a campaign?
  18. giallustio

    AI spawning function

    Yeah sorry, i'm not at my pc. _wp is an array, the index is the second element. Btw: https://community.bistudio.com/wiki/Waypoint_types#Destroy
  19. giallustio

    AI spawning function

    _wp = _groupname addWaypoint [getPos attack, 0]; And remove _groupname setCurrentWaypoint [_groupname, 0]; Give it a try. Or: _groupname setCurrentWaypoint [_groupname, _wp];
  20. giallustio

    AI spawning function

    "spawn1" is the marker name. If you pass it to the fnc, you need to use a local var. _marker = _this select whatever; If you use "marker", it will look for the marker called "marker" which doesn't exist in this context
  21. giallustio

    AI spawning function

    Because i read the wiki: https://community.bistudio.com/wiki/params
  22. giallustio

    AI spawning function

    gruppo1 = createGroup EAST; [gruppo1,"spawn1"] call spawngroup; ------- ["spawn1"] call spawngroup; spawngroup = { params ["_marker"]; _gruppo = createGroup EAST; "Terrorista1" createUnit [getMarkerPos _marker,_gruppo,"this allowFleeing 0",random 1, "Private"]; etc....
  23. giallustio

    AI spawning function

    Why do you create the group outside of the fnc? Do you need it for something specifically? Is TerroristaN a cfg entry? You need to use local variable inside fnc in this case (e.g. _marker and not marker)
  24. giallustio

    Faces of War [WW2]

    Plans, yes. It's already optional
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