Rayers12
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Everything posted by Rayers12
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ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Nope. I've been asking for one since 1.06 of A1. -
M16A2 with 2 mags of 20 each for SP. I like the feel.
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The Undead Mod
Rayers12 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are the modules automatically spawning zbies? What is the difference between Infected and ZBies? ---------- Post added at 04:06 AM ---------- Previous post was at 04:03 AM ---------- Furthermore, you need to work on the attack distance and timing of attacks. (Other than that)When people say that someone is that man, you asre the man he is trying to be. New Fav Mod. -
It runs pretty good for me, but my game stutters like a vietnam war veteran whenever I turn to look elsewhere. Theyre only split second stutters, but theyre annoying as hell.
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Indeed, it is.
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The Undead Mod
Rayers12 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To all posts, Indeed. ---------- Post added at 11:53 PM ---------- Previous post was at 11:28 PM ---------- How do I use ze modules provided in ze pack of ze zombies? -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I just want a nuke bomb. Haters gonna hate. -
The FOV in general needs revamp as well as the following AI.
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Can't find thread, move in building command?
Rayers12 replied to Rayers12's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Indeed, it is what I was indeed looking for, indeed. But with a setPos instead of Domove. -
Can't find thread, move in building command?
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what is the command to move a unit into a building positions? i remember it was sort of like "this getnearestpostion ; this moveinpositions x" can someone give me the relevant correct code? The War! is coming along quite nicely, although we switched from Chernarus to Isla Duala. -
NOOB: Help please!
Rayers12 replied to xMobiusTyrx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Method 2: Group a trigger to the target. Set to not present, make the trigger big enough to cover wherever the unit could possibly ever be. Then, set the trigger to End 1. -
Any hints on how to make planes take off from hangars?
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am sad to announce that The War! has moved from CAA1 to Chernarus, due to AI issues. Furthermore, I cannot get units to take off properly from hangars. Planes simply face towards the sides of the hangars and drive into them. I have tried various waypoint tricks. Any ideas. (Oh hey splicer.) -
A few Editor questions...
Rayers12 replied to ladlon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
7. The only way to get a choppa to land is to order a disembark whilst ingame. If ineditor, you can use the "land" command in the Init Box. I primarily use it to GET TO DA CHOPPA! -
Quick question: what unit is the Timeout option?
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Quick question: what unit is the Timeout option? As in waypoints? -
Quick question: what unit is the Timeout option?
Rayers12 replied to Rayers12's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alrighty then. -
Advanced Artillery Request System
Rayers12 replied to Bon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I really need some clarification on usage. It needs a mapclick option as well. -
Red Hammer Studios addons
Rayers12 replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Your AK pack needs a lot of work, as it looks and feels really shitty. -
ArmA II: Operation Arrowhead discussion thread
Rayers12 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
^ Indeed, that indeed would be awesome, indeed. What I would really appreciate is a lot more options when it comes to AI command, like Fly low/high, save AT munitions, work with (not make a team with) x unit to accomplish X units objective, Cover and back-up this unit, etc. -
There should indeed be land and turn off commands, indeed.
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AI do not know how to use unpaved runways?!?!
Rayers12 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have tried an excesssive amount of code and waypoints, but the AI DO NOT EVEN TAKE OFF. Any ideas? -
Wondering why hardware power will allow us to unleash the full power of Arma2
Rayers12 replied to wasserkool's topic in ARMA 2 & OA - GENERAL
^Indeed. -
insurgents editing
Rayers12 replied to lostninja's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is what NAPA is for. -
How to make AI's shoot civilians like if they were shooting a normal enemy?
Rayers12 replied to SGJackson's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
^Indeed. -
AI do not know how to use unpaved runways?!?!
Rayers12 replied to Rayers12's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Untrue. I have indeed tried both ways, indeed. -
Any hints on how to make planes take off from hangars?
Rayers12 replied to Rayers12's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well... Balls.