bigcheese
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Everything posted by bigcheese
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Different victory conditions for different factions (+ finding player)
bigcheese posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I couldn't find anywhere else of the forums answering this, after about 20 minutes of searching. If this has already been answered can I be given a link to the thread please? Anyway, I would like to know if it is possible, and if so how, to have it so that when all independents are killed the blufor team wins, but the independents and opfor (even if no opfor die) lose, then when all the blufor are dead it's the other way round, the independents and opfor win, but blufor lose. Also another minor issue that I would like answered is how do I refer to a certain player and find previous vehicles? For example I have 6 players - p0 to p5 and I want to find out which vehicle p3 was last in so that I can do something with that vehicle, say blow it up. How would I do this? and finally, how do I know which player activated the radio triggers? Thanks in advance. :) Note - In multiplayer scenario -
Arma 3: Community wishes & ideas- NO DISCUSSION
bigcheese replied to Maio's topic in ARMA 3 - GENERAL
Ability to move around inside open vehicles, for example walking around (slightly drunkenly as the plane is flying) in the C-130... This could also lead to HALO jumps, you manually open the tail door and you can jump out, or the AI could open it and close it after you... The AI needs to have the ability to do everything the player does. Also maybe if you change seat in a car, say from left side of the back to the right side of the back, there is a short animation of you sliding over the seats. Another thing is AI's pathfinding, I don't know what the VBS2 xaiment thing was like so i cannot make any reference from that. I want them to have the ability to drive on roads, without crashing into every possible tree. If they are following another vehicle they will not randomly crash into the back of the other vehicle, try to overtake by driving into a tree... They will brake accordingly, wait for a bit for the other guy to move off and if they do not move, find an appropriate route that does not involve going through a building around them. Also when the AI is landing planes, no more of the plane wobbling on it's path... Maybe you/the AI can be an air traffic controller type person and designate where an aircraft has to go, the aircraft will find a path to that place avoiding all obstacles such as annoying trees/buildings that are too close the the taxiway, maybe they could not put in those trees in the first place! Also the ability for you/the AI to call for a pushback onto the taxiway, if there is a tow truck available and that can get to the plane (which would not just drive across the runway in front of other landing planes or from an entirely different part of the map), from when "parked" in some kind of stand. The pushback would automatically be requested From when the engines are turned, if the plane is in need of a pushback, on so the plane will not just go into a random building in front of it and blow up! I have more ideas... but i cannot quite recall them at the moment -
Jungle Wars: Island of Lingor
bigcheese replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Government trops eh? ;) looks very good... i suspect my computer wont be able to take it though :p too many god damn polygons ;) -
31st Normandy mod for ArmA2: WW2
bigcheese replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The DUKW (under US army-WW2/Cars) textures dont seem to work :p There is no colour on the model...just white Sorry about the super big picture... no idea how to make it smaller :p I have arma2 standalone 1.07 (with beta patch) I have the full ACE2 1.3. stuff too :p -
Arma 2 Addon request thread
bigcheese replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would like to request a number of boats and warships for arma2...i know there is already ww2 warships but i think there should be some more modern boats such as - 1- Type 23 frigate http://en.wikipedia.org/wiki/Type_23_frigate http://www.dutchsubmarines.com/specials/images/boat_rn_type23_frigate.jpg http://www-roc.inria.fr/gamma/OBJECTS/SCHNAUZER/WATERCRA/Type23FrigateFinished.jpeg With working guns and missile pods maybe and walkable decks 2-Type 21 Frigate http://en.wikipedia.org/wiki/Type_21_frigate http://www.compguru.co.uk/TYPE21.JPG With working guns and missile pods maybe and walkable decks 3-Type 45 Destroyer http://en.wikipedia.org/wiki/Type_45_destroyer http://wallbase2.net/high-resolution/be0627a50048c0e84f0d200f9498890a/wallpaper-432528.jpg http://wallbase2.net/high-resolution/6d597df55762ee0e8029ca652a43b003/wallpaper-221946.jpg With super space age look and ofc working guns and missile pods ;) and maybe a few more that you can find if you search http://en.wikipedia.org/wiki/List_of_ship_names_of_the_Royal_Navy I would like these because i really dont think there is enough naval stuff in arma2, the Navy still has big parts in conflicts such as providing a starting point for an invasion by clearing waters near the country and providing a safe ground from which artillery and air support can be launched. -
Is this for Arma2 or Arma2:OA or both? :p Cos i want it for arma2 so i can have awesome battles with some of these awesome looking machines!... are there gonna be any warships cos i think we need a few of those?
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A319 & A320 v1.2 Release
bigcheese replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'll help :p just tell me what to do and i'll get back to you when i've learnt how to use all the stuff i will need to use such as Oxygen and that :p No idea and GNAT's tutorials on youtube dont help cos he wont answer my question. :( -
31st Normandy mod for ArmA2: WW2
bigcheese replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
done that 3 times now :p still doesn't work Edit: Okay it works now... -
31st Normandy mod for ArmA2: WW2
bigcheese replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, i downloaded the mod from armaholic.com and when i tried to open the .rar file with 7zip after extracting it came up with the error - 0 C:\Documents and Settings\joe\My Documents\Downloads\31stWWA2.rar 1 Data error in '@31stWWA2\addons\2nd.pbo'.File is broken and then when i started the game (with the mod installed in folder "@WW2" as i had called it i got the message - Data file too short '@WW2\addons\2nd.pbo'. Expected 95998047 B, got 50325307 B This happened with patch 1, 2 and 3 installed and i have arma2 standalone with patch 1.07 Any idea why this might be? -
A319 & A320 v1.2 Release
bigcheese replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes i suppose it is rather rude but maybe say "Hello i am an entrepeneur modder and i have decided to attempt porting a plane over from ARMA and i would like some help making it usable. I have all the models and textures i just need some help making it usable on peoples computers, where it causes a CTD (Crash to Desktop) for the people who try it at the moment. If you are not too busy and maybe have a spare moment can you guide me in how to fix a few things and release the plane without any bugs, I heard you are the best to ask and apparently all your planes are awesome!" or something like that...if they are kind they will help if not...make something else...maybe a few warships...we need some of them ;) -
A319 & A320 v1.2 Release
bigcheese replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ask GNAT or SARMAT very very nicely to help you...they make awesome planes :D -
USEC Maule M7 (Civilian/Ski Plane)
bigcheese replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yeah, i do -
A319 & A320 v1.2 Release
bigcheese replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is it tommorrow yet? COS I WANT THIS PLANE NOW! :p -
USEC Maule M7 (Civilian/Ski Plane)
bigcheese replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The plane is too bouncy :p i was taxing along Balota airfield. it was bouncing a huge amount and then suddenly it bounced and flipped onto its roof! please stop the bounce :p -
Studio Sarmat presents - Pack AN-2 aircraft
bigcheese replied to SMERSH's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is an awesome mod thanks for making it and i hope to see a lot more Russian planes from you ;) Only 1 thing i would like to ask. On Chernarus can you make it so it can take off from Balota and Krasnostav airfields without going either out of the airfield bounderies or into the trees and blowing up? :p i think making the tail rudder a little bit more effective at turning the plane on the ground or something like that so the AI can turn it sufficiently to head down the runway???? Thanks in advance your awesomeness ;) -
A319 & A320 v1.2 Release
bigcheese replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you have any idea when this updated fix will be out Konyo? -
Boeing 767 alfa release
bigcheese replied to bjorn bakker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yeah... but he was only trying to help... so i was trying to defend him :p so...where are you going to tell me to go look? ;) -
Boeing 767 alfa release
bigcheese replied to bjorn bakker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tankbuster That link is actually rather helpful...for learning the orders scripting commands should be in I just need to learn the commands and how to use all the tools needed to make the plane awesome :/ -
Boeing 767 alfa release
bigcheese replied to bjorn bakker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I will try to learn it anyhow ;p -
Can you please do 2 things A- make the AN-225 :D if its anything as good as this then i think you'll be hailed as the best modder in history B- make a civilian version...just cos i want you to :)
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Boeing 767 alfa release
bigcheese replied to bjorn bakker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this needs to be finished :/ it looks like it would be awesome :/ i just need somebody to teach me how to script/use the pd thingymabob and all the stuff you would need to finish it :/ i want to finish this but i have absoulutely no idea how to do it :( Hey could anybody tell me a site or something that could help me learn the scripting language and something that would teach me to use p3d? -
A319 & A320 v1.2 Release
bigcheese replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Heres what happened to me- i Loaded UTES and stuck a plane (not playable/not player) and a rifleman down for each model i got no error message in the game but it CTD If you are a pilot of an aircraft then it says "Cannot open object (planes name)/(planes name).p3d which in my case as i was in the EADS a319 MPA (fr) was "Cannot open object a319mpa/a319mpa.p3d -
Wrecks: Blackhawks Navy & Army
bigcheese replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is a really good addon and has been really useful, although can you pretty please make a version without the doors, without seats in the back and without any missile pods on the side? Basicly i would like a wreck version of Adukes SOAR helicopters so i can make missions like a blackhawk down replica mission. -
TYVM been waiting a while for something like this. Awesome! Now its just the An-225 to go.
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
bigcheese replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When operation arrowhead comes out will ace be remoddelled to fit in with that aswell????? Also in the helicopter targeting as well as an engage all targets command as suggested by pAuthority maybe a zoom function on the apache (126x magnification as on the real thing) like there is in the mando missiles mod and also maybe you could make the Longbow FCR actually do something rather than be an ornament