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sarge4267

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Everything posted by sarge4267

  1. sarge4267

    Belgian Army

    Quinten Lambrechts Arno Goemmine Matthew Geenrits Sander Van Den Broecke Nils Delaender Toon Hermans Joël Holsters Tim Verstraeten Jorik Callebout Jens Verheyen. Tom Michiels
  2. sarge4267

    Belgian Army

    nice looking really good! België !!
  3. sarge4267

    Freeze time

    thank you both but..how do I edit this mission?
  4. sarge4267

    Freeze time

    thanks trying it now ---------- Post added at 04:56 PM ---------- Previous post was at 04:45 PM ---------- thanks indeed!!
  5. sarge4267

    Freeze time

    ok..thanks for the effort anyway. If anyone else thinks he/she knows a solution..post it up.
  6. sarge4267

    Freeze time

    So no idea then how I can freeze it and still move around? there was this mission in arma1 where you could free roam...everything was frozen.
  7. sarge4267

    Immersion Mod (Sound)

    is there maybe a possibility to link a distant shot sound to when an AI or person fires at long range. If you played socom then you could here wich shots where close and wich where distant. What I mean is that the distant combat isn't really caused by a loop but by actual men firing.
  8. <object width="873" height="525"><param name="movie" value="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=7BGMa_l5FVI&hl=en_US&fs=1&rel=0&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="873" height="525"></embed></object> my debut video
  9. well that's it you helped me:p..thanks man. Now do you know how to create a scratched texture like the F-35B? Edit:nvm thanks for your help!
  10. yups..but I wrote it as detail_texture in the rvmat just not in this example so that's not the problem. :(
  11. so you say without the dash? well i did that and still same error
  12. hello, I'm trying to make a static object for arma2 with a texture my folder is in the P: drive. I'm constantly getting this error in bulldozer: "cannot load texture warrior\normal\body_nohq.paa" this is the rvmat: ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 0.0}; specular[] = {1.0, 1.0, 1.0, 0.0}; specularPower = 90.0; class stage1 { texture="\warrior\normal\body_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage2 { texture="\warrior\detail texture\detail_dt.paa"; uvSource="tex"; class uvTransform { aside[]={8.000000,0.000000,0.000000}; up[]={0.000000,8.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage5 { texture="\warrior\specular\bodytop_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(0.92,0.95)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage7 { texture = "ca\data\env_land_co.paa"; uvSource="none"; }; please help. Thanks in advance
  13. sarge4267

    Star Wars Stormtrooper

    awesome job there!
  14. I like it very much...but when i try to do the ambient shadow map...i get this error: error creating bitmap please send a PM or a mail to flamebale93@hotmail.com if you know a solution thanks UPDATE:: nvm i found it...i need to set the image size to 512 instead if 1024. Stupid me
  15. Hello, I've searched the forums and didn't realy find what I was looking for. I'm looking for a good tutorial or and explanation on how to make a config for a custom helicopter. I'm working on this heli RAH66 comanche and I've set it all up in oxygen2 (like the geometry,memory,cargo view,pilot view,etc...) but I don't know how I can get a good basic config to get my chopper ingame. Also I need help with the model config. Please help
  16. sarge4267

    chopper config

    I guess it's to hard?
  17. ah ok...any idea on when releasing it? I really appreciate your work!
  18. Well I tried to open a texture in photoshop with the correct plugin aswel as in texview and neither of them show the picture
  19. Nice...2 questions: Could you please put on some config hints/tutorials for a helicopter (aswel as the model config) or maybe a basic structure for a heli config? What about the supershader for max?
  20. ok thanks!where do I need to put my request(s) for additional info? (http://forums.bistudio.com/showthread.php?t=86018 here it says that i can request things)
  21. ok thanks...I've looked at it and it seems that I'll need to begin with the basics...I just can't get my chopper ingame would it help if I posted the pbo file here?
  22. sorry if I sound like a noob but when i extract a PBO for example "air2.pbo" or "air" and I want to open the config from the AH-1Z then it's notvery clear what's it all about.
  23. Ok I now have my model set up in oxygen( geo,hitpoint,landcontact etc.) how do i set up the config for my chopper?
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