Jump to content

seragavlg

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About seragavlg

  • Rank
    Private
  1. How do i create a minimap on HUD?
  2. seragavlg

    TroopMon2

    Hi ! Where error? troopmon work incorrect in OA. He see West, Res, Civ, but takistani?
  3. Dedicated server 69782. Server start freez on reading mission
  4. GroupCAS1 = CreateGroup East; Helo1 = createVehicle ["CMA_Mi28_RUS", [(getpos player) select 0,(getpos player) select 1, 0], [], 3100, "FLY"]; HeliPilot1 = GroupCAS1 createUnit ["RU_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; HeliPilot1 moveInDriver Helo1; HeliPilot2 = GroupCAS1 createUnit ["RU_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; HeliPilot2 moveInGunner Helo1; Helo1 FlyInHeight 200; Helo2 = createVehicle ["CMA_Mi28_RUS", [(getpos player) select 0,(getpos player) select 1, 0], [], 3150, "FLY"]; Heli2Pilot1 = GroupCAS1 createUnit ["RU_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; Heli2Pilot1 moveInDriver Helo2; Heli2Pilot2 = GroupCAS1 createUnit ["RU_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; Heli2Pilot2 moveInGunner Helo2; Helo2 FlyInHeight 220; Helo3 = createVehicle ["CMA_Mi28_RUS", [(getpos player) select 0,(getpos player) select 1, 0], [], 3050, "FLY"]; Heli3Pilot1 = GroupCAS1 createUnit ["RU_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; Heli3Pilot1 moveInDriver Helo3; Heli3Pilot2 = GroupCAS1 createUnit ["RU_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; Heli3Pilot2 moveInGunner Helo3; Helo3 FlyInHeight 180; wp1 = GroupCAS1 addwaypoint [position player, 0]; wp1 setwaypointtype "SAD"; wp1 setWaypointCompletionRadius 200; wp1 setWaypointBehaviour "COMBAT"; wp1 setWaypointCombatMode "RED"; wp1 setWaypointSpeed "FULL"; Helo3 FlyInHeight 180; Helo2 FlyInHeight 220; Helo1 FlyInHeight 200; and this heli's don't flyight on this heights. Why? ---------- Post added at 04:18 PM ---------- Previous post was at 04:13 PM ---------- while {(Alive Helo1)||(Alive Helo2)||(Alive Helo3)} do { wp1 = GroupCAS1 addwaypoint [position player, 0]; wp1 setwaypointtype "SAD"; wp1 setWaypointCompletionRadius 200; wp1 setWaypointBehaviour "COMBAT"; wp1 setWaypointCombatMode "RED"; wp1 setWaypointSpeed "FULL"; Helo3 FlyInHeight 180; Helo2 FlyInHeight 220; Helo1 FlyInHeight 200; }; and this is dont't work
  5. seragavlg

    MI28 Project

    hm after use class CMA_Mi28_RUS i receive message: you cannon play edit this mission .... depend on downloadable content cma_c_mi28_rus_a1
  6. seragavlg

    Add EH to AI soldiers

    thx nuxil!!! All work. ---------- Post added at 07:03 PM ---------- Previous post was at 06:07 PM ---------- hmm........ unit6 = "FR_Rodriguez" createUnit [position player,group player,"this addEventHandler ['Fired',{(_this select 0) setvehicleammo 1}] ;", 1, "COLONEL"]; unit6 setskill ["aimingAccuracy",1]; unit6 setskill ["aimingShake",1]; unit6 setskill ["aimingSpeed",1]; unit6 setskill ["endurance",1]; unit6 setskill ["spotDistance",1]; unit6 setskill ["spotTime",1]; unit6 setskill ["courage",1]; unit6 setskill ["reloadSpeed",1]; unit6 setskill ["commanding",1]; unit6 setskill ["general",1]; unit6 addEventHandler ["Killed",{[_this select 0,_this select 1,west] Spawn UnitKilled}]; hint"ready for battle"; after i need to remove both EH: unit6 removeAllEventHandlers "killed"; unit6 removeAllEventHandlers "fired"; Killed - removed, but fired???(after initialization this eh won't remove)
  7. seragavlg

    Add EH to AI soldiers

    offtopic: 1. ArmA 2 : CONFIGS AND SCRIPTING (addons) Discussion on editing CPP's, SQS', SQF's and getting your work from O2 to Arma 2 or ArmA 2 - MISSION EDITING & SCRIPTING For discussing the technical aspects of creating custom ArmA 2 missions as well as scripting. for my ques both of all 2. unit6 addEventHandler ["Fired",{(_this select 0) setvehicleammo 1}]; not work(
  8. I create ai soldier during mission: unit6 = "FR_Rodriguez"createUnit [position player,group player]; unit6 addEventHandler ["FiredNear",{(_this select 0) setvehicleammo 1}]; hint"Test_1"; or unit6 = "FR_Rodriguez"createUnit [position player,group player]; unit6 addEventHandler ["Fired",{(_this select 0) setvehicleammo 1}]; hint"Test_2"; - and this evehthandler don't work(( What i do wrong?
×