sarge4267
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Everything posted by sarge4267
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Quinten Lambrechts Arno Goemmine Matthew Geenrits Sander Van Den Broecke Nils Delaender Toon Hermans Joël Holsters Tim Verstraeten Jorik Callebout Jens Verheyen. Tom Michiels
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nice looking really good! België !!
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thank you both but..how do I edit this mission?
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thanks trying it now ---------- Post added at 04:56 PM ---------- Previous post was at 04:45 PM ---------- thanks indeed!!
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ok..thanks for the effort anyway. If anyone else thinks he/she knows a solution..post it up.
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So no idea then how I can freeze it and still move around? there was this mission in arma1 where you could free roam...everything was frozen.
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Immersion Mod (Sound)
sarge4267 replied to loosebruce's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
is there maybe a possibility to link a distant shot sound to when an AI or person fires at long range. If you played socom then you could here wich shots where close and wich where distant. What I mean is that the distant combat isn't really caused by a loop but by actual men firing. -
*bump*
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<object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object> my debut video
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Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
well that's it you helped me:p..thanks man. Now do you know how to create a scratched texture like the F-35B? Edit:nvm thanks for your help! -
Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
what dashs do you mean? -
Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
yups..but I wrote it as detail_texture in the rvmat just not in this example so that's not the problem. :( -
Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
so you say without the dash? well i did that and still same error -
Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
hello, I'm trying to make a static object for arma2 with a texture my folder is in the P: drive. I'm constantly getting this error in bulldozer: "cannot load texture warrior\normal\body_nohq.paa" this is the rvmat: ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 0.0}; specular[] = {1.0, 1.0, 1.0, 0.0}; specularPower = 90.0; class stage1 { texture="\warrior\normal\body_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage2 { texture="\warrior\detail texture\detail_dt.paa"; uvSource="tex"; class uvTransform { aside[]={8.000000,0.000000,0.000000}; up[]={0.000000,8.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage5 { texture="\warrior\specular\bodytop_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(0.92,0.95)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage7 { texture = "ca\data\env_land_co.paa"; uvSource="none"; }; please help. Thanks in advance -
Star Wars Stormtrooper
sarge4267 replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
awesome job there! -
ArmA2 Modding Toolbox for 3ds max V1.1
sarge4267 replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
I like it very much...but when i try to do the ambient shadow map...i get this error: error creating bitmap please send a PM or a mail to flamebale93@hotmail.com if you know a solution thanks UPDATE:: nvm i found it...i need to set the image size to 512 instead if 1024. Stupid me -
Hello, I've searched the forums and didn't realy find what I was looking for. I'm looking for a good tutorial or and explanation on how to make a config for a custom helicopter. I'm working on this heli RAH66 comanche and I've set it all up in oxygen2 (like the geometry,memory,cargo view,pilot view,etc...) but I don't know how I can get a good basic config to get my chopper ingame. Also I need help with the model config. Please help
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I guess it's to hard?
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RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)
sarge4267 replied to Dwarden's topic in ARMA 2 & OA : MODELLING - (O2)
ah ok...any idea on when releasing it? I really appreciate your work!- 17 replies
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How do I extract a model and reskin it?
sarge4267 replied to CornFlakes's topic in ARMA 2 & OA : MODELLING - (O2)
Well I tried to open a texture in photoshop with the correct plugin aswel as in texview and neither of them show the picture -
RVMAT basics (SuperShader,MultiMaterial,SkinShader,Procedural etc)
sarge4267 replied to Dwarden's topic in ARMA 2 & OA : MODELLING - (O2)
Nice...2 questions: Could you please put on some config hints/tutorials for a helicopter (aswel as the model config) or maybe a basic structure for a heli config? What about the supershader for max?- 17 replies
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Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
ok thanks!where do I need to put my request(s) for additional info? (http://forums.bistudio.com/showthread.php?t=86018 here it says that i can request things) -
Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
ok thanks...I've looked at it and it seems that I'll need to begin with the basics...I just can't get my chopper ingame would it help if I posted the pbo file here? -
Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
sorry if I sound like a noob but when i extract a PBO for example "air2.pbo" or "air" and I want to open the config from the AH-1Z then it's notvery clear what's it all about. -
Using the "Super" Shader (RVMAT material)
sarge4267 replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
Ok I now have my model set up in oxygen( geo,hitpoint,landcontact etc.) how do i set up the config for my chopper?