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sasha013

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Everything posted by sasha013

  1. Addons: VSM Various, 75th Rangers, RHS, TFR, SMA Weapons + Attachments, Hidden Identity V2.
  2. **UPDATE** Addons: VSM Various, SMA Weapons, TRYK Takistan Units.
  3. Addons: TRYK Various, SMA Weapons, NIArms MP5, Massi US Helmets.
  4. Addons: VSM Various, SMA Weapons, iNTERBRED Beards, Direone Poses.
  5. Addons: Murshun Cigs, CTRG Mod (Kydoimos) & Direone's Static Animations.
  6. I tried that, but unfortunately the weapon is raised again once back in VA.
  7. The stance in Virtual Arsenal has changed, from holding the rifle down (not aiming, pre-update) to the rifle on the back of the soldier (after the update). Whenever I do click 'try' to fix this position, the stance remains at a combat 'aim' when exiting back into the VA. Any chance in fixing this?
  8. A Spetsnaz Recon team before deployment in Eastern Ukraine to assist Russian-backed rebels. Note how none of them are wearing official uniforms apart from their commanding officer (centre). MODs used: NI AK Arms, TRYK, TAC Vests, PG Services, RHS Escalation, Massi and Uriki's Masks.
  9. FAO: KICKASS This is a great Mod, however i seem to have some issue with the animation grip of some of the pistols, specifically the FNP 45. Here are some pics to show what I mean: **EDITED** Any chances this could be fixed? Or is it due to another 3rd party Mod causing it?
  10. sasha013

    KA Weapons New (for KICKASS)

    That's a real shame!!
  11. sasha013

    KA Weapons New (for KICKASS)

    Sorry, edited post!!
  12. Sorry I was on about the 1.31 update. Anyway, as you said, the update solves the issue. I've edited my post as well. Thanks.
  13. Before anyone has a go at me, this is not a post asking how to sort out this issue when loading Arma 3. I've read through a few posts regarding this problem (and those like it) and it seems, from the little programming understanding I have, that there's no quick fix to this, so I have decided instead to post a list of some of the mods which I have found causes this issue (at least, for me), not only to make other users aware, but also to send a message to those hard-working modders (and I honestly have full respect for your work!) to maybe sort out the issue, if they can? Of course, it could also be a case that this happens to me alone. If it does, apologies in advance and let me know, should you wish, if there is a workaround. So, without further ado, here's a list as promised: Purple's Benelli M4 - http://www.armaholic.com/page.php?id=21870 Christian.1987's MP7 SMG - http://www.armaholic.com/page.php?id=19609 Hidden Identity Pack v.3 by Spec4Mods - http://www.armaholic.com/page.php?id=21614 (Not to be confused with Cunico's v.2 mod with the same name). Diesel5187 & sykoCrazy's Mission Enhanced Little Bird - http://www.armaholic.com/page.php?id=28856 toadie2k's NI Arsenal - http://www.armaholic.com/page.php?id=28329 (I do own his MP5 and H&K G36 Rifles via the Steam Workshop, for which I have no issues). Reyhard's A2 Civilian Pack - http://www.armaholic.com/page.php?id=26188 - FIXED!! IanSky's Scope Mod A3 V2.2 - http://www.armaholic.com/page.php?id=22746 Trixie's Sniper/Marksman Pack - http://www.armaholic.com/page.php?id=26323 TRYK's Multi-Play Uniforms by teriyaki - http://www.armaholic.com/page.php?id=26661 EricJ's UH-60 A3 Pack - http://www.armaholic.com/page.php?id=28922 Hawaiian's 75th Rangers Regiment - http://www.armaholic.com/page.php?id=30356 The reason for this post is because I believe there are users, like myself, who enjoy smooth gaming to the point where no error messages pop-up before and during gameplay, which makes the experience so much nicer. So keep up the good work and please, do not take offence! Let me be clear: this is not a dig at modders, far from it. I enjoy these mods and still use them, despite the fact I keep getting these error messages on startup. However if the issue can be resolved, it would be great! Thanks! :)
  14. I only had a chance to download the update today, since on Armaholic it only got posted today. I don't have this Mod via Steam.
  15. Ah yes, I don't have Massi's Mods, however they do seem pretty good. Also I think the RHS ones as well, however I can't say for certain since I don't use them either.
  16. Another thing: Survival Fatigue in Tropic camo form? Thanks!
  17. Apologies if this has been mentioned before, but please, BIS, could you not shorten the rifle silencers? They're far too long in my opinion! I'm aware there are mods available but there are those, like myself, who enjoy the Vanilla game from time to time... ...and while I'm at it, laser/flashlight attachments for the Vermin, PDW and Protector... as well as for all the pistols! Thanks for your consideration.
  18. sasha013

    Force AI to use RPG

    I'll give this a go, thanks. Kind of strange that there is no Vanilla solution for this.
  19. sasha013

    Force AI to use RPG

    I tried this as well, again no success: changed to the RPG42 Rocket with a few RPG42_F rounds (not the HE ones), yet that didn't work either. It seems the RPG7_F is only an Anti-Tank Grenade, according the wiki assets: https://community.bistudio.com/wiki/Arma_3_CfgMagazines.
  20. sasha013

    Force AI to use RPG

    I've read through the wiki links, however I'm still not being successful. So far the Init box for the RPG soldier (variable name "soldier1") is as follows: soldier1 selectWeapon "launch_RPG7_F"; soldier1 = this fireAtTarget [target1,"launch_RPG7_F"]; target1 is the infantry unit which is the designated target, as you'd immagine. I've also tried: soldier1 selectWeapon "launch_RPG7_F"; soldier1 forceWeaponFire ["launch_RPG7_F","launch_RPG7_F"]; - to fire twice. Any help? Something I'm doing wrong/missing?
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