

pwnage_51
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Everything posted by pwnage_51
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Would you consider making a variant with stock collapsed instead of extended?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
pwnage_51 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this problem still happening with the latest version (r15) released above? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
pwnage_51 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Shay, I really appreciate the work you put in. This is a great addon. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
pwnage_51 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The download link on the front page has been updated for anyone who is looking for the newest version (r14). Thanks shay_gman! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
pwnage_51 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Pennywise666 There is supposed to be an update released soon. I think it was actually supposed to be out yesterday. I would wait and see if you still have the problem after this next update. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
pwnage_51 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is the current version of this mod? The original post shows version r12 in the change log, Armaholic shows version r15, and Play With Six shows version 0.0.13. Thanks! -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
pwnage_51 replied to Placebo's topic in ARMA 3 - GENERAL
Dead guy got hung up on fence. -
I couldn't be happier! Burn in hell you bastard!
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I hope AI will at least be able to placed in buildings!
pwnage_51 replied to guiltyspark's topic in ARMA 3 - GENERAL
You can already place the AI in buildings and have them not move. That's been around for ages. -
I heard it was Charlie Sheen who got him, lol!
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I hope Team America World Police was involved!
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Check any major news outlet.
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Kunar_Province20km
pwnage_51 replied to ebanks129's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's really good to hear you're still around ebanks. Your Afghanistan projects are highly anticipated. -
Yes, it's definitely not the AI. This doesn't happen with other trees or bushes. All you have to do is place down the AI on one side of the foliage and put yourself on the other. They will see you right through it.
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BI Developer's Blog: An interesting new entry
pwnage_51 replied to Undeceived's topic in ARMA 2 & OA - GENERAL
Well that's a huge disappointment. I can't imagine a large market for a helicopter sim. Why would people stop using Flight Simulator X? -
Thats good to hear Berghoff, thanks man.
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I've been testing this some more and the AI can definitely see right through these plants. I had a ton of foliage between myself and the enemy AI and it provided no concealment, which kind of makes the whole idea of thick foliage completely pointless. It doesn't matter what AI you use, either the plants include view blockers or they don't. Any chance of this being fixed?
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Do these plants include view blockers? It seems like the AI can see right through them.
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Awesome! Good job Stag!
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Australians At War - Combined Ops
pwnage_51 replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm looking forward to that. Thanks for the reply. -
Australians At War - Combined Ops
pwnage_51 replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The quality of the infantry units is amazing. Would you guys ever consider doing some retextures in a multicam or some generic camo? I'm an American, but I love these units. Sometimes I wish I had them in some different camo for role playing purposes. Keep up the excellent work! -
Looking good man! Very anxious to try it out.
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FRL Airforce Addons release thread
pwnage_51 replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Myke can you please verify that when using Combined Ops you only need to install the OA config for the F16 and not the A2 one? -
Mando Missile ArmA for ArmA 2
pwnage_51 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Mando Thanks again. I just tested it all and it worked great. I appreciate you taking the time to explain it to me. EDIT: I found this error when trying to load the JSOWs using the MMA rearm feature. I checked the GLT classnames and I believe the A is missing at the end of the classname "GLT_2Rnd_AGM154A". -
Mando Missile ArmA for ArmA 2
pwnage_51 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the information. Does the readme for Mando Missile cover the MCCs and GPS Dialog? To be honest with you I have no idea what you are talking about, lol.