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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    Arma 2 Addon request thread

    I thanked ya in the release thread, but thanks again Nixo.
  2. Devil Dogs SF

    Navy Work Uniform

    Thanks man! I wasn't expecting my request to be made so soon, you rule.
  3. Devil Dogs SF

    Arma 2 Addon request thread

    I have a quick request for some USN Seamen in their NWU (Navy Working Uniform). I suppose it wouldn't be too hard to make them seeing as the NWU is based on the Marines MARPAT camo. I think these units could add some immersion seeing as the only Navy units in the game are the LHD crewmen.
  4. Devil Dogs SF

    Isla Duala

    I don't know if I'll want to destroy those tanks lol, they look amazing, good job.
  5. Devil Dogs SF

    AC130 script from LurchiDerLurch

    This is amazing and I've already implemented it into some of my own missions, I like how you can adjust things like contrast of FLIR too. My only requests to make it even better is AI AC-130 like some other people asked (If it is possible of course), and a little more zoom for times when you are engaging infantry units and not armor.
  6. Devil Dogs SF

    Artillery Problem

    Ah, thanks. I was wondering what the hell was going on lol.
  7. I am having a frustrating problem with setting up Artillery. I used the way of setting up artillery as seen in: I set it up exactly the way they did in the video but everytime I think the artillery will fire, HQ says "Battery fell off the comm grid, you'll have to make do" or something similar. I can't tell what is going on with it at all....:mad: PS: I am using user created maps, but I can't see how that'd change anything.... EDIT: I fixed it, for some reason when I placed 3 mortars, one spawned ontop of another and they blew each other up, placing 2 on the other hand fixed it.
  8. Devil Dogs SF

    Generation kill mod

    Is the first release going to include one or both the maps or just the infantry and vehicles?
  9. Devil Dogs SF

    Generation kill mod

    I am already in love with this addon! :D
  10. Devil Dogs SF

    USAF CSAR By Soldier2390

    This is great news, if you ever did add patches and made individual units, Para-Rescue would be awesome. :D
  11. Devil Dogs SF

    Arma 2 Addon request thread

    That'd be awesome Bink, and I don't know what you mean by your MARSOC units. I personally love the MARSOC units you made.
  12. Devil Dogs SF

    Arma 2 Addon request thread

    I too would like this, besides, the Airforce needs some love too lol. The Marines/Navy and Army always get the spotlight, yet I've yet to see an USAF addon beyond a couple of planes.
  13. Devil Dogs SF

    AC130 script from LurchiDerLurch

    Awesome, with the jerking and the FLIR as a unit fixed, this will easily be one of my fave addons.
  14. Devil Dogs SF

    AC130 script from LurchiDerLurch

    I've found an odd bug, if you exit out of the AC130 view and go back to the unit, everytime you crouch it enters FLIR mode. You can exit out of FLIR by pressing x again just like the AC130. Quite an annoying bug when you're in a heavy firefight...
  15. You could try and lower the textures on certain things in deep jungles. As it is it's kinda hard to see in the jungle, so a lowered texture or something wouldn't hurt.
  16. Devil Dogs SF

    Island Panthera for ArmA 2

    I am having the exact same problem Enad is having unfortunately....I have my @Duala folder and my @panthera folder and I delete the ibr_plants.pbo and .bisign as you said from Duala. Yet now, instead of Panthera having grasss, Duala has grass, which makes no sense seeing as Panthera is the one with the pbo in its folder.
  17. Devil Dogs SF

    Island Panthera for ArmA 2

    I'll have to try that out too when I get back. Hope it works, this and Duala are my two favorite maps.
  18. Devil Dogs SF

    Marsoc

    How is this a ripoff of SAS/SBS pack in any way or form?
  19. Devil Dogs SF

    Island Panthera for ArmA 2

    @Enad I got the same problem on an earlier version of Panthera, except it was Duala which had no grass for me. I simply ended up disabling Panthera when not in use and activating when I wanted to play a level on it. I think it has something to do with the ibr_plants.pbo.
  20. Devil Dogs SF

    AC130 script from LurchiDerLurch

    I too get camera shaking, it is very hard to aim with that going on. Other than that though this is perfect and utterly amazing. Thanks!
  21. Devil Dogs SF

    Island Panthera for ArmA 2

    I am having an issue with Duala when both Duala and Panthera are used together. Panthera will look fine and normal, then I go to play Duala but I find that it has no grass. It is simply solved by removing Panthera whenever I want to play Duala and readding when I want to play Panthera. I don't know what could be causing this, but seeing as the solution is a minor inconvenience, it doesn't bother me much.
  22. I personally am highly interested in the Pacific Campaign. Can't wait to see stuff about that.
  23. Devil Dogs SF

    Arma 2 Addon request thread

    I'm requesting EOD (Explosive Ordnance Disposal) soldiers from either the US Army or USMC. If you've seen the movie "The Hurt Locker", you'll know why they are badass and what with that upcoming IED addon and the existing IED script, they'd be a great addition. Pics:
  24. Thanks for posting the script Aqu. ;)
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