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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    Leights OPFOR Pack

    ^IDF and Hamas would be a nice addition, since you mention Israel.
  2. Devil Dogs SF

    Leights OPFOR Pack

    Yessss :D Will you be adding any various units for them, such as Somalia or Sparta battalions?
  3. Devil Dogs SF

    Leights OPFOR Pack

    Still loving this pack, for an idea with the modernized CDF, perhaps adding a few units with little pieces of older US gear (ACU flaks or basic M4/M16's from RHS?). Would make it seem as though the US/NATO has armed, or is in the process of arming them.
  4. Devil Dogs SF

    Authentic Gameplay Modification

    Also having the issue with raising/lowering weapons here.
  5. Devil Dogs SF

    Serbian Armed Forces (SAF) [v0.90]

    Not to just bump the thread, but how is work on this progressing? Good I hope? :)
  6. Devil Dogs SF

    Leights OPFOR Pack

    I'm fairly certain (Going by the unit type and name itself) the 'Chechens' actually represent the Arma 2 ChDKZ 'Chedaki' fighters, who are allied with Russia.
  7. Devil Dogs SF

    Blood pool removed?

    I think more blood and perhaps screaming/crying upon death or injury would add so much more immersion to the game. As it is now, I just can't fully attach myself to the world in anyway, especially in a single player scenario, there is no emotion to any of it. Now of course this isn't the kind of game to bring out emotions and such by crafting characters to care about, but I'd at least like to feel a little bit for my teammates as they die instead of just being upset that I don't have another gun in the fight. I think Red Orchestra 2 has it down perfectly.
  8. Devil Dogs SF

    Serbian Armed Forces (SAF) [v0.90]

    The 'Pretty Village, Pretty Flame' screen especially caught my eye :)
  9. Devil Dogs SF

    Serbian Armed Forces (SAF) [v0.90]

    Oh wow, looks great! I was just checking the SAF Facebook page recently, I saw some pictures of Bosnian war era looking forces. Will those be included too, or just a personal project? :)
  10. I did a quick check, and couldn't find anything. My problem is that putting 'SaveGame' in a trigger will not work, while I had no problem with it in ArmA 2. I've tried playing around with the Save Game module too, but I either have no idea what I'm doing with it, or it doesn't work. I also seem to have an issue where I can't save my game manually in my own missions, as the option is blacked out. They are all single player, so I don't see what the issue is. I'd appreciate any help on it.
  11. Devil Dogs SF

    Leights OPFOR Pack

    I must say, this is the exact thing I was looking for for some of my missions. Very useful! Thanks! Just a quick recommendation if you happen to plan on continuing factions, perhaps a fascist/neo-nazi faction on independent or blufor to fight the ChDKZ and ultra-nationalists? Maybe more western weapons and equipment to symbolize NATO support, like the Azov terrorists in Ukraine.
  12. I'm having a small issue. I'm using Huron to slingload an attack boat, drop it, and then fly away while the boat moves to it's waypoints. All works well, the Huron drops the boat, then flies away, but the problem is that the attack boat just sits there in the water, not following its waypoints. Is there a certain something I must do to make it move?
  13. Devil Dogs SF

    Vehicles won't move after slingload

    Sorry to bump, but no one knows the issue?
  14. Devil Dogs SF

    SaveGame not working

    I want to say it was only one, but I also primarily used the autosaves.
  15. Devil Dogs SF

    SaveGame not working

    I'm sure it's possible, well I know it is haha. Every user mission I've downloaded has it working, however I can't for the life of me figure it out for my own missions.
  16. Devil Dogs SF

    RHS Escalation (AFRF and USAF)

    Does anyone have an issue with AI not flying to their waypoint in the Mi24V (Perhaps Mi24P too, I didn't check)? I noticed all other choppers in the game seem to work fine (Including other RHS choppers), and I've tried switching between advanced and standard flight model.
  17. Devil Dogs SF

    RHS Compatibile CAF Aggessors Config

    Is it possible in a future version, of course, to perhaps make this config compatible with the HLC AK config? The HLC weapons are amazing for the Aggressors, but the added RHS support and independent factions would be awesome too.
  18. Devil Dogs SF

    Serbian Armed Forces (SAF) [v0.90]

    I was wondering, will these units be compatible with missions using the current released version?
  19. Devil Dogs SF

    Serbian Armed Forces (SAF) [v0.90]

    Looking great, can't wait to play around with these :)
  20. Devil Dogs SF

    Authentic Gameplay Modification

    Is it ok to use AGM AI alongside another AI mod? Such as b_combat for example?
  21. Interesting addon, was actually thinking of an Altis far right faction not too long ago, makes sense due to the region and the various facist groups there. Now all we need are some Communist revolutionaries to kill the Nazi's with :D
  22. Devil Dogs SF

    Bornholm, Denmark [Terrain]

    I was also wondering the same thing, especially since (I assume) the majority of us have AiA or A3MP.
  23. I can barely wait for this haha! I assume it will be included, but will those units wearing Mountain Flora (Were on Facebook page not too long ago) be included as well? They look perfect for any scenarios that could take place on Altis.
  24. Possible dumb question incoming, but what happened to the ArmA 2 music tracks? Not a big deal by any means, but I'm pretty sure A3MP had it?
  25. Devil Dogs SF

    Kaelies' South Zagorian Army Mod

    I am, do I need to use it alongside something else, or use the original air sounds?
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