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lightspeed_aust

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Everything posted by lightspeed_aust

  1. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    yes i am adding more QRF triggers as the missions progress - just warming you up. i will remove the muted sounds from the AI players to add some atmosphere for you. ideally id like to use a stock BIS revive system but i dont think theres is good enough yet - thoughts? i will look into this Vanguard thing you mentioned.
  2. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Would b interested to.know whether level of difficulty is right for sp and coop.
  3. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Yes no worries, will update this weekend.Out of interest, will players replay these missions trying new approaches or just a once through?
  4. lightspeed_aust

    Please model destructible bridges

    You simply cannot put in those beautiful wooden bridges and make them invincible BIS - please work out a way to make them AI compatible but destructible.
  5. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    hello my old friend n thanx - keeping the dream alive. ;)
  6. lightspeed_aust

    [IceBreakr/IBIS] Isla Abramia for A3

    Congrats Ice, I dint even realised you released this. Can't wait to check it out!
  7. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Thanx mate. ☺ glad ur enjoying it.
  8. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Mission 5 is close... will need to scramble on this mission.
  9. lightspeed_aust

    Update 1.62 graphical issues

    Not that i get high frames becoz my pc is a bit older but with my gtx760 i get no stutter.
  10. lightspeed_aust

    Apex - Tanoa - Window Glass.

    Agreed. Its a bit silly bis.
  11. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Agreed. It's not an addon in my view, CUP is a core part of Arma. We should never have lost all the objects from previous iterations. The object palette is immense.
  12. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    are all the addons u r using up-to-date? I've just run a test too and I realise that CUP_Terrains_Core is also a dependency. I use it to add in a whole lot of objects that would otherwise leave Tanoa quite empty but I didn't even think about it. As I progress my Ghost Recon missions I will actually move to a lot of other islands in future - Island Thunder 2 is just the beginning.
  13. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    i will organise with foxhound but probably wont happen today sorry.
  14. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    all mission files updated and moved to steam - see OP.
  15. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    working now thanx but i can see why Jeza can't play mission 3 onwards - I think it's because the Insurgents I was using are now legacy units (not to be used) - so I have some work ahead to transfer all units to something else. :/
  16. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Updating now
  17. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Im using the Rhs version as its already a dependency. What version of RHS USAF are you on?
  18. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    getting some sort of code error when i try to use the camera.
  19. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    I tested the Darter but just watching your vid, I think I'm sold on the Raven.
  20. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    I'm thinking about bringing the AR2 Darter (mini drone) into the Ghosts gear, it's an essential recon tool and I think it fits nicely. I will test it out today. Thoughts or inputs into this idea? I see it as a specialist role for one of the operators.
  21. As you all know, it's painstaking populating the islands with furniture and other clutter to bring missions to life. I noticed a mission maker just now talking about how he had placed objects in all the rooms for his mission. Light bulb moment! Would anyone be interested in collaborating on populating Tanoa with clutter. It's easy enough to do - if you pick a part of the island, say a village that you're making a mission for then populate the village with furniture and other objects, then we merge it into a central template which I can take care of an place on this site. I don't think it will take long until we have an island. Will get too laggy, you say? The way I would do it is to keep the furniture mission template clean - save it as a new mission - remove all the furniture/objects from the area I'm not using. Thoughts??
  22. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    Toss it? Dont do that.
  23. So I've been using the editor for years but never figured out how you accept the autotext that is thrown up as I start typing. I know....I should know by now lol.
  24. lightspeed_aust

    How to accept the autoprompt?

    thanx mate.
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