Devil Dogs SF
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Everything posted by Devil Dogs SF
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, I really liked those Marines. I have a Mission idea and those would be great. -
British OverHaul Mod ---- Recruiting.
Devil Dogs SF replied to ATP Arma 2 OA Fan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can we see some WIP shots, even if just textures placed on BIS units as placeholders to just see if you really are working on something and not just lying for some reason? -
WIP - UK Joint Helicopter Command, Skin mods
Devil Dogs SF replied to Geordie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good stuff. I've been waiting for a British apache. -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Ok, thanks for reporting the end mission bug. Expect an update today. -
I like Thani '82s ideas, hopefully at least some get implemented.
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Very nice, downloading.
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Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Which mission? If 'Not Over Yet' did you go to the pickup spot marked on your map after you take down the Takistan Officer? -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the words, and PRambo, I'll fix the marksman and give him something more appropriate for the mission. Armaholic mirror added for 'A Warm Welcome'. -
Thanks for update. Glad the M1A2 loader will now finally get his ass inside the tanks now. :D
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Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Re-uploaded 'A Warm Welcome', apparently the download was broken for some. -
I couldn't find any pics, but I'd guess they used morealess the same equipment as Delta seeing as both are considered 'Elite'.
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RH wip thread
Devil Dogs SF replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You considered a sniper pack RH? I think we need some more sniper weapons outside of ACE. -
Stringtable question (languages)
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright, thanks for the help. -
Stringtable question (languages)
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My question is about the stringtable.csv, does this handle (As well as naming radios of course) what language version of the game can play the mission? Right now I have English but I know several of my friends have the German version of the game. If I put: Would that allow English, German and Russian versions of the game to play the mission? Or would they be able to do that anyway? -
Stringtable question (languages)
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh ok, so pretty much it'll auto translate if I put German and Russian? -
Mission question, destroying ammo crates
Devil Dogs SF replied to grandkodiak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tried satchel charges? -
[WIP] Kandahar & Nahr-e Saraj
Devil Dogs SF replied to darkxess's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah this sounds good. Well made desert maps are great but unfortunately always get dropped and forgotten for some reason. Hope this sees the light of day, good luck. -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm glad to hear it runs better too. Can't wait for a release. -
Those units look great, and thanks for the FAQ Snake. *Goes to watch Black Hawk Down* :D
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Or perhaps some retex'd Takistani army stuff, they have old vehicles which would suit the Afrenian Army. Also, will Molatia get any air like some older Hinds or something?
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[SP] some mission ideas
Devil Dogs SF replied to THEBLITZ6794's topic in ARMA 2 & OA - USER MISSIONS
That wouldn't take too much mapping and scripting at all other than a few triggers, objectives and a briefing. Depending on your system I'd use Takistan or Desert if the battle is going to be huge. For making your units fallback easily I suppose you could put a move waypoint for all frontline units then sync it with a trigger which detects when a certain ammount of friendly units are KIA. Put the other waypoints for the same frontline units back at the secondary positions and the units should fall back once the trigger is activated. -
I see, well hopefully my PC can run it till I upgrade next year.
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Good points, how well will the Mog run on low-mid end PC's?
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WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Will ya still be keeping those Marines though? They look good. -
I am spawning a Chinook once the player has completed all objectives and it all works fine, but when I go to the chopper he is flying which isn't what I want, I simply would like the chopper to be on the ground. Is there a way of setting the special when spawning it with this?