FKPLACE
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Everything posted by FKPLACE
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31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
[quote name= I would say that static MG's were possible' date=' But not critical for the 1.0 version release. [/quote] Maybe a Mortar to be used by AI for supporting fire would be possible in V1.00? Now it should be important and necessary fire supporter for the WW2 infantry in a close combat. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks. But I just would like to know how to put the fourth crew into a tank. For commander, gunner and driver, I've made it. For ARMA2 tanks from T-Roc, they could allow for four crews I think. -
RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)
FKPLACE replied to Dwarden's topic in ARMA 2 & OA : MODELLING - (O2)
How to use Navdia PlugIn to make 'blue' texture?- 17 replies
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- map
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31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any guy could tell how to put the fourth crew in an empty tank in the editor? When I used ' this movein cargo xxx', nothing happened and that crew still was outside of the tank. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's really strange. I didn't find such aqu_misc.pbo in the patch of v0.99b. ---------- Post added at 09:12 AM ---------- Previous post was at 09:10 AM ---------- For the moment, I could still put at least one platoon on each side. I hope such new modification on texture won't degrade the quality of these soldiers. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A small question. In the next Mod release, is it possible to modify the date in mission editor? For instance, using time from 1939 to May,1945. It seems in In44's arma release such date was put. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, It seems I still getting some issue of having Motar supporting fire. It seems the Motar is not sensitive enough to fire at the enemy. Not sure if anybody else has got the same? In addition, in future release, is it possible to let AI fire indirectly behind houses or other covers with an observer (also AI ) in the front? In that case, the supporting fire would be very realisitic. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That sounds very nice and appreciate your releasing way to the public. Instead of letting the community wait for long years in anxious without anything to play ( of course, we are not complaining against others and we know they are free donation anyway.), your Mod gives us much more amusement of WW2 game in ARMA series than ever. Also grateful to your efforts to organize such a large project with the joining members such as talent Troc, Aqu, and etc. Thanks for all who have contributed to it. No matter whose work is nice or good enough. Finally, just a personal interested question, will you plan to add any WW2 music, such as german marching songs,etc. for mission editor? Now in game, when Troc's tanks rolling forward on Normandy streets and fields, just feel lacking something to accompany it... -
Army of the Czecho-Slovak republic
FKPLACE replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Very nice art work. But you only focus on german early tank models? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, the best WW2 us para I ever saw in this game. Hope it could be done to catch the 1.00 release! -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just saw some screenshoots in ARMA2 Info website. It seems there would be a new 101st paratroopers in 1.00 release and from a total different addon maker? -
Invasion 1944 - Wacht am Rhein
FKPLACE replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think such a Mod not only for gaming but also very important to have a special historical experiences from it. As a classical and well-expected Mod of In44, it's not just a game for me. -
Invasion 1944 - Wacht am Rhein
FKPLACE replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Such badges and sign would give more realistic to the addons. I think we don't care to wait a little more time to include them for a release... -
“liberation 1941-1945�
FKPLACE replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think they may be still in work... -
It seems your Stuka didn't bomb any ground targets when I played it in 31stMod. Not sure if there is a confilct with this Mod only or the others as well.
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I used them with AI commanders. And just tried to use them as armor supporting units in the game. But the gun couldn't be used by AI.
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It seems the Bren gun on universal carrier never fires in game? Anybody else got the same issue?
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31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maybe Liberation team would contribute some stuff for that?:) -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I hope the new map could include more French buildings and etc. from WW2 era and remove the houses still with Tv antenna. -
Army of the Czecho-Slovak republic
FKPLACE replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
The guy is doing everything hard alone. Will you attend 31stMod to give your some nice stuff to improve their quality and not giving yourself so much stress? Now they've got Troc and I think your joining would be another important promotion on their Mod. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good news and now you could go to bed.. -
If you could also make a 7-pound antitank gun for british, that would be very nice. You know, such gun would be very helpful for allies to fight against german heavy armor.
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“liberation 1941-1945�
FKPLACE replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any screens? I cant watch the video for some reason... -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The british 50ID soldiers seem nice. But the officer looks not correct in color of beret. In addition, could you please also remove the soviet ammo pouch from the kits of those soliders? -
Great guy, you really did a very impressive work and gave very useful stuff for the allies in game!