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Everything posted by giallustio
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ACE3 - A collaborative merger between AGM, CSE, and ACE
giallustio replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
full code: _action = ["Logistic","Logistic","",{},{true}] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToClass; _action = ["action", "Action", "", {fnc}, {true}] call ace_interact_menu_fnc_createAction; ["LandVehicle", 0, ["ACE_MainActions","Logistic"], _action] call ace_interact_menu_fnc_addActionToClass; -
ACE3 - A collaborative merger between AGM, CSE, and ACE
giallustio replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to add an action to a class like "LandVehicle" by script? I tried the following, but it doesn't work ["LandVehicle", 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToClass; -
[WIP] Terrain - Isla De Spero
giallustio replied to Richie's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice one Richie!! -
Can we get back on topic guys? :)
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I've set up a github account if you want to take a look, but at your own risk, it's not ready yet https://github.com/Giallustio/HeartsAndMinds
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Thank you everyone! Especially Foxhound for the link!
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It will be too hard to maintain both, you can always use the old version
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Hi everybody! Finally i've found some time to work on it again! I'm planning to set up a github repo. The new version will require ACE and RHS, so few things will be removed!
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War Chronicles WW2 Modification
giallustio replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still really WIP, but it's coming!- 594 replies
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- 2
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- World War 2
- Complete Modification
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(and 3 more)
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[WIP] Terrain Diyala province Iraq
giallustio replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! Keep it up Cype! -
War Chronicles WW2 Modification
giallustio replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you looking for help?- 594 replies
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- World War 2
- Complete Modification
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(and 3 more)
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[WIP] Rhodesia Bush War
giallustio replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
MB doesn't have a lot of videos because it's really really simple to use, but I think that Neo is working on it! -
[WIP] Rhodesia Bush War
giallustio replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Honestly i prefer Map Builder: https://forums.bistudio.com/topic/177323-map-builder-ingame-3d-editor-for-terrain-creation/ Good luck with the project! -
Stuck on "painting the ground"
giallustio replied to Chairborne's topic in ARMA 3 - TERRAIN - (BUILDER)
You have the option to load all the sub folders or just the main folder. If you select A3 and all its subfolders you can place all the objects available in A3. If you work with MB this is the best option you have -
Map Builder - Ingame 3D-Editor for terrain creation
giallustio replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
The new brusher is AWESOME! 5 minutes with MB: http://imgur.com/gQqAZOy Thank you Neo! -
I would like to give it a go too!
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Kind of...You have to decide what can stay local (player or server), what needs to be sync and when. It's just a matter of organization. Feel free to PM me if you need it.
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Sorry rawner, but this is wrong. _myvar will be local to the script or function myvar will be local to the machine Publicvariable "myvar" will be public and sync to all machines Good luck on the project haleks
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Model Keeps changing Height within Game
giallustio replied to Mattaustt's topic in ARMA 3 - MODELLING - (O2)
Well, it worked when I created a bridge for my map. I had to pay attention to Blender tho, it sometimes moved my object's position while exporting -
Model Keeps changing Height within Game
giallustio replied to Mattaustt's topic in ARMA 3 - MODELLING - (O2)
Did you add the LandContact? You could also disable the autocenter in the p3d, dunno if this could help -
[WIP] Terrain Diyala province Iraq
giallustio replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm telling you because the original object doesn't have the view geo ;) -
[WIP] Terrain Diyala province Iraq
giallustio replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, i know, it was just a suggestion. If you place it as clutter the AI will see through it -
[WIP] Terrain Diyala province Iraq
giallustio replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The grass close to the river is really good, maybe a bit too green. Is it clutter or and object with a view geo for AI? -
Why don't you guys join the efforts? http://forums.bistudio.com/showthread.php?192812-Zombies-amp-Demons-also-a-Ruger-44-Magnum-bolt-action-rifle
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Error Generic error in expression
giallustio replied to almaniak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't really read all of it from the phone, but what's TechCenterStr? https://community.bistudio.com/wiki/addPublicVariableEventHandler This one uses the old and the new value, but if you're using another var you should call it: [yourvar] spawn CD_FNC_UpdateFlags; and yourvar needs to exist