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sick1

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Everything posted by sick1

  1. sick1

    [CAMP] SEAL Team 6 DEVGRU

    For you guys using Ace, Fademusic and Fadesound commands do not work, so the music will be loud in certain situations. Until this is fixed I would wait before playing. I was working on a ACE release, but I'm going to postpone it until they fix the fad command.
  2. whenever i use ACE, Fadesound and fademusic do not work. Anybody know why this happens?
  3. sick1

    [CAMP] SEAL Team 6 DEVGRU

    thanks sweguy96! works like a charm. I'll be working on a update today. ---------- Post added at 01:50 PM ---------- Previous post was at 01:46 PM ---------- @ Sig can you post you RPT file?
  4. sick1

    [CAMP] SEAL Team 6 DEVGRU

    I'll look into that sig. Also I figured out that th nil being overwritten was being caused by the generate fire script. So i can take out the fires, but then the atmosphere will suck.
  5. sick1

    [CAMP] SEAL Team 6 DEVGRU

    No the island update is an all in one package i believe that doesn't require any other mods.
  6. sick1

    [CAMP] SEAL Team 6 DEVGRU

    @ Sig, you should be able to play this on any difficulty. @ NoRailgunner, CBA was never used nor required to play this campaign. I'm using 5.0.9 on UPSMON, and CBA is not required for it. If the RH packs contain errors, it is the authors bugs i believe. The RH weapons are not within the mission its self, just in the description.ext. If you get any ideas what is causing the nil overridden variable please let me know. Thanks. @ Tonci87, Just a updated class list for the Ace weapons.
  7. sick1

    [CAMP] SEAL Team 6 DEVGRU

    Are you guys playing with just the mods that are required? Try that then let me know what happens. Also I have not made a ACE version or coop version just yet. I will very soon. You should play this campaign with just the mods i listed and no more. I will make sure that this is compatible with blast core, but i have not checked it yet. I will accept any bug reports, even misspelled words;) ---------- Post added at 03:33 AM ---------- Previous post was at 03:28 AM ---------- @ MacScottie, this campaign is made for single player, what is happening is a check to make sure the player doesn't loose mission info if playing not as Specter. The coop version will be out soon. Sorry bro. ---------- Post added at 03:35 AM ---------- Previous post was at 03:33 AM ---------- I have tested this with WarFX, but I did have to use this code in the first mission. I need this to create fire.---------- Post added at 03:39 AM ---------- Previous post was at 03:35 AM ---------- Is anybody playing this campaign without a ton of game changing mods? When i tested this campaign, I only used the mods required. ---------- Post added at 03:46 AM ---------- Previous post was at 03:40 AM ---------- @ Kommiekat, it will effect nothing proceed with the mission;) If you still get that error, you are not using just the addons required. That error reminds me of a WarFX problem. ---------- Post added at 03:51 AM ---------- Previous post was at 03:46 AM ---------- If you guys find any bugs, even misspelled words, let me know. I will fix them ASAP. ---------- Post added at 04:04 AM ---------- Previous post was at 03:51 AM ---------- @ Kommiekat, that 15 second timer is activated because you were too close to the enemy. A mod you have installed is creating AI problems that I have not anticipated. Please disable the mods and try again. My campaign does not feature END triggers. The reason is that end triggers will not let you revert. If you activate one of my triggers, its because either Specter died, A important character was killed, or you broke a mission parameter that was defined to you. IE, not engaging the Molatian army unless told to do so.
  8. sick1

    SEAL Team Six

    Alright guys, who's ready for epicness?
  9. sick1

    SEAL Team Six

    I'm preparing to upload now, so keep an eye out for it within the next hour.;)
  10. sick1

    SEAL Team Six

    Heck yeah man! I need to get some sleep, but I hoping to release it around 3pm central time after i sort a few little details. ;)
  11. sick1

    Isla Duala

    Same here. tried twice and the file dies at 101mb;( The armaholic link works.
  12. sick1

    Isla Duala

    Thanks Icebreaker, I'll be releasing my campaign right after your release. Don't know if you play any single player, but you should check it out if you get a chance. I really took what you've created and built a great story, utilizing all that Duala has to offer.
  13. sick1

    SEAL Team Six

    To all the fans of ST6, I'd just like to say thank you for being so patient. The upcoming campaign is so close to being released. I'm waiting for the island update of Duala. It's expected to be released within this week, cross your fingers. This campaign will set a new standard in the level of work put into user created content, the difference is that i decided to sacrifice much of my personal time to create something wonderful the community could enjoy. Looking forward to you guys finally getting a chance to play what I've been working on. Stay tuned;)
  14. sick1

    SEAL Team Six

    Unfortunately yes, i need his update to complete the campaign. Hopefully it will come out soon. I'm also waiting for my voice actors to finish. It will be worth the wait;)
  15. sick1

    SEAL Team Six

    I'm waiting for Icebreaker to update Duala, then it will be close. I'm hoping for a Saturday release, but that's if all goes well. The amount of work I put into the campaign is crazy. There is 9 primary mission and 8 optional missions. ;)
  16. sick1

    SEAL Team Six

    Yes sig, I'm going to update all of them to OA after i finish my current work;)
  17. sick1

    SEAL Team Six

    Glad you got it fixed Igneous01. Just a little heads up, these were my first campaigns, and i was in the process of learning alot so the quality may not be as good as my fourth campaign or Delta force. Also i wanted to create something that had a socom feel. Even though its 5 guys versus a platoon in most cases, the key is to use the tools provided and have a good game plan to complete your objective.
  18. Damn, i need this for my seal campaign;)
  19. sick1

    Isla Duala

    I'm gonna tell you right now Icebreaker, my SEALs are going to bring that bridge down in the new campaign;)
  20. sick1

    SEAL Team Six

    Thank you guys for being so patient while I polish this baby. I was just looking at the screens for Arma 3, and I can't wait for ST6 to deploy on the new engine.
  21. sick1

    SEAL Team Six

    Hey guys, I really meant what unit addon should I use, such as McNools Tier 1 guys.
  22. sick1

    SEAL Team Six

    I will be sending out scripts to some voice actors soon, after I receive all files, it should be out within a few days. I've easily spent over a thousand hours on this one, and it's going to be worth the wait. I've been pondering what units you guys think will best represent ST6. I'd love to hear what addon you guys think i should use.
  23. sick1

    daveygarys Rangers

    Damn these are so awesome , I'm going to use them to represent seals in my next campaign. Thank you so much!!
  24. Use the setface command victim
  25. sick1

    [CAMP] Blood On The Sand

    Thanks zipper. gonna give this a go!
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