Devil Dogs SF
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Everything posted by Devil Dogs SF
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BI are being really mean to their customers.
Devil Dogs SF replied to Akatora's topic in ARMA 2 & OA - GENERAL
Yep, hard copies are the best. -
Start mission text like in Campaign
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah I'm hoping a tutorial will pop up soon. I know Toasticuss used it in his mission 'Operation Black Thunder' and I took a look at it but could still only find this code in the init.sqf. -
You crazy man, I can't even run regular Zargabad that good let alone doubled in size....God I can't wait till my new PC next year haha.
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The Lost Brothers Mod
Devil Dogs SF replied to alpha9's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I am looking forward to this, I've lately gotten into the IDF and looked up their stuff. Great stuff them boys got. -
Yep, it allows you to have more places for scenarios instead of using the default villages. (Which are not too numerous in Takistan)
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No, I think it's a great tool.
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I doubt it would go to consoles (I pray to god it doesn't) and I'm sure there will be an ArmA 3 although it will probably be awhile from now as ArmA 2 still provides us with a lot of entertainment.
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C-130 circle Chenarus with....
Devil Dogs SF replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you mean starting with the units in the C-130 put this into the init of whatever units you want inside: -
ANA - Afghan National Army
Devil Dogs SF replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice stuff. Nice job. -
Is this still being worked on for fixes and updates?
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ACE 1.5 Beta (Advanced Combat Environment)
Devil Dogs SF replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I updated through YAS (KH Operation Arrowhead + Arma 2) and only have ACE, ACEX, CBA and userconfig like I chose but isn't there an ACE_OA folder? -
In order of what I did: I chose to save the hostages Destroyed all the SCUDs Went to save hostages but they were dead Aziz escaped
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RKSL - RAF Eurofighter Typhoon FGR4 Released!
Devil Dogs SF replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wen dis r be release for ACE!!!!11? I kid xD Really great plane, I love all the little details on it. -
[Combined Ops] Not Over Yet v1.1 After the Coalition forces attacked Takistan, eliminating their threat to the region by crippling the Takistani Army and taking down their dictator, Colonel Aziz, the region was thought to become stable in a short ammount of time. Unfortunately sitting back and letting the problem work itself out did nothing and not soon after the Aziz's death many Takistani Army/Militia forces fled into the isolation of the mountains following the remaining Takistani Army officers in hopes of once again rising to power. The locals have also began to turn hostile to both the up-rising of the Taki Army/Militia, attacking Coalition military patrols and even setting up IED's to halt our efforts. Fortunately Intelligence knows of the location of one such 'hot spot' and Special Forces have been dispatched to the area This is my first mission I have released, so please provide me with constructive criticism for any future missions I may release. Thanks. Features: Single Player (I think it'll work 2 player Co-op, although it was made for a single player experience) IED's Dynamic Battles and objective Random Patrols Town Generator Snipers in buildings Enemies on rooftops Ambient Civilians Detailed Briefing notes Tip: Keep your eyes open and don't rush into things, otherwise you may find yourself victim to an IED or an ambush. ;) Screenshots: http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-24-54-03.jpg http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-30-32-01.jpg http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-26-56-74.jpg http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-30-13-74.jpg Known Issues/Annoyances: > No intro right now, not really a bug or issue, but just letting you know there is no intro in this version > It should work with ACE OA/CO beta, but I will not update the mission with ACE stuff until a later version of the OA/CO version is released Changelog [v1.1] Dialogue disabled to prevent crashing upon greeting (Thanks Zipper5) Added some more snipers Added more rooftop enemies Credits: BIS for endless hours of fun Schnapsdrosel: Desert USMC Units EMERY: IED objects JW Custom: USP script Everyone who helped me over time in the editing section Download: - http://www.mediafire.com/?52v0zmnzvdl Armaholic mirror: - Not Over Yet (@) StrategyInformer mirror - Not Over Yet Required addons: - Desert USMC Units- Desert Marpat Backpack - IED objects
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[Combined Ops/SP] Not Over Yet
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Added Armaholic and StrategyInformer mirrors to first post. Also if anyone who has played it could give me some feedback on my first mission I'd appreciate it. -
Any news on the new version IceBreakr?
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I may hate the camo itself (In real life), but you did a good job with that, very realistic. :) -
Hell yes, I can't wait to see these guys taking down the Takistani Army!
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Trigger isn't attaching to Wreck
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am making a mission and one of the objectives is to find a chopper which randomly spawns at 1 of 3 random locations, now placing the trigger at each location wouldn't do it since it'd activate even if the wreck wasn't there. So far this is what I have in my trigger but it doesn't work and I can't find anything on how to do this. -
Trigger isn't attaching to Wreck
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Uhhg.....Thank you, I'm now going to sit in my corner and ponder on my stupidity...:o -
[Combined Ops/SP] Not Over Yet
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Thank you for that Zipper, updating now. ---------- Post added at 01:54 PM ---------- Previous post was at 01:16 PM ---------- Updated the mission, please redownload as it fixes the crashing issue with greetings. -
Afghanistan Green Zone 10km Island WIP
Devil Dogs SF replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I hope this isn't dead, we finally get some great British kit and the map seemingly perfect for British scenarios is MIA. :butbut: -
I have @CAA1 as the folder name but should everything go into a single addons folder now? Right now I have caa1, oac, opx and Razani folders inside the @CAA1 folder. It worked fine in Arma 2.
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So will this be updated for OA/CO? I look in Expansions and it isn't loaded in there and I can't use Arma 1 maps like in A2.
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good stuff there Col. and Fox!