Minoza
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Everything posted by Minoza
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ArmA, view distance and the curvature of Earth
Minoza replied to dragon01's topic in ARMA 3 - GENERAL
You don't need detailed engine spec sheet to understand how lighting and GI works for example in upcoming Far Cry 3: http://engineroom.ubi.com/wp-content/bigfiles/farcry3_drtv_lowres.pdf Same applies to Battlefield 3, Crysis 3, etc... you name it... -
ArmA, view distance and the curvature of Earth
Minoza replied to dragon01's topic in ARMA 3 - GENERAL
Indeed. Don't go smart on me... You have no jack about what I do, what have I been working on nor it is your concern. This is second time you tried to insinuate something on me, dude, I honestly don't give a fck what you think you know about technology, probably less than you think you do anyways. Regarding your claim, yes, view distance is the same, but game for sure doesn't look the same, does it? Same applies to terrain. That is not entirely correct. You can easily obtain lots of info about technology used in today games, movies etc... You just need to know where to look and who to ask. -
ArmA, view distance and the curvature of Earth
Minoza replied to dragon01's topic in ARMA 3 - GENERAL
Old news, quote: But you have to be right about everything, cause you're Pufu. One more quote: Nice silhouette in distance, low performance cost (compared to rendering a distant detailed mountain in Arma 2). Wasn't that what we just talked about and what Arma 2 lacks? Well done! You managed to completely miss my point. Read above. Btw. what has skybox to do with terrain geometry anyway? Not all the maps are small, small compared to Chernarus, yes, but small, no... -
ArmA, view distance and the curvature of Earth
Minoza replied to dragon01's topic in ARMA 3 - GENERAL
You can actually always see the background but yeah, geometry tends to disappear over distance, even if it's a huge ass mountain. In BF3 they solved this by using tessellation on terrain. -
ArmA, view distance and the curvature of Earth
Minoza replied to dragon01's topic in ARMA 3 - GENERAL
We could probably expect that in a bigger DLC (like OA) or maybe even in a later patch for Arma 3. -
ArmA2 / OA (low) performance issues
Minoza replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm afraid you misread my post. I have completely opposite issue, my FPS increases when I zoom in. I get random stutter with 40-50% GPU usage, where zooming helps and brings usage up to 99%. Thank you for this link! Yes, that is exactly the same issue I'm having... So, it is engine problem after all... -
Another small update on the issue. I was just playing Domination, installed latest beta drivers from nvidia, everything was ok for about 20 mins into the game, I was getting 80-99% usage all the time, then suddenly BAM! 40% usage, stutters like crazy, stays like that for 2 mins, then by itself goes up to 75-90 and stays like that for another 20 mins when I quit. Everything happened in the same spot, I didn't move much, so it is not map position related I guess.
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ArmA2 / OA (low) performance issues
Minoza replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
I'll repost here since this is sticky regarding performance issues, maybe it catches some attention: OK, update... I noticed something very interesting, look my GPU usage graph during MP gameplay: http://imageshack.us/a/img560/6238/gpuusage.jpg First half of the graph is during normal MP gameplay, running around, looking around, etc... (zero usage was Alt-Tab) Now, see when it goes up? It happens whenever I zoom in, the more in the distance I see, the more the usage goes up, but only when zoomed in... In scoped view, usage goes to 99% and stays that way most of the time, I still get drops in usage, depending where I look at... I would understand that there might be less for GPU to work with when usage goes down, but my framerate goes to like 22... that is unacceptable, in scoped view, same direction, I get 60 lock... @doveman Could you try that? Try zooming and looking through scoped view and monitor gpu usage to see if it goes up. We may finally narrow this down if you experience same thing... edit Woah! Another one with exact same issue, same card as me, SLI actually, but nvm... Devs? -
gtx 670 and i7 3960x and dipping even to 10 fps (avarage = 30)
Minoza replied to redivider's topic in ARMA 2 & OA - TROUBLESHOOTING
You may want to look at my post here: http://forums.bistudio.com/showthread.php?127236-Super-low-GPU-usage-on-MP-only&p=2245079&viewfull=1#post2245079 Same card, same issue. Try what I suggested there and see if the same thing happens to you as well. -
OK, update... I noticed something very interesting, look my GPU usage graph during MP gameplay: http://imageshack.us/a/img560/6238/gpuusage.jpg First half of the graph is during normal MP gameplay, running around, looking around, etc... (zero usage was Alt-Tab) Now, see when it goes up? It happens whenever I zoom in, the more in the distance I see, the more the usage goes up, but only when zoomed in... In scoped view, usage goes to 99% and stays that way most of the time, I still get drops in usage, depending where I look at... I would understand that there might be less for GPU to work with when usage goes down, but my framerate goes to like 22... that is unacceptable, in scoped view, same direction, I get 60 lock... @doveman Could you try that? Try zooming and looking through scoped view and monitor gpu usage to see if it goes up. We may finally narrow this down if you experience same thing... edit Woah! Another one with exact same issue, same card as me, SLI actually, but nvm... Devs?
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Well if that's the only point then I agree, but you said Arma 2 scales like crap, which may not necessarily be true, it might be that there is nothing more to offload to CPU, and performance issue may lay somewhere else.
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Knock yourself out: http://www.anandtech.com/bench/Product/434?vs=288 Even i5 kicks the shit out of it, slower here and there with multithreaded apps, but still holding up good. When it comes to rendering pretty much anything, AMD can hide, trust me, been there. If you render stuff, i7 is the way to go, so even if games did make a good use of multithreading, Intel would still be a better option.
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Bolded is simply not true.
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Free might easily refer to open alpha, means anyone who pre-order gets access.
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I'm experiencing same issues as well. I have i7 3770K OCed @4.5GHz, GTX 670, 16GB of RAM. I took custom Insurgency mission set in Zargabad for a test. Using same settings, in MP I get massive framedrops near Zargabad (low 20s), especially when looking towards it from distance, yet, the same map and the same mission, when hosted locally on my PC (which is theoretically more stress), wherever I go or look at, no issues at all, no frame drops... Settings were: -View Distance: 3500m in MP, 5000m when locally hosted (yet this one ran better) -Memory: Default -No VSync (Adaptive in nVidia control panel, turning it off didn't help) -No MSAA (FXAA Sharp used) -Objects: Very high -Shadows: Very high -Terrain: High -Post proccess: Very High -Resolution & 3D: 100% (1920x1200) -HDR: Normal Did I miss anything? GPU usage in MP wouldn't go over 60% in an ideal scenario. I tried lowering settings a bit, but it didn't help much, framerate in this MP scenario would just suffer no matter what, and GPU usage would remain low.
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Either that or he had it remembered in browser for 5 years in his old PC waiting for the right moment to buy a new PC as well.
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+1 I like this idea, was just gonna recommend it but then I saw Iroquois already did.
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Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
Minoza replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
You can define download location if you click on large "ArmA II" button. Tab on the right side will expand with path options. On the other hand, I love Play WithSIX. UI is great and more user friendly, seems a lot faster too (synching and stuff...). -
Nobody said double-W needs to go away... That can stay as removing it wouldn't free up the key anyways... Just add ability to control speed with mouse wheel, retain 2xW for emergency scenarios.
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Exactly what Liquidpinky said, if possible, leave both options and let players choose which one suits them best.
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I'm not asking that. I'm asking what would you offer as a solution when there is a need to adjust your stance to make a better use of cover? I find modifier key a good solution for those situations.
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What are you suggesting? Make everything automatic leaving you in no control of movement most of the time?
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That "stupid" part was introduced with SMK mod, by a guy who now works for BI. I don't see anything stupid about it. Would you like it if your avatar turned his back whenever you approached a wall? You can't have everything automatic, that would result in chaotic movement most of the time. Modifier key is welcomed IMO.
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Just take a look at any tessellation demo and you'll see. You can't really notice a transition at all.
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Exactly that!