Rayers12
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Everything posted by Rayers12
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Add communications items that activate triggers
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Add communications items that activate triggers, as in 0-1-?. How would that be done? -
We all love your mod, but could we have it? Its been a year and two months.
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Project Reality - WIP Discussion
Rayers12 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
When are we looking at the release? -
While the effect is easy to see when you move it down, under 100 %, I am unclear as to the effect of fillrate over 100 %. Can somebody enlighten me?
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How to make planes stay on runway
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have 4 planes stationed on the runway, but they automatically take off. i have tried hold waypoints with radio triggers, any ideas? -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
It is a strange choice, I thought it would be 2C if anything. -
Conspiracies: Rising Dead
Rayers12 replied to Sled88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Get out of here Stalker! -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Thank you for ruining the release day editor fun for me. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Thanks! Also, what is up with the new modules on there? OA? @List Guy: Stuff to be excited for Mk13 (?) Lee Enfield AN2 UH-IH BTR-40 Sa vz.58V ACOG (WHY) 9P117 SCUD B AKS-74 GOSHAWK Bonesetter [Takistani Milita] (?) Aziz [Takistani Army] AKS-74 NSPU Revolver gold (OFP WHATS UP) M60E4 M32 (Game over yea!) M47 (?) M14 AIM SCARs UZI SD Stone M4A3 CCO (Because the A1 just wasn't enough!) -
I would kill for fast ropes.
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Its been slightly less than a year, maybe its time? I'd be overjoyed for anything representing the RACS.
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ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
What is SILVIE, while were at it. -
Darwinian Evolution of AI skills
Rayers12 replied to TRexian's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If you can implement this practically, this is the largest breakthrough in gameplay I've seen yet. -
Your work is top notch, and you've shown a massive amount of work that rocks. But everything looks finished, so could we get a pre-release? Your work rocks. :D
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ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
TBH I haven't learned anything about them since 1998. So, TIL about FLIR. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I mean IRL. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Well... FLIR is pretty much solely for night ops. -
Oh... dear god. Don't even get me started on how little soundwork there is in A2.
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3D editor that allowed us to render and adjust our editor-placements would be too good for its own existence. Sh*t would get real. A 3D editor interacting with the 2D one would shatter everything in a shockwave of awesome. Also, could we get some logic or something that would help us when placing multiple objects in the editor? For every time I've had to adjust and adjust just to fit a plane into a hangar.
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You... didn't notice that they were extremely similar?
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ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I personally don't have a use for it. Stop badgering me. @Whisper: Diss OA? The one with the 15% performance boost, lasers, large cities and hell thats pretty much all I've ever wanted. @NodUnit: http://en.wikipedia.org/wiki/Troll_%28Internet%29. I don't fly the planes or helis... so its not really all that practical for me. Deal with it. If you don't like it, please ignore the posts that I make. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
.... I won't use FLIR. That makes me a troll? How does me voicing my opinion make me a troll? Not sucking BI cock at all times makes me a troll? Not using smileys after every sentence, (even when its something negative) make me a troll? Leave me alone, I am not here for your amusement. I am here for stuff. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
... I think FLIR's a bit of gimmick, as is the scope zeroing. Seriously... I can't think of a single time FLIR would be practical in one of (desgned by me in editor) combat situations. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
http://www.armedassault.info/index.php?game=1&cat=articles&class=articles&id=44 "Will the AI use buiding interiors? Take cover in the buildings and search for enemies? AI_q1_thumb.jpg The many buildings of Zargabad The AI itself is not able to do it; however, with smart scenario design it is possible to have AI also in buildings, or move through buildings. The AI will follow orders, entering buildings on command, or following you into buildings as part of your group." FUCK. There went the last part of OA that actually might improve the gameplay. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I have a decent rig, but that is just about the largest city I've seen in any ArmA game. Also, most previews have mentioned slight lag and technical issues (they always do). I have a good gaming rig, so its not me that gonna be the problem.