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chicago

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Everything posted by chicago

  1. So, I don´t know what determines the language but I think since Operation Arrowhead you can change the language in the main menu. I have Czech version and there is Czech and English language.
  2. chicago

    [SP] Operation D-Spy

    Since Operation Arrowhead should be missions packed like addons because in this way is showing overview correct (it shows pictures and format of text is correct too). Furthermore authors of missions can pack missions and required addons together if they want.
  3. chicago

    [SP] Operation D-Spy

    Oh yes, there is Modfolders in startup parameters
  4. chicago

    [SP] Operation D-Spy

    No, it is not a addon. It is a mission packed like the addon for correct function in OA (like overview, etc.). Just copy these files into ..\ArmA 2\AddOns and the mission you can find in SP Missions in the game.
  5. No, because it is a complex of more scripts. And I don't think that it is necessary to release it like script. ---------- Post added at 02:12 PM ---------- Previous post was at 02:07 PM ---------- Thanks. And yes you can paste these files into your folder it´s possible. My way in the manual was only example.
  6. You´re welcome. I will be like to play your mission.
  7. 1. The Number 46 is number of main dialog of interface in Arma (Arma 2, etc.). And my number 1000 is number of my dialog which is defined in description.ext file. I was wrong when I said that it is not working with number 46. It works correct. Sorry because of that. You can only define event-handler for own dialog. 2. Yes, it is the same. 3. This mechanism is checking if it was pressed key no.17 (W) or something from "MoveForward" action keys (like arrow or another keys for action of move forward). 4. You also can write "_keyCode = _this select 1;". I don´t remember why I wrote this. And _return is there because when you press the key in no.1 - 5 so this function to not to run commands below. switch (_keyCode) do { case 1://ESC { call PXS_closeCamera; }; case 2://1 normal view { [2] call PXS_adjustCamera; }; case 3://2 night vision { [3] call PXS_adjustCamera; }; case 4://3 white is hot { [4] call PXS_adjustCamera; }; case 5://4 black is hot { [5] call PXS_adjustCamera; }; [b]default { _return = false; };[/b] }; // key combo handling [b]if (!(_return)) then[/b] { private["_pressedButtonArray"]; _pressedButtonArray = [_keyCode]; _return = true; // check for key actions switch (true) do { //case 17://W case (({_x in _pressedButtonArray} count (actionKeys "MoveForward")) > 0): ...
  8. So I try to explain to you in simply. Below you can find my script where I defined eventHandler for "KeyDown". disableSerialization; sleep 0.1; PXS_keyEventHandler = (findDisplay 46) displayAddEventHandler ["KeyDown","_this call PXS_keyEventFunction"]; And function PXS_keyEventFunction I defined like this: PXS_keyEventFunction = compile preprocessFileLineNumbers "pxs_satcom_oa\key_function.sqf"; For example there´s PXS_keyEventFunction in key_function.sqf file: private["_event","_keyCode","_return"]; _event = _this; _keyCode = _event select 1; _return = true; #define FACTOR 50 switch (_keyCode) do { case 1://ESC { call PXS_closeCamera; }; case 2://1 normal view { [2] call PXS_adjustCamera; }; case 3://2 night vision { [3] call PXS_adjustCamera; }; case 4://3 white is hot { [4] call PXS_adjustCamera; }; case 5://4 black is hot { [5] call PXS_adjustCamera; }; default { _return = false; }; }; // key combo handling if (!(_return)) then { private["_pressedButtonArray"]; _pressedButtonArray = [_keyCode]; _return = true; // check for key actions switch (true) do { //case 17://W case (({_x in _pressedButtonArray} count (actionKeys "MoveForward")) > 0): { PXS_SatelliteNorthMovementDelta = 2.5; PXS_SatelliteTarget setPos [((getPos PXS_SatelliteTarget) select 0) - PXS_SatelliteNorthMovementDelta,((getPos PXS_SatelliteTarget) select 1) + PXS_SatelliteNorthMovementDelta,(getPos PXS_SatelliteTarget) select 2]; call PXS_updateCamera; }; //case 31://S case (({_x in _pressedButtonArray} count (actionKeys "MoveBack")) > 0): { PXS_SatelliteSouthMovementDelta = 2.5; PXS_SatelliteTarget setPos [((getPos PXS_SatelliteTarget) select 0) + PXS_SatelliteSouthMovementDelta,((getPos PXS_SatelliteTarget) select 1) - PXS_SatelliteSouthMovementDelta,(getPos PXS_SatelliteTarget) select 2]; call PXS_updateCamera; }; //case 30://A case (({_x in _pressedButtonArray} count (actionKeys "TurnLeft")) > 0): { PXS_SatelliteWestMovementDelta = 2.5; PXS_SatelliteTarget setPos [((getPos PXS_SatelliteTarget) select 0) - PXS_SatelliteWestMovementDelta,((getPos PXS_SatelliteTarget) select 1) - PXS_SatelliteWestMovementDelta,(getPos PXS_SatelliteTarget) select 2]; call PXS_updateCamera; }; //case 32://D case (({_x in _pressedButtonArray} count (actionKeys "TurnRight")) > 0): { PXS_SatelliteEastMovementDelta = 2.5; PXS_SatelliteTarget setPos [((getPos PXS_SatelliteTarget) select 0) + PXS_SatelliteEastMovementDelta,((getPos PXS_SatelliteTarget) select 1) + PXS_SatelliteEastMovementDelta,(getPos PXS_SatelliteTarget) select 2]; call PXS_updateCamera; }; //case 78://Num + case ((({_x in _pressedButtonArray} count (actionKeys "ZoomIn")) > 0) || (({_x in _pressedButtonArray} count (actionKeys "MoveDown")) > 0)): { if ((PXS_SatelliteZoom + (0.02 * FACTOR)) <= 27) then { PXS_SatelliteFOV = PXS_SatelliteFOV - (0.0005 * FACTOR); PXS_SatelliteZoom = PXS_SatelliteZoom + (0.02 * FACTOR); call PXS_updateCamera; }; }; //case 74://Num - case ((({_x in _pressedButtonArray} count (actionKeys "ZoomOut")) > 0) || (({_x in _pressedButtonArray} count (actionKeys "MoveUp")) > 0)): { if ((PXS_SatelliteZoom - (0.02 * FACTOR)) >= 0.1) then { PXS_SatelliteFOV = PXS_SatelliteFOV + (0.0005 * FACTOR); PXS_SatelliteZoom = PXS_SatelliteZoom - (0.02 * FACTOR); call PXS_updateCamera; }; }; default { _return = false; }; }; }; _return;
  9. chicago

    hop in and play?

    You can run it in your script and time when a unit will be spawn you can set yourself. Than you can switch the player on the created unit by the help selectPlayer. And "soldierWB" is name of unit in the game which is defined in CfgVehicles class.
  10. @Dragon Zen: Well, I can tell you about my project of Satellite view. There´s a link on armaholic.com
  11. chicago

    Problem with sideradio

    Ok, and was it or ? Because it´s different :). I see in your first post variant no.1 and it´s wrong.
  12. chicago

    Problem with sideradio

    Well, try this: and I think that unit_name must be unit and not logic.
  13. I think that problem was this You forgot to write ; because I found out that if I forgot to write this letter so it didn't work correct.
  14. I must disagree with you because I bought both DLC on Sprocket and I was contented. But the box with a small present is great too :). But I understand BIS because these releases are more expensive than steam releases.
  15. I read somewhere that ARMA 2: Reinforcements will include Arrowhead (little version), BAF and PMC. The improvements are usually released in the updates. But Arrowhead has new improvements than ARMA 2 (original game). As example new units, functions, equipments, etc.
  16. chicago

    How much RAM does the typical ArmA player got?

    I have only 2GB DDR2 for now but next month it will be the big update of my PC. I think of about 4GB DDR3 it will be enough :).
  17. Ok, why are you downloading those missions when you aren't playing them? I have only a few missions in my folder. Only about 10 mission in the folder :D. But there is the best from arma community.
  18. Yes, It's great occasion for people who they like the boxes. Like me. Now I'm angry that I bought the DLCs on Sprocket :)
  19. chicago

    User Interface Editor

    It´s cool. Finally, I can create GUI dialogs simply :) Thanks BIS!
  20. Hey, I am looking for voice actors for my mission and someone who makes the text correction of my description file because my English is not very well. Characters are bellow: ------------------------------------------------------------ Mathew Harris Age: 29 Voice: American accent, middle rough voice of 30s Steve Jones Age: 30 Voice: American accent, middle rough voice of 30s John Reed Age: 25 Voice: American accent, younger and middle rough voice Jim Bennett Age: 35 Voice: American accent, older and rough voice ------------------------------------------------------------ If you have interest please PM me. Thank you.
  21. Hi everyone, I would like announced, that I am released SP mission Operation Scout. Downloads: http://www.pxs.armaholic.eu/downloads/PXS_scout_v11.rar Small description: It is classical stealth mission from atmosphere of the Chernarus island. You empathy with to the role seasoned Lt. Mathew Harris, what gets at task together with our team take over from local Chernarus resistance relevant documents. Seemingly with it can looks like snap, but not every time walks according to the plan... Version: 1.1 Addons: none (only official) Changelog v1.1: - fixed problem with loss rifles - fixed problem with documments - fixed coordinates - already mission switch as finish Changelog v1.0: - reworked intro - fixed dubbing - fixed problem with guards - the patrols already no-overlies in station building on the floor - and more
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