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Everything posted by papanowel
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AI are blind if you hide in a sugar can field. In deep jungle, you have to be cautious but you can surprise them and easily get around.
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The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
papanowel replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here you go ;) It's a very smart move, glad to see that. -
At the early stage of Armed Assault the AI were stuck on the bridge south of Obregan, I remember to be unable to finish a mission because of it BUT now at least the AI are crossing if nothing is in their path.
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What are your graphics settings? I have a small drop in my end but nothing like you. There was a similar issue in Arma 2.
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I just did a quick test of the AI for crossing bridges and the leader is stuck as soon as an object appear in front of them while they are crossing. No mod were used. Sorry for the horrid video compression. It is working without trouble if no object are in their path.
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Ok, I tried to revert into the stable branch and I still get stuck at 841,7 mo. I'm not able to play in anyway now.
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Update stuck at 841,4 mo, can't pass that. Does anyone has the same issue? A friend has the exact same issue.
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AI are able to drive/walk on the long bridge with not trouble! I'm speechless The map is gorgeous, maybe the best so far (beside the fact that many buildings are not enter-able). We need a Predator mod like the one in A2 :ph34r: You have to switch your game in devbranch (properties, beta then you switch from there).
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Do we have intel about some new frogman uniform and weapons? With an archipelago like this I would like to see more diversity in that area.
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I see it in the SW Island (west side of the village) as well.
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It would be good if we stick this thread about the map itself and not steam issues.
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It looks like the same Nato vest from A3 vanilla. The uniform also looks like the same but with a different camo. On the other side we have a new helmet (poor soldier wearing such thing in a jungle) + a new nvg/thermal thing. I fear the copy/paste syndrome here. Never happy customer.
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Thank you Cirav, should be perfect for my next mission.
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I hope we get the diary dev video this week. It was supposed to be released at the end of May.
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RHS Escalation (AFRF and USAF)
papanowel replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, just replace them.- 16577 replies
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RHS Escalation (AFRF and USAF)
papanowel replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for this guys B)- 16577 replies
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It's a real photo for sure.
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LEA - Loadout Editor for ArmA 3
papanowel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Sorry for the late reply, the only solution is to edit their loadouts. Be aware that the mission has to be in the 2d editor format otherwise LEA won't work. -
[WIP] Project Overwatch - Australian & New Zealand Special Forces
papanowel replied to Saxøn's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Glad to see this project alive and running.- 59 replies
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The platform kind of suck, it's not really easy to travel through the mods you are looking for (steam workshop is better than that). Nexus is not dead and far from it, I'm not too worried about a hypothetical tons of paid mod.
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Can you please stop to post tons of pictures? You are just spamming this whole thread. Thank you
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I missed that part, thanks for lighting me up. My above post was just a guess. That's a good strategy if Bis is doing that move.
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+ You will not be able to use the other assets (units, vehicles, units and of course missions). It will be the same as it was with OA (beside the fact that it was a standalone).
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My biggest fear about the upcoming expansion is the copy/past syndrome of the vanilla content with re-texture (uniform, turret and so on). The carryall backpack from Arma 3 is also in Dayz SA (at least it was a few month ago) and I don't see it in your links. Dayz is far from finished and many more content is being added. Anyway it would be great to have such a backpack and chestrig in Apex.
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You are saying that every single week :bored: