Jelliz
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Everything posted by Jelliz
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If you have motion blur after turning off postprocessing then you might have triggered FADE.(Most likely that, because you said you were banned before, so the problem was most likely identified as FADE). FADE is the games anti piracy system, it detects an invalid serial key or a modified .exe and starts screwing up your game in various ways.
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British Troops DLC released & Official 1.01 Update
Jelliz replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Quite right!:cool: -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, i mentioned it here because it would fit best in the same pack, but give me some days and i'll PM you a link to an updated .pbo.(It's quite an easy fix, but im kinda busy for the time being);) -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mcnools, you thought about including non-camo versions of the m4's? I have one for the ironsights ready, with one minor texture flaw. -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
True, it is a shame it was not finished by BIS. :p -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You can see through the sight in 3rd person, but not in 1st person. I have not been able to figure out why. -
[OA]Tier One Operators V3.x (now with heavies!)
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How about randomising it? If you should have more types of camo, it might be cool to randomize it. Like BIS does with the Guerilla, militia and civilian models. -
trigger as condition in script
Jelliz replied to Nicolai's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not sure about conditions in scripts, but this may be correct if you want it to trigger once a trigger has been triggered. -
Wrong, when executing .sqs scripts it should be:
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ArmA II: Operation Arrowhead discussion thread
Jelliz replied to Tonci87's topic in ARMA 2 & OA - GENERAL
From the config: Some guerilla and milita models select a random texture at initialization.(also civilians). Cool stuff eh?;) -
A2/AO - Naygul Valley - terrible AI performance -
Jelliz replied to meade95's topic in ARMA 2 & OA - TROUBLESHOOTING
http://dev-heaven.net/issues/12357 Probably related ticket. Naygul valley is full of rocks, and some of the rock models are buggy(AI stuck,spontaneous jumping etc..). -
Moonwalk animation + Charons zombie mod = Thriller! :pet12:
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Norwegian Forces Pack
Jelliz replied to Viking_NFS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice, looking forward to this ;) -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
Jelliz replied to Undeceived's topic in OFFTOPIC
To voice my opinion with the vocabulary of a standard OFP-DR fanboy: [13yearoldmode] "LOLOLOLOLOL ROFLROFLROFL LOLOLOLOL" [/13yearoldmode] Well, ill bring popcorn and beer for the launch. It was fun to watch the shitstorm on their forum the first time around, cant wait for the next one! :D -
Possible to changethe green portraits?
Jelliz replied to Toasticuss's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not without a mod, the portraits you get in singleplayer is attached to the model of the main characters.(Graves,Pierce, Herrera and some other guy if i remember correctly) -
British Troops DLC released & Official 1.01 Update
Jelliz replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
DownLoadable Content. Cheap distribution = easier to make a profit. -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im actually more annoyed that they didnt bother to include these fine models in the game, but i guess they had their reasons. Just would like to know why:p -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
done, check PM's dude. ;) EDIT: Forgot to add the readmes and the rest to the PBO i sent you.. Sorry:p -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sure i can do that, but if he edited the p3d with notepad++ or something like that, its just very important that what you replace needs to be the same character length. Like: -
[OA]M4A3 with Acog and IR-laser
Jelliz replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have managed to get the M4a3 ironsights working without crashing, also with the proper camo texture. What kind of error message do you get when it crashes? I do have huge problems with the reflex one though, but that is because of the lacking textures for the sights, and the model is of course binarized:p -
Civilian group - move to church and pile inside
Jelliz replied to jpinard's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
give them a waypoint by clicking on the building, there should be a dropdown list to select building position. -
Make all objects place able in the Editor
Jelliz replied to Two Dogs's topic in ARMA 2 & OA - SUGGESTIONS
Too much clutter in the editor would put off new people from using the editor, as it would appear complicated and messy. I prefer it the way it is, and it would be very much work for BIS to make fitting icons for the buildings and objects, and give them names. The time spent doing this, could be used making downloadable content that funds further development in other areas. It is not hard at all to spawn a house with a classname, and use the setdir command to set the direction of the object. No need for external script at all. -
Very good suggestion, +1 from me aswell. But it might not be as easy as it sounds to implement, atleast with multiple undo's.
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Good insurgent animations
Jelliz replied to D.scardino's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Animation viewer, contains just about every animation in the game. -
CBA wont update in ACE not updating causing OA to not launch
Jelliz replied to Mr. Gestapo's topic in ARMA 2 & OA - TROUBLESHOOTING
You should ask about this in the ACE thread, this forums section is for vanilla only. Forum description: