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Everything posted by Imperator[TFD]
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Arma 3: Community wishes & ideas- NO DISCUSSION
Imperator[TFD] replied to Maio's topic in ARMA 3 - GENERAL
I've seen in very early release screenshots/media that the F-35 and MV-22 may be present in the final release. Please have the auto-hover nacelle/thrust vectoring adjustment separate to flaps control. If possible also an in-HUD indicator as to the position when adjusting. -
SCO Joint Forces Command [ALPHA]
Imperator[TFD] replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd love to see a 2035 version of the Takistani Army who, given what we know about the A3 storyline, probably sided with Iran. -
R3F French Weapons Pack
Imperator[TFD] replied to nanucq's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The FAMAS and the HK4 series weapons are amazing! This is top notch work even for an alpha release mate. -
Configuring joystick throttle for Helicopter controls
Imperator[TFD] replied to starbug1969's topic in ARMA 3 - BETA DISCUSSION
I have the same issue with my X-52. Throttle input is not detected at all until 51% or greater is used. This includes engine start. This was an issue that existed in Arma 2 for a while after the introduction of analogue throttle however one of the later patches then corrected it. Arma 2 detects full range of throttle input fro 0-100%. -
My issue with importing A2 aircraft is: A: They all billow smoke when spawned empty in the editor B: I can't configure my joystick controls to fly them :(
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Don't forget this older map from BIS.
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Arma 3 is not going far enough with Technology
Imperator[TFD] replied to instagoat's topic in ARMA 3 - GENERAL
I don't think that 2035 is far enough in the future to see radically different technology in terms of new vehicles. Systems within the vehicles themselves perhaps and probably new missile technologies but not the vehicle itself. Someone mentioned earlier the Merlin, this is a chopper that has really only just begun it's service life. Same with the V-22. In fact the only vehicle I've seen so far that has made me question BIS's choices is the L-159 we've seen in some screenshots however this is a reasonably new type and may even represent some rebel faction within Arma 3. -
Insurgency
Imperator[TFD] replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Given that the gear menu for insurgency was taken from Warfare BE, is it possible at all to update to Benny's new gear UI system? It allows users to place any object into backpacks as well as remembers what is in that backpack when players respawn (not current in Insurgency.) Placing any object into a bag is a BIS default action. -
As someone pointed out the problem is the speed of the missile in game. See GLT mykes air weapons mod for a more realistic Tunguska. Cureent vanilla tung, especially in the hands of a player are extremely potent.
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Tunguskas in this game are horribly overpowered and do not even roughly mimic their real life counterpart. Also your A10does not have (unless changed in latest patch) a working RWR to detect incoming missiles and allow you to pop flares. This also applies to the SU25 in game as well. Survival against these machines is low for Blufor units.
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Well the ACR faction already has the MI-17 so I'm hoping we'll maybe see the Czech MI-24?
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Japanese Self-Defence Force DLC might be in the making.
Imperator[TFD] replied to Colossus's topic in ARMA 2 & OA - GENERAL
I hope to God it's a Czech DLC, that would be awesome! I'm inclined to agree that it will be, the aircraft definitely looks more like the L-39 than the T4. -
Aliabad Region - Version 1.1 Released!
Imperator[TFD] replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Insurgency would be unreal on this map because of the better cover and elevation differences. -
ARMA 2: OA beta build 89647 (1.60 MP compatible build, post 1.60 release)
Imperator[TFD] replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
I was under the impression this was the normal way to install betas.:) -
Observations and disagreements with recent command changes
Imperator[TFD] replied to -=seany=-'s topic in ARMA 2 & OA - BETA PATCH TESTING
As mentioned, just make all tanks like the T-55 where the main gun cannot tab lock onto targets. -
Inventory improvement suggestions and discussion.
Imperator[TFD] replied to Angle's topic in ARMA 3 - GENERAL
The quick dropping of backpacks is a great idea mate! -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
Imperator[TFD] replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
The sooner the tab-lock system is gone the better. -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
Imperator[TFD] replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm actually extremely happy about this change, regardless of whether or not it was intentional or not as it prevents players from just commanding the entire tank from the drivers seat.:D -
Weapon with a scope with a blue filter
Imperator[TFD] replied to eymerich's topic in ARMA 2 & OA - GENERAL
L85 AWS from the BAF download content. -
Insurgency
Imperator[TFD] replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yay!!! -
Insurgency
Imperator[TFD] replied to Fireball's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's just the Warrior for you. It's an RPG resistant vehicle with RPG 'nets' and ERA.:) -
So I was looking around at maps and what not for Chernarus and came across this picture. Upon showing it to another Arma 2 player he immediately said "so how did an american carrier group get into that inland sea?" I looked twice then burst out laughing. So looking at the map I can't see anyway how a carrier group would have gotten into the Caspian Sea? Is there any sought of canal that links the Caspian with the rest of the world's oceans? Interesting I thought.:)
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Is it possible to rearm the hellfires?
Imperator[TFD] replied to Nistenf's topic in ARMA 2 & OA - GENERAL
To quickly answer your question: There is only a limited number of times you can rearm your hellfires at the ammo truck. -
A view of ArmA II multiplayer from a TF2, CSS, BF2 player
Imperator[TFD] replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
And what missions do you propose that BIS would run to satisfy the majority of players who would join? -
The lower your FPS the worse your recoil is, from my experience.