sky_line
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Everything posted by sky_line
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Veteran mod (VTN) - announcement and WIP
sky_line replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That it would work like it used to, several VTN builds ago. -
Veteran mod (VTN) - announcement and WIP
sky_line replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I've noticed the following error when I use your mod with IFA3Lite. Every time a bullet hits a chest rig, or a backpack, the following error pops up: -
Iron Front in Arm3 LITE - preview versions
sky_line replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, first of all thank you for such an awesome mod! I've noticed one issue though. When I run this mode with Veteran Mod, I get an error every time a bullet hits a chest rig. It doesn't do any damage to a unit and the following error pops up: I know that it is a conflict of mods, but if you have any chance of looking into it, it would be great. It was working before, but after a certain release, this error started popping up. -
Hey guys, what about the t-80? I mean isn't it widely used by Russian army?:)
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Lol! Мы в школе много шутили по поводу танков (ну у Ð½Ð°Ñ Ñвой прикол был - долго объÑÑнÑÑ‚ÑŒ) так вот когда Ñ ÑƒÐ²Ð¸Ð´ÐµÐ» "Ñ‰Ð°Ñ Ð¶Ð°Ñ…Ð½Ñƒ" - Ñ Ñ‡ÑƒÑ‚ÑŒ под Ñтол не Ñпол Ñо Ñмеху!! Ðто был чиÑто наш прикол, а Ñ‚Ñ‹ как будто в теме;)
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A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, ACE Team! I've got a little suggestion about the hotkeys. The thing is that some of them are just single buttons but others work only in shift-combination. Is it possible to replace the shift-combined functions with a single key? Cause in my controls the shift key is "go prone" and I have a problems in using sight adjustment and weapon resting. You know, I really don't want to change my control keys - I got used to them too much since I've been using them for years:) -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, sorry for my carelessness:) -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So you didn't cut the radio messages? It would be great if somebody tells me how to make them heard:) -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thaks!:) -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Six-updater is really a great thing! I've got version 1.8 but looks like there is already 1.9 So if I want a brand-new version, should I uninstall the old one first? Could you provide more information about how not to loose all the saved ACE updates by updating the program, please?:) -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Guys from the ACE Mod Team! You've done an excellent job! It it awesome! Just want to thank you very very much fo your Mod! It is a very nice gift to the upcoming Christmas and a New Year! So I wish you all the best in these upcoming holidays!!:) -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
And the last noob question:) if I'll chose the option 2 but there won't be any new updates will it, will the program somehow notice me about that? -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, I've installed it through the sixupdater! Great! But I have a question: How to check for updates? Do I have to perform all the steps again? I mean in the installator. -
A.C.E. Advanced Combat Environment - Public Beta!
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maybe you should alow people who don't like the sixupdater to download the files like ACE1? -
Invasion 1944 - Wacht am Rhein
sky_line replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
here's vid of Thompson M1 fire: and here's M1 Garand: I'm posting this to show that the Thompson has too much recoil in the mod than it actually has. It's almost like Garand in the game. I don't want it to have no recoil at all like BIS Mp-5 but maybe you should decrease it a little bit? The barrel moves to much upwards after the first shot that it makes full-auto mode useless! I really like your mod in A1 but this is the only thing that I don't like. This is my feedback, anyway:) ---------- Post added at 02:11 PM ---------- Previous post was at 02:08 PM ---------- <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=gWRetdD5BzU&hl=ru_RU&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=gWRetdD5BzU&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=y_fRPZn9YD4&hl=ru_RU&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=y_fRPZn9YD4&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> -
Invasion 1944 - Wacht am Rhein
sky_line replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking forward to play this mod! It was awesome in ArmA 1. To I44 Team: I hope you'll keep that ass-kicking sound of the Thompson M1. But maybe you'll reduce it's recoil a bit? It was too strong in A1 that the full auto was ineffective.:confused: Anyway, keep it up, gentlemen!:) -
Just great!:)
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Yeah, nice AK-74 and RPK-74 sounds, but what about AKM?:)
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Yeah, G3s are awesome!:)
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Great job, men!:) Keep it up! This will be good for new scenarios.
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A.C.E. Advanced Combat Environment Mod 2
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
well, I know some people, who served in the soviet/russian army and they told me that this calibre change is not so good. If to compare AK-74M and AK-103 - imo, 103rd is better.I've also read in the book called "Russian firearms" by Charlie Cutshaw, where he wrote that there was an attempt in Russia to use a new developed ammunition and weapon system based on 6x49mm rounds. But unfortunately, there were not enough resources for that. PS: Well, since ACE2 is still in progress, I think we can discuss the nearby things here, imo:) -
A.C.E. Advanced Combat Environment Mod 2
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What is "combat range"? IMO, but 7.62x39 is better than 5.45 and 5.56. You saw a vid? Can m16 hit a target which is 1000 yards away? I really doubt that. Yeah but 5.56 or 5.45 won't even fly this distance, sure if you're not pointing your gun at about 45 degrees to the line of target, LOL:) -
A.C.E. Advanced Combat Environment Mod 2
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Why the hell not?!! Isn't it cool to have sight adjustment and other cool things in single? I was comparing 7.62x39 with 5.45x39 and 5.56x45. And as I think the 7.62 is much more effective at big distances and also at close ranges too, 'cause it has higher penetration qualities. Yeah the 5.56 and 5.45 has more speed but I'd rather prefer to have more chances to kill a guy in armor vest than just scratch him. -
A.C.E. Advanced Combat Environment Mod 2
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I just mean that in single, some features of ACE1 wound system affected the gameplay, I realise that it is hard as hell to make different types of bullets and I don't think that it is really necessary in the game. The main idea is to make ACE more SP-friendly with adjustable WS parameters. Edit: IMO, the 7.62 bullet has more range than 5.56 and 5.45 because of the weight and kinetic energy: less weight - less stable. here is the proof: The AK-103 has 7.62 calibre bullet. I doubt about 5.45 or 5.56 can be effective on that range. -
A.C.E. Advanced Combat Environment Mod 2
sky_line replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
maybe, I also know, that the 5.56 and 5.45 inflict a terrible damage 'cause the bullets are rotating and moving randomly after penetration. My point is, that though, this wound system (talking about ACE1, of course) is pretty realistic, unfortunately it doesn't suit best for the Single Player mode. And since I'm mostly play in SP, this thing concerns me a lot. That's why I've suggested to make this feature adjustable:)