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=kct=blackmamba

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Everything posted by =kct=blackmamba

  1. i was thinking wouldnt it be great that when a sertain enemy surrenders, we have the ability to arrest him. and maybe call support for taking him in custody (new items "tyribs" and "black bags") could be very usefull... i would love to see this in ACE 2.
  2. hi there i played eagle watch with the "hotfix", (started over again) but without the RAH-66 Comanche, (i like the apache) it did actual service. and at first i tought it was awsome.
  3. =kct=blackmamba

    ArmA2 / OA (low) performance issues

    maybe when i run my crossfire setup in pci 2.0 x16 mode i get bether fps, normally manhatten 21 fps nomather what i do it stays there. (just found out they run in x8 mode) if someone knows how to fix this ?? ill be very thankfull.... no kisses
  4. =kct=blackmamba

    ArmA2 / OA (low) performance issues

    i dont know if its the beta patch, but i turned off the "page file" for all drives and no -maxmem whatever in my shortcut my game runs pretty good, textures are much better only chernogorsk still a little laggy its the only place on the map where i have the white head issue but even there it runs better than it did bevore runnign with everything on highest except vertical sync view distance 4000mtrs
  5. nevermind this post ill use the bug/issue function hi i tried to use the ace mod and latest beta patch 61062 in singleplayer "campaign", when i restart manhatten mission the plane getting us there keeps crashing in the woods near the LZ. same happens in "scenario" trial by fire where the helo fly's to LZ, fly's by and hover's above the ocean. in a second attempt it flew to the LZ and hovered 6mtrs above ground and locked so u cant get out. maybe u are allready aware of this issue, but couldnt seem to find it in the FAQ
  6. about the ''Error Compiling Pixel Shader PSSSSMSpecular Alpha:1'' i think it is caused by the previous and latest beta patch, the problem started with the previous beta patch so yesterday i was pretty excited about the new release of beta 61012 but the problem persists... only when i use the -nofilepatching -mod=beta;@CBA;@ACE;@ACEX mods on the beta shortcut it all works just fine wich i think its a little weird but at least it works
  7. hi every time i trie to use a beta patch, i get the: error compiling pixelshader PSSSSMSpecularAlpha:1, crash why is somebudyelse with the same problem ?? and no its not pirated o it happened with the the current and previous patch never happened before
  8. -------------------------------------------------------------------------------- hi every time i trie to use a beta patch, i get the: error compiling pixelshader PSSSSMSpecularAlpha:1, crash why is somebudyelse with the same problem ?? and no its not pirated o it happened with the the current and previous patch never happened before __________________ AMD Phenom x4 965, 8gb corsair ddr3, 2x HD4890 VaporX ''CFX'', winxp x64
  9. =kct=blackmamba

    ArmA2 / OA (low) performance issues

    http://community.bistudio.com/wiki/ArmA:_Startup_Parameters http://forums.bistudio.com/showthread.php?t=88632
  10. =kct=blackmamba

    ArmA2 / OA (low) performance issues

    im running the campaign "manhatten" on a average 21 fps, with 3950mtr view distance no matter what i do. turn graphics to low or very high its just 21 fps average only anti aliassing and anisotrophic turned off
  11. =kct=blackmamba

    3Dsmax ArmA2 modding toolset

    hi i have a question in 3dmax im using 3dem files for terrain layout what i like to know is does your program support exporting those from max to visitor3
  12. =kct=blackmamba

    Can't get Arma 2 to run :(

    hi i tried to set the -maxmem2047 command in the shortcut but it wont let me apply the setting it keeps telling me that the line is not falid
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