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Rayers12
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Everything posted by Rayers12
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I want a chopper to fly a group and make them rope out. I do not want any player interaction in this, and I can't find a script that fits my exact needs.
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Seek and Destroy WP in script
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What is the name, as in : _waypoint0 setWaypointType "MOVE"; -
MP fast rope script addon
Rayers12 replied to norrin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can it use the Russian MI24V as a fast-rope vehicle? -
This is using norrin_DBO_Fastrope and its on United Sahrani, you could of just removed the the dependency in the mission you know.
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No matter how long I play A2, I always find little new features along the way, such as the M136 post. Does anyone have a list of every feature in A2?
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I agree, I feel like I'm in a tank when I'm on foot.
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http://www.mediafire.com/?khmmmejdnnt Maybe you can help?
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I've worked on this for hours and have gone nowhere. Maybe you can help. http://www.mediafire.com/?khmmmejdnnt
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No, Norrin requires player interaction.
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sometimes i can't scroll around map with mouse
Rayers12 replied to matt_gold's topic in ARMA 2 & OA - GENERAL
Happens to me frequently. -
Believe me, my own team has a habit of running in front of my SAW gunner and it is annoying.
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ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I just want to know if it will blend. -
Arma 2 Addon request thread
Rayers12 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I really want some of the Sci_Fi stuff to come into play, like an actual SG-mod release, the Aliens and maybe the zombie mod. -
Ehhhh.... I never really found the A2 AI to be all that fantastic personally.
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Any part of the game that you have found that is not well documented. I recently noticed that units tend to stick to the tree line when under fire.
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It really just needs some ads somewhere someone will see them.
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ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
"When its done" Is not a valid answer. Any actual MM/DD/Y release date? -
High command bug
Rayers12 replied to Rayers12's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, I mean that I will place 2 marine groups of seperate grouping and only sync one of them to the module, but both will show up in HC. -
Whenever I make a High-Command mission, it sync's every group to the module and wont let me do anything about it. Any tips?
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High command bug
Rayers12 replied to Rayers12's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That doesn't work. -
Faster way to change a variable name?
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a faster way to change a variable name than going through the unit's boxes? As a man who frequently copies and pastes on the editor, it is very annoying have to update 13 B_1s to Ba s. It is quite annoying. Any tips? -
Arma 2 Addon request thread
Rayers12 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Aliens. -
RH MGS wpn pack 1.1
Rayers12 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would like to give RH a standing ovation for the 100+ new weapons (although they are conversions, some from COD; the arch-enemy of arma.) and the fufillment of my fantasy, the M14EBR. -
In A1/2, I have always found the weapons to feel imprecise and clunky. I use the AK74SU and it is feels like going to work just to move the guns. I use the 240, it feels the exact same way. I've tried dead zone and sensitivity, nothings worked for me. Anyone else feel this way?
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Does anyone else hate the way weapons feel?
Rayers12 replied to Rayers12's topic in ARMA 2 & OA - GENERAL
Ouch. They feel like plastic models is what I meant.