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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Yeah, I really liked those Marines. I have a Mission idea and those would be great.
  2. Devil Dogs SF

    British OverHaul Mod ---- Recruiting.

    Can we see some WIP shots, even if just textures placed on BIS units as placeholders to just see if you really are working on something and not just lying for some reason?
  3. Good stuff. I've been waiting for a British apache.
  4. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    Ok, thanks for reporting the end mission bug. Expect an update today.
  5. Devil Dogs SF

    Isla Duala

    I like Thani '82s ideas, hopefully at least some get implemented.
  6. Devil Dogs SF

    FV432 British APC

    Very nice, downloading.
  7. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    Which mission? If 'Not Over Yet' did you go to the pickup spot marked on your map after you take down the Takistan Officer?
  8. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    Thanks for the words, and PRambo, I'll fix the marksman and give him something more appropriate for the mission. Armaholic mirror added for 'A Warm Welcome'.
  9. Devil Dogs SF

    SLX Mod WIP

    Thanks for update. Glad the M1A2 loader will now finally get his ass inside the tanks now. :D
  10. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    Re-uploaded 'A Warm Welcome', apparently the download was broken for some.
  11. Devil Dogs SF

    PMC Somalia

    I couldn't find any pics, but I'd guess they used morealess the same equipment as Delta seeing as both are considered 'Elite'.
  12. Devil Dogs SF

    RH wip thread

    You considered a sniper pack RH? I think we need some more sniper weapons outside of ACE.
  13. Devil Dogs SF

    Stringtable question (languages)

    Alright, thanks for the help.
  14. My question is about the stringtable.csv, does this handle (As well as naming radios of course) what language version of the game can play the mission? Right now I have English but I know several of my friends have the German version of the game. If I put: Would that allow English, German and Russian versions of the game to play the mission? Or would they be able to do that anyway?
  15. Devil Dogs SF

    Stringtable question (languages)

    Oh ok, so pretty much it'll auto translate if I put German and Russian?
  16. Devil Dogs SF

    [WIP] Kandahar & Nahr-e Saraj

    Yeah this sounds good. Well made desert maps are great but unfortunately always get dropped and forgotten for some reason. Hope this sees the light of day, good luck.
  17. Devil Dogs SF

    Jungle Wars: Island of Lingor

    I'm glad to hear it runs better too. Can't wait for a release.
  18. Devil Dogs SF

    PMC Somalia

    Those units look great, and thanks for the FAQ Snake. *Goes to watch Black Hawk Down* :D
  19. Devil Dogs SF

    Isla Duala

    Or perhaps some retex'd Takistani army stuff, they have old vehicles which would suit the Afrenian Army. Also, will Molatia get any air like some older Hinds or something?
  20. Devil Dogs SF

    [SP] some mission ideas

    That wouldn't take too much mapping and scripting at all other than a few triggers, objectives and a briefing. Depending on your system I'd use Takistan or Desert if the battle is going to be huge. For making your units fallback easily I suppose you could put a move waypoint for all frontline units then sync it with a trigger which detects when a certain ammount of friendly units are KIA. Put the other waypoints for the same frontline units back at the secondary positions and the units should fall back once the trigger is activated.
  21. Devil Dogs SF

    PMC Somalia

    I see, well hopefully my PC can run it till I upgrade next year.
  22. Devil Dogs SF

    PMC Somalia

    Good points, how well will the Mog run on low-mid end PC's?
  23. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Will ya still be keeping those Marines though? They look good.
  24. I am spawning a Chinook once the player has completed all objectives and it all works fine, but when I go to the chopper he is flying which isn't what I want, I simply would like the chopper to be on the ground. Is there a way of setting the special when spawning it with this?
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