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Everything posted by krzychuzokecia
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Veni Vidi Vici Mod (Romans and Barbarians)
krzychuzokecia replied to ProfTournesol's topic in ADDONS & MODS: DISCUSSION
Out of curiosity: are the sails animated? By this I mean, they're getting lowered when ship is faster than X kph? -
WW4 modpack 2.5 sound replacement mod
krzychuzokecia replied to nikiller's topic in ADDONS & MODS: COMPLETE
Thanks Nikiller! Will definitely put it in mine WW4 modfolder when I'll get my speakers working :p -
Well, it's true, but it's... not true. :) While in air, airplane was fully controllable - every system (apart from landing gear) was working. Hard part begun when plane hit the ground - without steerable wheels you can't control movement of the plane on the runway surface. All you can do to not end up on grass is use plane's rudder - that's what cpt. Tadeusz Wrona did. Yep, LOT has probably one of the best air personnel in Europe. Many from their pilots are retired military pilots with hours spend in cockpits of jet fighters, and they say that after such experience flying modern commercial airliner is child's play. But unfortunately there are still problems with ground personnel and maintenance - especially with LOT's Embraers which are told to be complete (and dangerous) rubbish (on a side note: LOT's Embs were chosen to serve as VIP planes after Smolensk air crash - how would you call that? Stupid, at least?). But it's also true what Dead3yez and Celery say - it wasn't really something special. First, training of such situations is normal in majority of airline companies. Second, cpt. Wrona was in very comfortable situation, with controllable plane and in good weather. In polish media I can hear comparing yesterday's accident with Hudson Bay landing or already mentioned Smolensk crash. To be honest we can't compare these situations: cpt. Sullenberger had lost his two engines while cpt. Protasiuk (pilot of Tu-154 in Smolensk) tried to land in bad weather and was mislead by the ATC (according to Polish report). We can only thank God that cpt. Wrona had no such problems... And interesting (and funny) information about captain's name: Wrona in Polish is name for Hooded Crow - bird species. Since yesterday many people say "fly like an eagle, but land like a crow". ;)
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Well, Cam McDonald's DSAI extension is something new to me, and there's 1.085e patch! Thanks Gunter! :) But to be more precise, I'm asking about list of ECP compatible addons, which was published by ECP team in good old times. It was available here (just like the Developer commented config, which I'm also looking for): http://www.ofpec.com/editors/ecfg/ but now link is dead...
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Not really an addon request, but does anybody have latest ECP (1.085 I guess) Developer commented config? I've searched through Ofpec and Forums, but all links are dead... Also: is Ofp.info mirror of ECP updated to the 1.085e version? And what about ECP compatible addons list, which was on ECP's site? I know only about Marine Assault Pack.
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Well, in real life An-12, An-72 and Il-28 Beagle were made also in AEW&C variants, but unfortunately that versions were never present in OFP. Probably because nobody could make them functional, but now with Drongo's Toolkit...
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Simply amazing Drongo, will definitely try it!
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Wow, over 800MB of stuff! So I'll test it after 4 hours of downloading... Who cares! Best WW2 mod outta here!
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Very nice, have some questions to M203 variants though (take notice that I'm almost complete noob when it comes to M4s :p): - SOPMOD w/M203 - I'm not able to use the leaf sight the way I did in other addons - SOPMOD SD w/M203 - leaf sight is visible on model, but it's not there when pressing "V" key (I can see only front sight with suppressor) - M4A1 w/M203 - no leaf sight on model, no GL sight view mode. Is it right or wrong? C'ya! Oh, and MRE A w/ ACOG - rulez!
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Hey! Nice release, finally some Russian/Soviet equivalent to Combat! HEMMTs! One question: wouldn't it be better to have horn defined as weapon, instead of user action? It's done this way on most of OFP car/truck addons. Thanks Lex and Sapper! ;)
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Hey! I'm not joking, your addons look really nice, and (AFAIK) you're the first who made working illuminated iron-sights (in Mk 20/01)! I hope that LCA is not your last addon (well you could add Mk10 with wooden stock :D). There is problem with female animations, because they're still BIS ones, but this is rather task for Sanctuary.
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Yep, I know, but I wonder if anybody at BIS, knew in 2001 that someone might have made shotgun addon with buckshots... :rolleyes: That's also an explanation, my assumption was that characters in game are bound to have some experience with their weapon of choice, and should shoot better than average Joe. That's why I asked for lowering the reload time. Now it's way better! Let's call it licentia poetica. :) All I can say, that your addons keep this game alive, and I wish I'd be so talented as you... Thanks and good luck!
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I gave it a try, today's morning, and it performs very well. I've set up three enemies in a distance less then 50 meters. For me it was really fast, even too fast to kill them. But AI was visibly slower - so I don't think that AI will have any handicap over human players. But on the other hand, slugs, SABOT and Bambi reload time could be a little shorter - experienced shooters can be amazingly fast in real life! :D Overall, it's a quality addon! I like very much your way to cross-hairs - kinda "simulated" iron-sight. Also Bambi round makes HUGE explosion with WW4 Mod effects! ;) But there is one thing that got my attention: M37 have rear sight mounted on the receiver, but search through Google gives me only photos of Ithaca with rear sight mounted on barrel. And it's only on hunter/sporting models. Have I missed something?
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The one and only AC-130 for OFP by Migebuff: click! Good luck with your missions!
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Well, it's better than nothing, thanks Snafu!
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The WW4 Modpack has just... expanded! Hello guys! I think that most of you'll agree: Sanctuary's WW4 Modpack is becoming 'community standard' - more and more addon-makers are basing their work on WW4 Resources, or use WW4 Anims. That's why I've made two small addons - extensions for WW4 Modpack LamuSoft WW4 Weapons Extension 0.9 Most important news about this addon: bakelite is back! This pack contains retexed and remodeled weapons from WW4 mod. Vilas permission to use his old OFP addons gave me an opportunity to create good-ole' AK-74 for WW4, where we can find modern AK-74M. Additionally I've made AKM and AKMS using WW4 AK-74 and -47 as a basis. Apart from that, this addon gives you 'proper' AKS-74 and AKS-74U - without black polymer parts. All weapons are using WW4 Mod magazines: lam_ww4_ak74 lam_ww4_ak74gp25 - WW4_E545_30mag lam_ww4_aks74 - WW4_E545_30HDmag lam_ww4_aks74u -------------------------------------------- lam_ww4_akm - WW4_E762_30mag lam_ww4_akms - WW4_E762_30HDmag -------------------------------------------- - WW4_VOG25grenade - GrenadeLauncher GP-25 under-barrel - Flare grenade launcher - FlareGreen - FlareRed - FlareYellow Pack is bound to be improved and expanded for other weapons types (like AKs with GL). For credits see readme. Requirements: - WW4 Modpack 2.1 - Operation Flashpoint: Resistance 1.96 or ArmA: CWA 1.99 Download: click! LamuSoft Banana Republic 0.9 This small units pack was invented while making textures for Karbala 2004 Mod. I was bored, took WW4 cloth texture, put it over GIMP's leopard pattern, edited it a bit, and... voila! This addon tries to represent some small African or South American country, ruled by dictator but tied to west - typical banana republic. This is very simple addon, containing 2 pilots, 2 APC crew units, 2 army units and 4 (2+2 :p) Specials - highly trained units to 'dirty-job' tasks. In future I'm going to add more infantry and some vehicles. Requirements: - WW4 Modpack 2.1 - Operation Flashpoint: Resistance 1.96 or ArmA: CWA 1.99 Download link: click! WARNING! Contains old version of weapons pack! Ignore it! Have a nice day! (well, it's evening here :) )
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Oh my God, what a shame... I knew that file size is to small :o Anyway it's fixed now, never upload addons when you're in hurry!
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Are there any units representing Soviet army from late Cold War era? There are RHS '85 VDV, RHS Soviet crew and PsyKKe Soviet Infantry in Afghanistan, but I'm looking for regular army units from that period.
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Persistant MP class levelling systems
krzychuzokecia replied to *zeewolf*'s topic in OFP : MISSION EDITING & SCRIPTING
If you could, I'm interested in it. TBH I was thinking about such system but... reversed - in a campaign consisting of short missions in which you and your team have to defend base/building under siege (for KB04 mod). You don't have any support and your supplies are slower and slower. Not to mention that soldiers in your team are getting more exhausted, and their effectiveness is lower. Does your system affect on AI units ("Skill" slider) or not? -
Thanks Njmatrix, I hope you'll like this: LamuSoft WW4 '80s Replacement Yet another WW4 extension from me. This one replaces models of 1980s US soldiers and standard BIS weapons. Using Sanctuary's models and textures, I've made new BIS US soldiers replacement, because I don't like ones in original WW4 Mod. Their camo seemed bleached, and it was completely different than WW4 West Army one. I wanted to save "visual consequence", so I retextured existing models. Additionally I've replaced BIS weapons with WW4 counterparts. While it seems unrealistic (M16A4 in Cold War?? WTF?!), it's better provisional solution while waiting for proper Cold War era weapons. Also, now you can use WW4 magazines with this weapons. Remember though: I haven't changed some weapons (PP-19 Bizon or M21), so BIS values have still "higher priority". Download version 1.0 here and have fun! Watch out! This replacement will work ONLY with WW4 Mod 2.5!
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Ah, OK. I was rather asking if you have some other types of BTR APC in work, like BTR-60 or -80, not other variants of -70. My mistake.
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Two things: - BTRs are listed in game as "BRT-70", - Resistance variant could have FIA markings. Any other variants planned?
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Oh God, yet another old, rusty soviet vehicle... That's great! ;)
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At last some proper fuel truck for VVS! Thank you Lex & Sapper, you're great ;)
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According to this part of A3 description, we should have at least one occasion to kick Mayor's butt. ;)