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giallustio

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Everything posted by giallustio

  1. full code: _action = ["Logistic","Logistic","",{},{true}] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToClass; _action = ["action", "Action", "", {fnc}, {true}] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions","Logistic"], _action] call ace_interact_menu_fnc_addActionToClass;
  2. Is there a way to add an action to a class like "LandVehicle" by script? I tried the following, but it doesn't work ["LandVehicle", 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToClass;
  3. giallustio

    [Terrain] =BTC= Al Jak

    Can we get back on topic guys? :)
  4. giallustio

    [MP] =BTC= Hearts and Minds

    I've set up a github account if you want to take a look, but at your own risk, it's not ready yet https://github.com/Giallustio/HeartsAndMinds
  5. giallustio

    [Terrain] =BTC= Al Jak

    Thank you everyone! Especially Foxhound for the link!
  6. giallustio

    [MP] =BTC= Hearts and Minds

    It will be too hard to maintain both, you can always use the old version
  7. giallustio

    [MP] =BTC= Hearts and Minds

    Hi everybody! Finally i've found some time to work on it again! I'm planning to set up a github repo. The new version will require ACE and RHS, so few things will be removed!
  8. giallustio

    [WIP] Terrain Diyala province Iraq

    Awesome! Keep it up Cype!
  9. giallustio

    [WIP] Rhodesia Bush War

    MB doesn't have a lot of videos because it's really really simple to use, but I think that Neo is working on it!
  10. giallustio

    [WIP] Rhodesia Bush War

    Honestly i prefer Map Builder: https://forums.bistudio.com/topic/177323-map-builder-ingame-3d-editor-for-terrain-creation/ Good luck with the project!
  11. giallustio

    Stuck on "painting the ground"

    You have the option to load all the sub folders or just the main folder. If you select A3 and all its subfolders you can place all the objects available in A3. If you work with MB this is the best option you have
  12. The new brusher is AWESOME! 5 minutes with MB: http://imgur.com/gQqAZOy Thank you Neo!
  13. giallustio

    PvP / TvT similiar to EUTW/TacBF

    I would like to give it a go too!
  14. giallustio

    Ravage

    Kind of...You have to decide what can stay local (player or server), what needs to be sync and when. It's just a matter of organization. Feel free to PM me if you need it.
  15. giallustio

    Ravage

    Sorry rawner, but this is wrong. _myvar will be local to the script or function myvar will be local to the machine Publicvariable "myvar" will be public and sync to all machines Good luck on the project haleks
  16. giallustio

    Model Keeps changing Height within Game

    Well, it worked when I created a bridge for my map. I had to pay attention to Blender tho, it sometimes moved my object's position while exporting
  17. giallustio

    Model Keeps changing Height within Game

    Did you add the LandContact? You could also disable the autocenter in the p3d, dunno if this could help
  18. giallustio

    [WIP] Terrain Diyala province Iraq

    I'm telling you because the original object doesn't have the view geo ;)
  19. giallustio

    [WIP] Terrain Diyala province Iraq

    Yeah, i know, it was just a suggestion. If you place it as clutter the AI will see through it
  20. giallustio

    [WIP] Terrain Diyala province Iraq

    The grass close to the river is really good, maybe a bit too green. Is it clutter or and object with a view geo for AI?
  21. giallustio

    DSS: The Mod

    Why don't you guys join the efforts? http://forums.bistudio.com/showthread.php?192812-Zombies-amp-Demons-also-a-Ruger-44-Magnum-bolt-action-rifle
  22. I can't really read all of it from the phone, but what's TechCenterStr? https://community.bistudio.com/wiki/addPublicVariableEventHandler This one uses the old and the new value, but if you're using another var you should call it: [yourvar] spawn CD_FNC_UpdateFlags; and yourvar needs to exist
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