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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    WIP: Stuff you are working on 2!

    I found this, although maybe it was varying in uniforms in '93. http://www.militaryphotos.net/forums/showthread.php?58107-Rangers-in-Somalia-Restore-Hope-Gothic-Serpent-1993
  2. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Didn't Rangers in Somalia 1993 have DCU with BDU kevlar vest?
  3. Devil Dogs SF

    Isla Duala

    Do you think you'll add some flag markers for Afrene and Molatia IceBreakr?
  4. Devil Dogs SF

    Chopper spawns in air

    Hmmm...So there is no way to state the special? (ie: In formation, Flying, None...)
  5. Devil Dogs SF

    Chopper spawns in air

    It spawns taking off, but I'd just like it to stay grounded. Whether or not the rotors are still moving I don't care as long as it is on the ground.
  6. Devil Dogs SF

    Arrowhead E08: Benchmark

    Intel Pentium D 3.20 GHz Nvidia Geforce 8800 GT 2GB RAM Corsair 550W Power Supply Resolution: 1400x900 3d resolution: 1400x900 View distance: 1600 Texture detail: Normal Video memory: Normal Ansiotropic filtering: Low Antialiasing: Disabled Terrain detail: Normal Object detail: Normal Shadow detail: High Post processing: Low I got 17 FPS on v1.52.....Damn it. :( Can't wait till I get my upgrade next year. Anything I could do to substantially raise FPS without settings on low?
  7. Devil Dogs SF

    US buildings project

    Speaking of a military building, how about a one or two story recruiting station? Glass door and large glass windows with different signs promoting the US Army, Marines, Navy and Airforce. Inside have several rooms for each branch being a mix of an office and waiting room.
  8. Devil Dogs SF

    How to damage objects

    You could try "setdamage 1" http://community.bistudio.com/wiki/setDamage
  9. Devil Dogs SF

    SLX Mod WIP

    They did it when I set them to blue. The enemy was behind several hills and two towns away, so I know they couldn't possibly have been reacting to the enemy, but everytime I previewed they went nuts and searched houses and the nearby M113 began patrolling. Maybe they took the civies spawning with ALICE to be enemies?
  10. Devil Dogs SF

    Arma 2 Addon request thread

    He'd make for some great target practice. :D
  11. Using it with the description.ext it worked, or at least I think it did as my character had a nice black beard haha. I'll be trying it on other units like default Deltas.
  12. Alright, I'll try that. Thanks for the addon. :D
  13. What are the names of the faces so we can use them in our missions if you don't mind telling? I have one mission I'm about 90% complete with and I'd like to use these.
  14. Devil Dogs SF

    New to hostage scripting

    That worked great. Thanks.
  15. Devil Dogs SF

    New to hostage scripting

    So what is the line in activation which makes the unit go in your group and fight just like a normal soldier in the group? I've tried "pilot dofollow delta1", "pilot joinassilent ["Savior"]", "pilot join ["Savior"]" amd "pilot in ["Savior"]". What would it be? "5 > (delta1 distance pilot)" activates everything else in the trigger except making the hostage go in my group.
  16. Devil Dogs SF

    helicopter support

    The noob way of doing it is placing the chopper then placing another waypoint very close which is sync'd to a trigger activated on Radio Alpha. Then place the other waypoints in the locations you want. It isn't as efficient as a script or anything but it works if you just want some (very) simple support.
  17. Devil Dogs SF

    New to hostage scripting

    Isn't there a way of setting it up in a trigger where when you are a certain distance away (2 or 5 metres or so) then the hostage goes into your group? I myself am interested in an answer to the OP question.
  18. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Looks right to me. ;)
  19. Devil Dogs SF

    Persian Hammer

    Haha, nice. I can't wait for this.
  20. Devil Dogs SF

    ANA - Afghan National Army

    Lol @ the guy with the Obama hat. xD
  21. Devil Dogs SF

    WIP: Island Villa afgana 10x10 km

    I too would like to know if this is still being worked on? It's not dead is it?
  22. Devil Dogs SF

    SLX Mod WIP

    Alright, I'll try removing that, see if it works.
  23. ^ It's a BETA, I'm sure those will be re-added.
  24. Devil Dogs SF

    SLX Mod WIP

    Which AI .pbo makes the units be so aware? I am making a mission but in the FOB I have set up the units are all jumpy, checking houses for no reason and leaving posts. The enemy are not exactly close, or at least not close enough for them to go apeshit. I've tried setting their combat mode to blue and disableAI move but they still go nuts. I really love this but I'd just like to figure out which pbo makes the AI do this.
  25. Devil Dogs SF

    Harvest Red vs. Eagle Wing vs. OA Campaign

    Harvest Red for me also. I felt it was really realistic in what you do (Not everything was blowing up everything you see and killing 50,000 enemies) and the world and story was highly immersive. Only downfalls in the campaign was the funny voices and as much as I liked the realism, the realism made it boring at times (ie: Driving across Chernarus in search of one tiny camp buried deep in the woods), but other than that it was great.
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