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Everything posted by giallustio
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Error Generic error in expression
giallustio replied to almaniak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe, but the error is before. I think he's calling the script in the wrong way -
Error Generic error in expression
giallustio replied to almaniak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do you call it exactly? -
Tactical Battlefield - A PvP Modification
giallustio replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there :) it's 2 days now that i'm trying to join the server (EU 1 http://www.gametracker.com/server_info/31.210.129.135:2312/) with no luck. I can get to the lobby, but after few seconds i get the "Session lost" error message. I used Arma3Sync to download the required mods that I found here: http://www.tacticalbattlefield.net/forum/app.php/page/download One thing i noticed is that I've the DLC in red, are those required to join the server? Can anyone help me?- 477 replies
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- pvp
- multiplayer
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(and 2 more)
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[WIP] Terrain Diyala province Iraq
giallustio replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ty Cype! This is gonna be amazing!!! -
Hello everyone. It's a long time that i'm working on this project. The terrain is based on real data (1:1 scale), and it will be 10240m x 10240m. I've splitted the map in 4 quarters and I will release every quarter as soon as it will be ready. I'm working on some custom assets too, so the amount of work is pretty big. Here some screens: http://imgur.com/FkkY661 http://imgur.com/a/ov49b http://imgur.com/a/fftrc http://imgur.com/a/lopvM Sadly I can't pack the island with A3 tools and I need to buy the mikero's tools. If you want to support the project and help me consider to make a donation! Thank you :)
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Panjshir valley, Afghanistan
giallustio replied to giallustio's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
WIP update: http://imgur.com/a/lopvM -
Unable to give 2 conditions for EH?
giallustio replied to groshnak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
((_this select 4) == "") and (speed player <10) to ((_this select 4) == "") and (speed player <10)) -
It's amazing Jona! Keep up the good work!
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I get this error when I export a file from blender. I fixed it with OB. Open the file with OB, save it and try again
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Panjshir valley, Afghanistan
giallustio replied to giallustio's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you all :) @ICE I'm using Jbad and some custom buildings! @Zio Sam Well, I don't know exactly. Similar is a bit generic ;) Maybe more similar to Takistan for the terrain conformation, but it's pretty unique in my opinion. I'll post some more screens later :) EDIT: more screens! :cool: http://images.akamai.steamusercontent.com/ugc/34122914004214751/09E55F87DF7E193F4E8A564754141094D9DE7867/ http://images.akamai.steamusercontent.com/ugc/34122914004214446/19653AA7BB80CB74A6AD10823EF97338F4B9B4C4/ http://images.akamai.steamusercontent.com/ugc/34122914004214031/DE8FCE1A7F8CA0CD0B5A8C42AADDBE149EB434B2/ http://images.akamai.steamusercontent.com/ugc/34122914004213745/99E6AD79E21C752B8A3524F740F6BC3313EEF4A2/ -
Panjshir valley, Afghanistan
giallustio replied to giallustio's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you very much Nick! I really appreciate it! :) -
Korengal Valley, Afghanistan [Release Thread]
giallustio replied to Drifter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try to not load the road in buldozer, maybe is a shape problem, I had it once -
grepWin could be your friend
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init.sqf runs at different times server/client
giallustio replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why the server should wait...as for the jip player, each machine runs its init.sqf. -
init.sqf runs at different times server/client
giallustio replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I could be wrong, but it could be for the loading time of the mission -
init.sqf runs at different times server/client
giallustio replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you post your init.sqf? -
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[A3 Island] Alpha: Pianosa!
giallustio replied to itsdonjon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pianosa and Belpiano -
Do semi-dammaged buildings have buildingpositions for AI?
giallustio replied to rejenorst's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do you test it? AFAIK the object gets replaced and moved below the ground once destroyed, so probably you're referring to the old one -
The ATLAS guide is what you need. Join the Arma 3 map maker channel on skype, you can get some help there
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=BTC= TK punishment script I'm really pissed off by the cod kids, so i made this. It's pretty easy, but it works great. Features: - A simple punishment script. - Save the TK uid to avoid rejoin. Installation: Copy "=BTC=_TK_punishment" folder in your mission folder. Add in the init.sqf: call compile preprocessFile "=BTC=_TK_punishment\=BTC=_tk_init.sqf"; Create a logic and call it BTC_logic. Report bugs and feedback! Have fun guys! ;) Versions 0.1: - Release 0.2: Added: - Vip array (name player i don't want to give away my id player :P) - max tk - tried to avoid tk in same vehicle (Arma engine limitation) 0.3: Added: - Forgive/Punish by action menu - Save the number of tk on the server Credits: - = BlackTemplarsClan = for testing and feedback - BIS for Arma 3 Download: http://www.giallustio.altervista.org/pages/=BTC=_TK_punishment.php Thank you for your support!
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I think damage value, a single EH grenade destroyed a building
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Arma 3 Notepad++ Syntax Highlighting
giallustio replied to gossamersolid's topic in ARMA 3 - GENERAL
I can't import the language. The error message is: "Fail to import". Does anyone know how to fix it? Last Np++, copied the xml file on my desktop and imported in Np++ -
Of course Ohally! Go ahead! Thank you for asking!
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Go ahead! Maybe I can't add them all, but some! Format time btw :butbut: