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sasha013

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Everything posted by sasha013

  1. @warlord554 exciting news on the first release man!! Are you still planning on an MH-47G release as well?
  2. sasha013

    Orange DLC (wild) SPECULATIONS !!!

    Infectious Diseases Antibiotic Program - Maybe they'll introduce elements of Bio-warfare into the game? Who knows, perhaps we need to think out of the box here. For starters, who's to say it's in English? Orange DLC is being developed in the Netherlands, maybe it's in Dutch instead? A secret code we're supposed to crack for more info. Intelligent Domotica Aansluit Punt? Nah, doesn't sound right...
  3. sasha013

    Malden DLC 2035 - Official Feedback Post

    I have edited the post and initial comment. Hopefully that should help a little.
  4. Knock knock.. Arma 3 Vanilla (Apex version + all available DLCs).
  5. sasha013

    Malden DLC 2035 - Official Feedback Post

    I've noticed this thread is now being used as a Feedback centre for the Island in Dev Branch. Are the Devs cool with that or would they prefer an official Feedback Thread instead?
  6. As title. Would it be possible to add it in the Hotfix? Thanks. EDIT: Sorry, I forgot to mention, this is the CAS Module in the Effects section, not Support.
  7. I get that, but it would be nice as an option, considering the new jets can be equipped with a CAS loudout.
  8. Hi, following my previous post on the DEV section, I'm trying to figure out how to do the following: I wish to change the vehicle to the F/A-181, CAS loadout, in the CAS Module on Effects (Systems) on the Eden Editor, as it's not present in the selection menu within the module itself. Something in the INIT field would be preferable. Thanks!
  9. sasha013

    Orange DLC (wild) SPECULATIONS !!!

    @sammael has a point. My money's on Medivac, medical and everything to do with Military Medics. Maybe they'll even bring the 'drag downed soldier' back from Arma 2.
  10. sasha013

    Orange DLC (wild) SPECULATIONS !!!

    Dude what's the link?
  11. sasha013

    Chris Cornell

    To be honest, I was pretty shocked and a little upset when I wrote this, so maybe I did exagerate my viewpoint a bit. Understand though, Soundgarden was my childhood. No band/music, no singer, no lyrics struck me like they did, like he did in fact, so for me he's still one of the greats, but that's more of a personal view.
  12. sasha013

    Chris Cornell

    He will be sadly missed. Up there with Mercury and Bowie. A true great. R.I.P.
  13. sasha013

    Jets DLC Official Feedback

    Great DLC, enjoying it! As far as the animation in climbing in/out aircraft (or any vehicle for the matter), is there any way to disable the possibility to move the head (with the mouse) during its process? Kind of looks weird always looking at the cockpit while you climb down. It's not as important as it's silly to look at. Also, this is not a defect/error or anything, but extra carrier sounds (like during the CAT shot, for instance) would be nice..
  14. sasha013

    TAC-OPS DLC discussion (speculation and hopes)

    Maybe this DLC would see the return of A2's High Command? Mind you, there is already Zeus for that, but a strategic element during gameplay that allows you to control multiple assets, maybe even engaging commands like 'clear building', 'hold the line', 'extract' etc. Maybe this DLC would see the birth of, finally, a better comms system? I keep wishing that...
  15. sasha013

    SETCAPTIVE WITH CONDITIONS

    Cheers mate, will give it a go as well!
  16. Hi, is there any way to trigger 'setCaptive true' only if certain conditions are met? Basically I want it to trigger it 'True' ONLY if the player is disguised as a CSAT helicopter pilot, wearing: I have been reading methods via this post but any further help would be welcome. Thanks!
  17. sasha013

    Orange DLC (wild) SPECULATIONS !!!

    Oh, would be nice if BI added their own interpretation of 160th SOAR units. Modified Ghosthawk and Pawnee versions, new equipment, fatigues etc. Still, judging from Crowe's quote regarding this DLC, that's unlikely. So far the best guesses are either a new Medic System or a new Peacekeeping Faction.
  18. sasha013

    TAC-OPS DLC discussion (speculation and hopes)

    What you said would be a dream come true. CQB/CQC for SP still lacks severely in Arma 3, but this is probably due to the large-scale maps which, compared to the small ones in R6 or SWAT4, must be much more of a challenge. I imagine that, not only the AI would need to be improved, but you have to redo the whole comms system from scratch and invent some sort of cover system, which would probably mean coding the entire maps for it to work (not to mention keeping it realistic). Although for the cover system, I did think of an alternative where BI would adopt a similar system they did with weapon resting released with Marskman DLC: I remember reading/hearing one of the programmers saying that instead of altering all the maps for weapon rest to work, a code was invented instead to make it just as effective. Maybe this similar system for cover could be adopted? Who knows. By the way, I realise this in an old quote and if this has been discussed before, apologies in advance.
  19. sasha013

    SETCAPTIVE WITH CONDITIONS

    Thanks @belbo, appreciate the help! Will let you know how it works out then.
  20. sasha013

    SETCAPTIVE WITH CONDITIONS

    Could you give me more details on how to go about it? Not asking you to rewrite the whole script, just an example maybe, to point me in the right direction. I'm new in the scripting world and would appreciate the help!
  21. sasha013

    SETCAPTIVE WITH CONDITIONS

    Thanks a lot mate, appreciate the feedback. I will give this a go tonight as I'm at work right now. I confess I would've preferred a Vanilla script but I'll gladly try it out.
  22. Addons: CUP Desert, Radiation/Apocalypse script.
  23. Title speaks for itself really, but I thought about this when reminiscing SC: Chaos Theory. I believe this would improve stealth game-play significantly. I'm well aware scrolling is used for communications/orders (which that in itself needs a vast improvement - we're still using A2 style here), but with speed scrolling, the SHIFT buttons, when pressed and hold down, for instance, could activate the comms and support menu anyway, allowing the current way of scrolling through menu options. As for communications and support, well, even a point-and-click SWAT-4 method would be a great improvement.
  24. I'm genuinely surprised BI never took the initiative to improve their communications options from the (still) current A2 form. After all, they did specify (especially during the Alpha phase) that infantry gameplay was of most importance to them in development, so surely this has much to do with it as everything else? Maybe they did try and were unsuccessful in developing a suitable replacement? I still hope for a platform update that sees a better system, but I feel realistically that, seeing the size of it, if it's not mentioned in the recent Roadmap then it's unlikely to happen.
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