Devil Dogs SF
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Everything posted by Devil Dogs SF
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^IDF and Hamas would be a nice addition, since you mention Israel.
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Yessss :D Will you be adding any various units for them, such as Somalia or Sparta battalions?
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Still loving this pack, for an idea with the modernized CDF, perhaps adding a few units with little pieces of older US gear (ACU flaks or basic M4/M16's from RHS?). Would make it seem as though the US/NATO has armed, or is in the process of arming them.
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Authentic Gameplay Modification
Devil Dogs SF replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also having the issue with raising/lowering weapons here. -
Serbian Armed Forces (SAF) [v0.90]
Devil Dogs SF replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not to just bump the thread, but how is work on this progressing? Good I hope? :) -
I'm fairly certain (Going by the unit type and name itself) the 'Chechens' actually represent the Arma 2 ChDKZ 'Chedaki' fighters, who are allied with Russia.
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I think more blood and perhaps screaming/crying upon death or injury would add so much more immersion to the game. As it is now, I just can't fully attach myself to the world in anyway, especially in a single player scenario, there is no emotion to any of it. Now of course this isn't the kind of game to bring out emotions and such by crafting characters to care about, but I'd at least like to feel a little bit for my teammates as they die instead of just being upset that I don't have another gun in the fight. I think Red Orchestra 2 has it down perfectly.
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Serbian Armed Forces (SAF) [v0.90]
Devil Dogs SF replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The 'Pretty Village, Pretty Flame' screen especially caught my eye :) -
Serbian Armed Forces (SAF) [v0.90]
Devil Dogs SF replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh wow, looks great! I was just checking the SAF Facebook page recently, I saw some pictures of Bosnian war era looking forces. Will those be included too, or just a personal project? :) -
I did a quick check, and couldn't find anything. My problem is that putting 'SaveGame' in a trigger will not work, while I had no problem with it in ArmA 2. I've tried playing around with the Save Game module too, but I either have no idea what I'm doing with it, or it doesn't work. I also seem to have an issue where I can't save my game manually in my own missions, as the option is blacked out. They are all single player, so I don't see what the issue is. I'd appreciate any help on it.
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I must say, this is the exact thing I was looking for for some of my missions. Very useful! Thanks! Just a quick recommendation if you happen to plan on continuing factions, perhaps a fascist/neo-nazi faction on independent or blufor to fight the ChDKZ and ultra-nationalists? Maybe more western weapons and equipment to symbolize NATO support, like the Azov terrorists in Ukraine.
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Vehicles won't move after slingload
Devil Dogs SF posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having a small issue. I'm using Huron to slingload an attack boat, drop it, and then fly away while the boat moves to it's waypoints. All works well, the Huron drops the boat, then flies away, but the problem is that the attack boat just sits there in the water, not following its waypoints. Is there a certain something I must do to make it move? -
Vehicles won't move after slingload
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry to bump, but no one knows the issue? -
SaveGame not working
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to say it was only one, but I also primarily used the autosaves. -
SaveGame not working
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm sure it's possible, well I know it is haha. Every user mission I've downloaded has it working, however I can't for the life of me figure it out for my own missions. -
RHS Escalation (AFRF and USAF)
Devil Dogs SF replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does anyone have an issue with AI not flying to their waypoint in the Mi24V (Perhaps Mi24P too, I didn't check)? I noticed all other choppers in the game seem to work fine (Including other RHS choppers), and I've tried switching between advanced and standard flight model.- 16574 replies
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RHS Compatibile CAF Aggessors Config
Devil Dogs SF replied to reyhard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible in a future version, of course, to perhaps make this config compatible with the HLC AK config? The HLC weapons are amazing for the Aggressors, but the added RHS support and independent factions would be awesome too. -
Serbian Armed Forces (SAF) [v0.90]
Devil Dogs SF replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering, will these units be compatible with missions using the current released version? -
Serbian Armed Forces (SAF) [v0.90]
Devil Dogs SF replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking great, can't wait to play around with these :) -
Authentic Gameplay Modification
Devil Dogs SF replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it ok to use AGM AI alongside another AI mod? Such as b_combat for example? -
Fascist Rebel Faction AAF Enemy Pack
Devil Dogs SF replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting addon, was actually thinking of an Altis far right faction not too long ago, makes sense due to the region and the various facist groups there. Now all we need are some Communist revolutionaries to kill the Nazi's with :D -
Bornholm, Denmark [Terrain]
Devil Dogs SF replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was also wondering the same thing, especially since (I assume) the majority of us have AiA or A3MP. -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
Devil Dogs SF replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can barely wait for this haha! I assume it will be included, but will those units wearing Mountain Flora (Were on Facebook page not too long ago) be included as well? They look perfect for any scenarios that could take place on Altis. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Devil Dogs SF replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Possible dumb question incoming, but what happened to the ArmA 2 music tracks? Not a big deal by any means, but I'm pretty sure A3MP had it? -
Kaelies' South Zagorian Army Mod
Devil Dogs SF replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am, do I need to use it alongside something else, or use the original air sounds?