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Intezar

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10 Good

About Intezar

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  1. Indoors combat was a forgotten aspect in Arma 2. If the game could improve in how the game handles object physics and if it could randomly decorate buildings to not make everything look like empty shells it would feel even more realistic. A buildling could be a snipers nest or a solid bunker if fortified with sandbags or traps, a really valuable asset to any fighting force trying to defend a position or simply hide from a superior force for as long as possible. Arma seems to do open generic territories very well and it is very cool to walk around in a big world and not feel limited in how you approach a location. Indoors, you do feel cramped and awkward because the controls and movement of the soldiers don't seem to fit well with the narrow spacing of a door or in between furniture. A click-to-cover or click-to-peek-around corner sounds like a good idea. Also a peek through window button would help a lot if you're using the building as a defensive structure. How can Arma improve and become almost an FPS shooter in the way it handles firefights in-doors, I mean I want to feel the intensity and competitiveness of two parties fighting - and not have the outcome decided by a glitch or who could win by using the camera to get the right angle to spot someone sneaking around inside.
  2. That is going to disappoint me deeply if true.
  3. Good animations adds to the entire experience I feel. If you love troops running around, well, now you can see them running around looking better than ever. That's just love.
  4. People using up each others resources? A co-op mode is based on communication and trust. If you're playing with complete idiots you should find a team capable of cooperating. I know sharing a common goal and a pool of resources must be insanely daunting to some of you Call of Duty fans.
  5. You know what - I think we should be allowed to join the beta now, the more the merrier. You know what - I think they shouldn't cut multiplayer from the launch version of the game.
  6. *clapping with regular intervals* Beta - beta - beta ! *clapping with regular intervals*
  7. Nice. All we need now is a way to opt in for beta.
  8. Delay the game and include multiplayer. This game needs to come out with as much "Ooomph" and momentum as possible!
  9. Is it fun to play coop missions with just one friend or does it become impossible? Are there servers or guilds that would welcome us and let us tag along? I'm not sure how the clan scene and recruitment stuff works in this community.
  10. I'm so confused. I bought ArmA 2: Combined Operations, expecting that to give me one download where I could access both two games from one .exe file. I bought this from Amazon. I've downloaded both games, (ArmA 2, and ArmA 2: OA) - how can we regular mortals combine these two to get the socalled and advertised "ArmA 2: Combined Operations" ? The advertisement on Amazon didn't say anything about me having to edit files or something like that. Edit: I'm guessing I won't be able to join multiplayer games without Combined Operations because some servers use content from both games?
  11. Intezar

    I remember.

    We want Carrier Command! Will there be a beta test of some sort maybe? :) It is too quiet. I don't care if it is just a screenshot, I just want to hear more from the game.
  12. Intezar

    AI Pathfinding in Vehicles on Takistan

    It would be nice if for the next ArmA 3 game, that they put -very- much more effort into the AI in general. It means so much to the game to have a strong and intelligent AI. This is for the reasons M.O.R mentions, and also for battle intelligence in combat. The AI needs to be able to know what vehicle or soldier it is controlling and it really needs to know its surroundings and have awareness of what is a road and what can be used as cover. If ArmA 3 could really bring improvements it will become very popular!
  13. How awesome would this be? In multi-player we could team up and work different roles on the same carrier; fighting AI carrier(s) or other player teams.
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