scale
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Where are latest Arma 2 linux server files?
scale posted a topic in ARMA 2 & OA - Servers & Administration
Hi, i don't find the latest Arma 2 (not OA) linux Files here: http://www.arma2.com/index.php?Itemid=20&option=com_rokdownloads&view=folder〈= Are they in an other place, some hint was great. Greets Tom -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.56 BETA
scale replied to maruk's topic in ARMA 2 & OA - Servers & Administration
All repositorys uptodate at cgl and working. It's one mouseclick to install a Arma2 Server and hold it uptodate. -
Arma 2 Linux - Standalone Server 1.08
scale replied to maruk's topic in ARMA 2 & OA - Servers & Administration
Thanx for support -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.56 BETA
scale replied to maruk's topic in ARMA 2 & OA - Servers & Administration
Better: I uploaded 1 week the gameserver data to linux box via 786kbits DSL. Every time the files (with filezilla) are on box one or more files are corrupted (don't know why). Now i make a packing the 14 GB to a tar bzip2 file, half uploading and a patch is here :mad: I buyed sprocket Arma 2 combined version, but only a setup.exe for windows... no wget :( But sun is coming up, i work to put the linux dedicated Server fast as possible here for free download nexttime: http://cgl.clanmeets.de -
ARMA 2: Operation Arrowhead, version 1.56 - Patch released
scale replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Thats not the sense of the german version to switch to english :icon_rolleyes: But for interest, where is the switch? -
ARMA 2: Operation Arrowhead, version 1.56 - Patch released
scale replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Since patch 1.08/1.55 many old ingame Missions (like When diplomacy failed etc.) for German Version are broken: Please fix this in next patch. -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.56 BETA
scale replied to maruk's topic in ARMA 2 & OA - Servers & Administration
Question about server data: The server data, must be include: BAF lite PMC lite OR (i have buyed both at sprocket) BAF Full PMC Full to work perfect? -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
scale replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Yep, they need some time to make it working :) Better a time info than DOS Attacks all day long :D -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.55 BETA
scale replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
Thanks, all libs are allready installed. The line: /home/GameServerDaemon/gameserver/853/arma2oac_853/server: /usr/lib/libstdc++.so.6: no version information available (required by /home/GameServerDaemon/gameserver/853/arma2oac_853/server) /home/GameServerDaemon/gameserver/853/arma2oac_853/server: /usr/lib/libstdc++.so.6: no version information available (required by /home/GameServerDaemon/gameserver/853/arma2oac_853/server) says only that the version can't be located, but the server runs. The server errors i had comes from defected files, i'm uploading the combined server files new. My upload speed is only 768, so it took same days :( -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.55 BETA
scale replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
I use this script: #!/bin/bash # # armaserver: ArmA 2 & OW Linux Dedicated Server Control Script # (c) 2009 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= BASEDIR="/home/GameServerDaemon/gameserver/853/arma2oac_853" ARMA_DIR=$BASEDIR CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid MODS="" RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/restart.log SERVER=${ARMA_DIR}/server OTHERPARAMS="" #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 & OW server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 & OW server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -name=SYSTEM -port=${PORT} -pid=${PIDFILE} $(OTHERPARAMS) ${MODS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac Generated from this system I have two logs, restart.log & server_console.log. But will see to put all in one. -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.55 BETA
scale replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
I tested it here local on a linux, box, it works here. I will upload working server files once more. BUT, is this output normal when Game is startet?: WATCHDOG (7783): [Tue Nov 23 20:26:36 CET 2010] Starting server (port 2302)... Item str_disp_server_control listed twice 20:27:07 Dedicated host created. 20:27:09 Host identity created. WATCHDOG (7783): [Tue Nov 23 20:28:12 CET 2010] Server shutdown intentional, watchdog terminating WATCHDOG (7893): [Tue Nov 23 20:31:27 CET 2010] Starting server (port 2302)... Item str_disp_server_control listed twice 20:31:56 Dedicated host created. 20:31:59 Host identity created. ArmA 2 OA Console version 1.55 : port 2302 - Sockets 20:39:22 Player scale connecting. 20:39:23 Player scale connected (id=46082). ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable Mission MPE_MountainWarfare3Sided.Takistan: Number of roles (24) is different from 'description.ext::Header::maxPlayer' (16) 20:40:56 Roles assigned. 20:40:56 Reading mission ... Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 20:41:32 Mission read. Received 48, expected bool Unexpected message data (message 22NetworkMessageWaypoint, item visible) Before (0x0000007c): 75 65 00 00 00 00 00 74 72 75 65 00 24 4e 4f 4e 45 24 00 00 00 00 24 4e 4f 4e 45 24 00 00 00 00 Current (0x0000009c): 30 20:41:49 Game started. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Cannot create non-ai vehicle US_Soldier_HAT_DRAGON_EP1, Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Subgroup O 1-1-K:<No leader> (0x1c319130) - network ID 2:73 - no leader Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Cannot create non-ai vehicle TK_Soldier_RPG7_EP1, Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Server: Object 3:17 not found (message 124) Server: Object 3:21 not found (message 124) Client: Object 3:14 (type Type_268) not found. Server: Object 3:25 not found (message 124) Server: Object 3:29 not found (message 124) Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Server: Object 3:33 not found (message 124) Server: Object 3:37 not found (message 124) Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. Client: Object 3:14 (type Type_268) not found. -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.55 BETA
scale replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
Thank for ideas. i used your config, the rest config are auto generated from server. All files/dirs are lowercase with install Server is running, but when server read mission (no custom missions, only vanila), server dies. new log: I think there is an Problem in CAStructures, but wich file is this? I have a combined Server. Server runs aktually: 78.46.19.139:2302 You can join, choose mission, server loads mission and ...good bye :( Any other ideas? -
Arma 2: Operation Arrowhead - Linux Standalone Server 1.55 BETA
scale replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
Some Problems on my linux boxes, suse 64bit. If player connects and mission begins to start, server dies. I have no idea why: Any ideas whats wrong? -
Some Problems about the patch: I use German Game Version. If i host an own server and join a mission like "if diplomacy failed" then when the todos come i have in map screen in my todo description ****to translate ***** This problem is with Arma 2 1.08 vanila and Arma OA 1.55 in my German Version on an win 7 64 bit and an other xp computer. Edit: I always habe big patch problems on my Win7 64bit, core i7, 8GB ram. The Arma2 patch from 1.00 to 1.08 gives much delta patch errors if i want patch a 1.00 version. Source Data are okay and not corrupted. These problems are not on my xp machine. Have other no problems patching with win64 bit? Edit 2: Delta Patch errors comes only if patch is on drive c: and gameinstall is on drive c: If Gameinstall is on drive e: , no problem here.
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Hi, i'm Tom, the project leader from Community Gameserver Loader -CGL-. CGL is an free Webinterface to install Maps, Mods Configs via mouseclic to any Gameserver. It supports various gameserver, Arma 2 too (in beta). Here an vid that shows how cgl done the job (german language): http://www.youtube.com/watch?v=frrPXRM3 ... re=related Here the project website (english/german): http://cgl.clanmeets.de The idea i have: Implement the same functions as Yoma Add on sync but for Gameserver Admins. As gameserver admin you select in cgl some missions from mission pool. The missions are flagged what mods they use. cgl transport via mouseclick the missions and the required mods to Arma2 Server and restarts the server with this mods, all automatic. The idea is, cgl use repository server for modsync like yoma. Pulls the z7 file and get the mod changes, so Arma2 cgl Mod base is always up to date. For this, interested people needed. Are anybody interested in such a support service ? Greets Tom
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Hi Cross, i tell how CGL works, so you can understand the security and working: CGL use an "GameServerDaemon" on Gameserver side. The GameServerDaemon is an Open Source mini Webserver named Mongoose ( http://code.google.com/p/mongoose/ ) with php support implemented. Mongoose is available for Windows and Linux. The current from CGL available GSD is for Linux and have an install menu. With GSD comes an php file that handle all actions on Gameserver side. CGL connects trough GSD to this php File. The php File get an xml file from cgl. The xml includes download paths and locations where downloaded files must be stored on the Gameserver. So you can click on cgl what mods/missions etc. you want and push "load server". There are many other function like cache mechanisms and so on. The php File on Gameserver is ACL protected and secondary too password protected. Greets Tom
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Thats right. Not only modsets, very much more! The idea to connect the system to sources of e.g. ace will allow to putt the actually Mod Files via mouseclic to the server. After this job, the sys can make a 7z file an push automatically this sources on an Webserver. It's all ready to go an makes live much easy for admins and players. If it possible to interact/connect with yoma, the solution eliminates every pain, espacially for players . I spend over 1 year for programming the cgl framework, much more people spend time to putt mods / maps in the system and test them and dothe work that all can installed via mouseclic directly on gameserver. But i spend not too much time on Arma based games if no really interesst there. This is no one man show and if nothing have interesst i will spend more time in gameserver handling where the community is more interessted.
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Is there really no interest? Or is my (sry) bad english not good enough?
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Hi, how can i bind an ip address to the arma server? greets tom
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i think change this: //reportingIP = "armedass.master.gamespy.com"; // This is the default setting. If you change this, your server <= ARmA 1 reportingIP = arma2pc.master.gamespy.com"; // In case of ArmA2 might not turn up in the public list. Leave empty for private servers <= ARmA 2