Devil Dogs SF
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Everything posted by Devil Dogs SF
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Doesn't matter how big the guns are if you have a million Chinese charging you...Man that'd suck, let's just fight Iran and not have a war with millions of KIA.
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Desert USMC Units
Devil Dogs SF replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
They use Arma 2 USMC models, so I don't think they will work in OA standalone. -
Geez, that looks great! How is FPS on the new version compared to the older version, Fox?
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This week? Great xD, hopefully someone can shed some light on the unit updates too.
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I don't know if you guys are still developing, but some units, such as Cpl Cody Scott for example, do not appear in preview even though placed in the editor. This happens to a number of other units at random.
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:( Hopefully BIS realized that the main appeal since OFP is the vast ammount of addons available for people to use. As good as the vannila game is, playing with default units in the vannila game gets old fast and doesn't give mission creators enough for ideas or abilities to create scenarios.
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Dude...What the fuck BIS? This is really saddening to see happening, I mean Activision or Codemasters I can see doing this, but BIS? What?
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USRanger709's Release Thread!
Devil Dogs SF replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
I agree with Sick1 on the addon subject. Anyway, this really looks good and high quality, can't wait for the release. -
Role of the Russians in the Campaign
Devil Dogs SF replied to santafee's topic in ARMA 2 & OA - GENERAL
I wish Russia was Blufor, or even better independent, would have made it more convienent for mission makers aiming for realism (The odds of a US/Russian conflict happening today is low) instead of having to group them with a blufor unit or edit the mission.sqf. -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That...Is fuckin awesome. :D -
I doubt Russia and China would help Iran, maybe not like the US of course, but they wouldn't ally themselves with Iran. Besides, in this world economy right now the US and Russia both have too much to lose to get into a conflict anywhere other than where US is right now.
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[CAMP] Operational Detachment Delta
Devil Dogs SF replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
I have same issue, I approached the town (Playing Veteran with SLX and Zeus AI) and found the locals were not firing, so thinking they were friendly I approached, I got not 1 meter from a local and was able to engage in greeting and weather convo when I found he suddenly opens up on me with a PKM. Was quite funny but also annoying having realized my troops didn't fire until I was lying on the ground. -
The Lost Brothers Mod Official Release thread for ArmA2/OA
Devil Dogs SF replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great release, love the Iraqi units and can't wait for the TU-22 update in the future. -
I thought Bush was a funny guy xD
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Cracking Review of Operation Arrowhead...er..I think.
Devil Dogs SF replied to bascule42's topic in ARMA 2 & OA - GENERAL
That was great, I'm going to try to find more of his stuff xD -
Role of the Russians in the Campaign
Devil Dogs SF replied to santafee's topic in ARMA 2 & OA - GENERAL
Don't the Russians attack Elekrozagosk or whatever it is called in assistance to the ChDKZ? I am interested in this also. -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think SARMAT was working on an AN 22, for the mean time there is their IL 76. http://www.armaholic.com/page.php?id=10747 -
Do you prefer native or English voices?
Devil Dogs SF replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Native would be best imo. -
The Unsung MOD (Vietnam War)
Devil Dogs SF replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That looks amazing! -
I see, thanks.
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I've seen FFUR 2008 and saw it has added realism and updated graphics, are there any other realism/AI mods and graphical updates which are compatible with FFUR 2008?
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Amazon.com versions (A2 and OA) would be included as versions that work like that right?
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When going into the turret of the MRAP minigun (I didn't try others yet) I can't see the gun and the vehicle itself has no textures, although moving out or into another position it works fine.
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About Isreal, I'm more worried about them starting a conflict instead of Iran starting one.
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Helmand Valley help :P.
Devil Dogs SF replied to acoustic's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Avgani Iraq & Afghan Village (4 opx pbos) Razani N. Waziristan (razmisc.pbo) Best ask in the Helmand Valley forum thread next time.